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Whoa, Orig changed O.o Last pic I saqw you looked like a little boy :P Is that beard already growing on your face?

Challenging the Standards

Actually, it is funny how ppl complained so much about clicking away to sell loot and no one complained about something which is usually incoherent AND a very boring chore as it is standard jRPGs: Upgrading equipment.

For coherence, as I said, it is funny how a more durable material, which should just make the sword far less "breakable" and with that slightly sharp (since it could be sharpened better) turns the next sword into something way more deadly than the previous one, and also how conviniently that progression goes toward villages and even the loot from monsters or chests follow up for that progression.

For the gameplay aspect: When I get to a new town, I need to visit at least 2 different stores (armor and weapon, let alone games which have more) just to upgrade equipment which won´t offer me more strategic options, but will just adjust my stats to the monsters I will bump into next... unless for the occasional elemental armor, but the progression will destroy it´s strategic value since the next armors will be generally better than that and will make it useless even in its strong defense point.

I would far more prefer if villages just sold diferent equipment which offered more options in equipment configuration without overall progression in the total benefits of said equipments.

This would also give villages a better personality regarding stores, like you could have stores selling equipment related to what the townsfolk would really need to hunt around that region.

Oh and another fun coherence point: When shops sell tottally absurd itens for their conditions, tend to happen more with guns being sold in nom-developed villages, an example was in the medieval-like planet Expell in Star Ocean 2, you could buy disk/cartridge for Opera´s Kaleidoscope ray gun, something the ppl there would never know how to use, let alone develope new components for.

A good counter example is Phantasy Star IV, where the techy weapons from Androids can only be found in crates found in ruins from the once techy civilization that lived in Algol centures before. Shops will just sell weapons from what current civilization could produced, medieval stuff.

Challenging the Standards

I addressed this before: Menus, turn based systems etc are kinda like the soundtrack orother non present elements which in the heroes don´t deal with, just us expectators, however, anything the characters actually deal in game should be mended.

Personally the gold and chests were not so blatant to me as robots being healed by regular healing spells/itens, misproportion in graphics, story cutscenes that contradict other gameplay aspects with no explanation or at least surprise reaction from characters, bad developed geopolitics (if you can´t make it good, make it simple), iron sword doing 500+ damage than copper sword.

As I said on the other page: There are fictional aspects (magic, floating islands, dragons etc) which have their own background and in-game reasons to be there; There are the narrative/gameplay aspects (menus, turn based system, parallel scenes, message boxes...) which are not seen by the characters nor touched by then; And then there are the coherency holes (finding gold inside an animal for no reason) which can be EASILY solved with some effort to make things look more solid (as I suggested on a previous post here some changes in text could very well clarify things).

Challenging the Standards

Chests could be found wherever inteligent beings would have stored then. In my game they are in most cities/military facilities/factories and ancient ruins. But you won´t find then in a forest or natural cave unless someone stashed then there.

I also think that every incoherence issue can be easily solved without killing gameplay, or even by enhancing it. Unlike most games, part of the fun in an RPG lies in being immersed in the game´s settings, therefore all efforts to kill things that might unplug the player by reminding then it is just a game are well worthy.

Graphic proportions in games

It would be easier to keep insides in proportion if ppl didn´t think that each peasant house must have as much space as the royal palace :P Specially XP users

How clean are you?

author=Euphorian link=topic=2609.msg48353#msg48353 date=1228180284
I actually dislike cleanliness and shun organization, but it's not like I'm a slob, or keep everything disgusting.
But whenever I walk to a clean room, even if it's my own. I'm afraid to do or touch anything, lest I mess it up.
._.

I can relate to that...

Graphic proportions in games

To me, proportion is more inportant than matching palletes or beauty in itself. I can imagine Gamboy back and white graphics as something more beautiful, but I can´t imagine a battle when I can´t know what size the monsters were supposed to be.

To me misproportion is equally bad in battle and maps for both distort and confuse my relation to things when I imagine the scenes on my mind.

Graphic proportions in games

Well I dunno, It didn´t work for me that much. Everything in maps and all other aspects did. Maybe it stands out in FF6 to me exactly because everything else was perfectly to my liking. Also a note is that I really find SD small sprites more cute than detailed pictures, this actually applies to the bgs.

And awesome point, changed topic name. Let´s talk proportions in general.

Speaking of it, I am making a mech game it took me years to find an at least passable proportion between mech sprites (which should measure around 5 meters high) and characters so I don´t go Knight blade where they say mechs measer around four meters, but they are like just about 2 meters or something compared to characters.

There is also the opposite case of battles, when the dragon which is supposed to be castle sized is shown as one title size sprite.

With XP and VX, all that is quite easy to correct, even if your huge map monsters end up startic.

Relations with The Gender of Your Preference

I see... small towns tend to be like that I guess (I live in a megalopoli since I was 2 so I can´t disagree with your expeiences in a different invironment).

But another trick that works for me so ppl stop asking is to try and hide from most ppl that you are hurt and keep your sad feelings to yourself or close friends, it may not be healthy, but ppl usually don´t bother asking much when they see you okay. After a while you will feel really okay and the best is that ppl will preceive you as a stronger person, even if you cried til your eyes run dry alone in your room.

11 Days Of Pent Up Script Requests And Thoughts

Well, thinking clearly, with my system setup it doesn´t really matter since my weapons are all skills anyway and I can set STR influence for that.

But I can see ppl who have normal attack and characters able to switch between guns and swords would have a problem with that. And Max loves to do that :D