CLEST'S PROFILE

Search

Filter

Back again... :D

Yo Blind, yeah, long time no see indeed XD

Kentona: XDDDDDDDDDDDDDDDDDDD

Challenge versus Frustration

I like a lot of posts here and some of then gave me ideas.

Anyway, I always say dificulty is related to skill, not just some general atribute. What I means is that dificulty tests certain skills from the player such as quick reflexes, patience, strategical planning, dexterity or all of then.

This should be considered when addressing the target audience and checking dificulty levels. Why? because players have different skills and while you think your game is easy because both you and your beta testers excell at strategic planning, a lot of players who actually suck at it but are patient on doing repetitive tasks might feel frustrated.

Of course that if you make a strategy game, planning is a top required skill from the player, either that they have it high or they develope it while playing. But you can always broaden your audience by giving alternate ways to reach the game´s goals.

I for example am good at planning and devising strategies, but am slow as hell and have clumsy hands, this setup makes me suck at most fighting games, however certain fighting games have simple to activate movies with plenty of strategic options, thinking Touhou Fighting games for example, for me it is rather easy to outrun fast players by using strategy.

For RPGs, I think that the best example between hard and fun is Chrono Trigger: If you go straight it presents inteligent challenge for both bosses AND regular battles, yet if you grind a bit you can make things easer on your end, but still not easy enough to troll over bosses without thought.

Pixels

Some stuff I made as tests to work:






Loved the Chain Saw girl on Skie´s post :D

Back again... :D

Yo Orig!

Nice to see you here too XD
How has life been?

Well, My fiancee and got know each other about 8 months ago and now s ahe lives with me :)

As for work, worked for the commercial rmXP games Dark Souls I, II, Kara´s Quest, Ara Fell XP and actually for the facebook game Tiny Town, which was released past month :)

Back again... :D

Yeah, been absent due to tons of work and a lot happening in my life, which put my projects on a VERY slow pace and got me out of time.

Anyway, for those who don´t know me (probably a lot of new ppl joined since I vanished): I am Clest, I am from Brasil, am 28 years old and soon to be married.

I work professionally as pixel artist and designer, I love science fiction and fantasy and hardly like stuff which don´t fit in either (unless it is comedy).

And yeah, I am a crazy mecha addict.

:The Game Making Drive/Blog Topic

Fucking stupid water tiles won´t come out right... but I am trying u.u

How about this; are there any cliches that you LIKE?

Anime tottally lives up to his nick... impressive...

:The Game Making Drive/Blog Topic

Been messing with water tilesets, but I swear that from monday and on I will get back to my drive! HAAAAAAAAAAAR!

How about this; are there any cliches that you LIKE?

I like the "ancient technological advanced extinct civilization" cliche since it gives reason to place lots nof mechinery oriented dungeons. Yet I like it when current technology is at least steam/gunpowder or that at least some characters actually use that ancient technology.

Magic = technology cliche is also good, in which tech is powered by magic, mages are actually scientists and all that stuff. FFVI, Xenogears...

The traitorous chacellour. Seriously, it is funny.

Screenshot Schmeenshot

Bloody hell!! While I was away there was a HUGE quality jump in screenies XD

Lusifer your stuff is just my style =*.*=

Love those other screens back there Kentona, nice RTP town =^.^=

Orig´s looks pretty solid too :)