CIRROCUMULUS-CLOUD'S PROFILE

* currently 20 years old
* female
* german
* Professor Layton, Pokemon, Final Fantasy and Rune Factory fan
The Haunted World: Hell'...
Do you believe in ghosts? You sure should! The (un)dead are just a dimension away - and when you see them you will be shocked to death. No pun intended.

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Schwer's Spriting Corner

A lot of people tend to do these things, so I thought I could be a part of the Pixel/Spriting group. So, here goes~

I will update this list with free-to-use-resources and resources that you are not allowed to use as time goes on.

Please always credit me if you want to use my stuff!


Free to use Resources

Convert VX Project to VX Ace?

The Humble Bundle event is currently running, so I thought I might as well get myself VX Ace - the maker itself is too expensive for me otherwise. After all, I'm just a small little schoolgirl.

Anyway, I was wondering if there is a way to 'convert' my VX project to VX Ace? I don't know if simply putting the folders into a VX Ace project will work, that's why I am asking. Could anyone help me out? =)

Tech Demo VS. 'Real' Demo Release

Hello there, I've got a pretty small question - or rather a topic I want to talk about.

What do you prefer in terms of demo releases? Is it good to release a small tech demo (I think Pocket Mirror did this more or less.) or do you prefer to get a more fleshed out demo with more content? The tech demo could be presented sooner, of course.

I'm asking this because I am thinking about it myself right now. I could finish the tech demo for my game in a short amount of time and I think the people that are waiting for the game would enjoy a first look. The real demo that I plan to release soon enough still requires a lot of tiles and details that are simply not done as of yet. There are already a lot of things that I can show, but does it make sense to have a small demo with just around 15 minutes of gameplay?


Please delete this topic, I unintentionally created two topics.

Tech Demo VS. 'Real' Demo Release

Hello there, I've got a pretty small question - or rather a topic I want to talk about.

What do you prefer in terms of demo releases? Is it good to release a small tech demo (I think Pocket Mirror did this more or less.) or do you prefer to get a more fleshed out demo with more content? The tech demo could be presented sooner, of course.

I'm asking this because I am thinking about it myself right now. I could finish the tech demo for my game in a short amount of time and I think the people that are waiting for the game would enjoy a first look. The real demo that I plan to release soon enough still requires a lot of tiles and details that are simply not done as of yet. There are already a lot of things that I can show, but does it make sense to have a small demo with just around 15 minutes of gameplay?
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