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Challenging the Standards
Which of the 7 deadly sins do you most relate with?
author=Asalieri link=topic=2624.msg48941#msg48941 date=1228356721
You're pregnant, DD? Congratulations!
I identify withsnarkinesswhoops.
Tested it.
Greed: Medium
Gluttony: Medium
Wrath: Very High
Sloth: High
Envy: Low
Lust: High
Pride: Low
So I'm a horny but lazy vengeful guy. There you have it.
LOL Wrath very high, Asa is really up to being the Angry Video Game nerd of RM communitiy ;)
3 Hour Game Day #2
I can brainstorm more as the night goes on XD
In fact:
-Forest
-Rabbits
-Love
-And to Suzu´s complaint the other time: HOPE
In fact:
-Forest
-Rabbits
-Love
-And to Suzu´s complaint the other time: HOPE
3 Hour Game Day #2
I need your opinion.
I am more for having save anywhere option and then save notifications opening at specific spots (kinda like save points I guess, but a reminder on the screen. Think an RM gamew used to have a bright red WARNING you must save now!" bufore boss fights :P
Challenging the Standards
About the cutscene thing: Oh now I got it, it would be like a cuscene skip, just that you have a review renu. That is good actually, reminds me of Lunar where you get an iten that lets you reply cutscenes, just that in your case it applies to the ones you skipped too.
As for grinding/roleplay: My game is linear and you don´t make your own characters, the best you do is control those characters in side quests out of the linear plot, but all still inside what would be possible to happen in that world and to those characters. In my setting there are no gods nor super heroes, there has magic and overtechnology, but those are open to everyone and you play as average ppl, not exactly heroes destined or something. If I open that possibility to become a god, I´d break the setting and screw my main target audience.
Regarding that, you can still fight to your heart´s content if you really like the system or battle graphics, however it won´t make you super man (in fact I hate super man). My game is made to supply something I believe is lacking, not to just be different nor to just join what is there.
And well in Cyber Knight you can pick up remaints of enemies and process then in your lad to turn then into goodies for your characters.
As for grinding/roleplay: My game is linear and you don´t make your own characters, the best you do is control those characters in side quests out of the linear plot, but all still inside what would be possible to happen in that world and to those characters. In my setting there are no gods nor super heroes, there has magic and overtechnology, but those are open to everyone and you play as average ppl, not exactly heroes destined or something. If I open that possibility to become a god, I´d break the setting and screw my main target audience.
Regarding that, you can still fight to your heart´s content if you really like the system or battle graphics, however it won´t make you super man (in fact I hate super man). My game is made to supply something I believe is lacking, not to just be different nor to just join what is there.
And well in Cyber Knight you can pick up remaints of enemies and process then in your lad to turn then into goodies for your characters.
Graphic proportions in games
No, but at least I make an FF6 sized static battler at least 5 times faster than bigger detailed image.
Oh and sometimes, it is fine to have similar visuals for enemies, like soldiers, since I don´t like killing lots of innocent monsters and prefer to have humans to butch).
Oh and sometimes, it is fine to have similar visuals for enemies, like soldiers, since I don´t like killing lots of innocent monsters and prefer to have humans to butch).
Graphic proportions in games
I still find all pixel better looking than static drawings, specially when those draweings are more realistic portraits.
Challenging the Standards
Aero: I would be one hating your separate cutscene idea. I don´t like to sit and watch several cutscenes for long, I like to have interaction and story intertwining so I don´t get tired of either. There is also linearity and story flow, if the story and events won´t run in a timeline nicely, then I´d better not have story at all (which would mean the system should be action packed as hell like a platformers or something, if I need to plan and think, I need story).
As to level grind, I think the only fair way to make a game where grinding is possible, but it is good for nom grinders is to show the appropriate level for each area/boss before battle, but I still find grinding pointless altogether. I prefer to award bonuses to stats or extra skills through certain challenges so unless the player is out for challenges they can just fulfill missions/battles without much trouble, but not much on extra stuff since they won´t need it anyway. If players really want their characters to become Gods, then they should play another game.
I love the R&D part, reminds me of Cyber Knight for Snes :)
Shadow: Well I agree in part with your point, but since I play/read exactly to forget our world and be inside another more interesting one, the more deep it is, the less I will be brought back.
As to level grind, I think the only fair way to make a game where grinding is possible, but it is good for nom grinders is to show the appropriate level for each area/boss before battle, but I still find grinding pointless altogether. I prefer to award bonuses to stats or extra skills through certain challenges so unless the player is out for challenges they can just fulfill missions/battles without much trouble, but not much on extra stuff since they won´t need it anyway. If players really want their characters to become Gods, then they should play another game.
I love the R&D part, reminds me of Cyber Knight for Snes :)
Shadow: Well I agree in part with your point, but since I play/read exactly to forget our world and be inside another more interesting one, the more deep it is, the less I will be brought back.
Graphic proportions in games
author=arcan link=topic=2607.msg48850#msg48850 date=1228336824
As long as your talking about propotions I might as well bring up chibi. All rpg maker characters are not proportional to real life but they are still accepted as being normal. Not having the outside of a house be proportional to the outside is a similar concept. I see it as kind of a cartoony style that the maker is trying to portray. Having huge disproportional monsters is quite different if its not explained because then it comes off as random. I see it as a lack of care from the creator.
That is actually very silly :P Chibi is a style, what could be comparable to misproportion would be to mix chibi characters with realitic characters. As long as all proportions are kept the same and uniform to each other, it is proportional and consistent.
Having chibi is like having all houses way smaller or way bigger than real houses but still proportional in and out.
And again, it is easy to fix: Just don´t make interiors all huge (it is rare to see interiors being smaller than exteriors).













