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Design a MegaMan Robot Master!
Maybe I should make another too, but my only good idea from back in the days is Jetman, so gotta think something new now XD
Karsu was saying he would try something.
Also if anyone brings a really good and functional concept for a master, I can sprite the thing for then or fix their sprite.
Karsu was saying he would try something.
Also if anyone brings a really good and functional concept for a master, I can sprite the thing for then or fix their sprite.
The 3 Hour Game Day Results are in! Page 1!
The 3 Hour Game Day Results are in! Page 1!
The 3 Hour Game Day Results are in! Page 1!
Tomorrow no way, I won´t be home actually, since I don´t have classes tomorrow I will be at my gf for the night.In any event, friday is always the most healthy possibility for me :P Though if it is any other wednesday, it is at least possible :P
Anyway, I live in Brasil, Sao Paulo, think it is GMT -3...
Now thursday is great :)
Anyway, I live in Brasil, Sao Paulo, think it is GMT -3...
Now thursday is great :)
Going away for a period of time.
Meta-features!?
One game I´ve been playing lately is Bootfighter Windom, a 3D mecha fighting game and in that you can customize your pilot kinda like you suggested, just that in there it is only explained in the help file, not bad for me since I always read the help files, but all my friends I sent the game link to came asking how to do it cause they are fucking lazy or impatient to read the bloody thing. In there you change your pilot´s faceset (for when they talk in battle) and their battle talks.
So my point is: Adding it to the game is nice and wouldn´t do any harm really.
As for other Meta features, you know, an investigation game where you had to research sites for clues would be interesting =^.^= (beat you´d pull that off better than I would though).
Edit: Mage Duel?:P Btw almost got to my a Mecha Duel after playing Mage Duel XD
So my point is: Adding it to the game is nice and wouldn´t do any harm really.
As for other Meta features, you know, an investigation game where you had to research sites for clues would be interesting =^.^= (beat you´d pull that off better than I would though).
Edit: Mage Duel?:P Btw almost got to my a Mecha Duel after playing Mage Duel XD
Let's Play! Final Fantasy IV Edition! ALSO A GENERAL FINAL FANTASY DISCUSSION TOPIC
Thankies there Suzu =^.^=
Well too easy is kinda bad, I don´t like to just vaporize enemies on sight, but I guess that if GBA is that easy, I can have at least some challenge if I don´t grind.
And yeah, main reason I want to play FFIV is because most ppl who like it, like FFVI =)
Well too easy is kinda bad, I don´t like to just vaporize enemies on sight, but I guess that if GBA is that easy, I can have at least some challenge if I don´t grind.
And yeah, main reason I want to play FFIV is because most ppl who like it, like FFVI =)
The 3 Hour Game Day Results are in! Page 1!
Game Design Dissection.
Saga Frontier skill system is indeed awesome :)
Anyway, here are mine, starting with some of my top inspirations:
Phantasy Star IV
I can´t stress enough on how good this thing is from design stand point, sure it is not perfect, but from a game design overall it is the most perfect or less flawed game being very balanced in all aspects. Main weakness maybe being a Genesis game (being the console limited in colors) but even that the graphic designers turned on its favour.
Now what is so great? First it picks up the setting from previous games, which as always say, recycling settings is good because you add more depth and sense of "fake reality" to the setting. Howe things have changed greatly on the setting, but you can still find a lot of things you saw before.
As for what it has on it it´s own: The setting is really interesting, it starts making you think it is just your generic medieval RPG, then you space travel on cool ships, pilot (and fight) in vehicles, get androids into the party, visit satelites... How great is that? Characters are also interesting with a system for then to talk anytime via menu, good if you don´know where to go next or just want to some jokes and in-party interaction.
Systems:The system that is best integrated with the game´s "reality" (setting and plot) I´ve ever seen: Each character´s stats and every detail is portrayed in battle accurately, like androids are very resistent, ignore biological bad stats but are weak to machine wrencking ones, can´t be healed with cure itens or cure spells (they have their own skills of self repair and repair itens) this both adds to strategy and makes things more logical. Rika being antificial human with monster cells who grows and evolves fast gets twice as much exp per battle as other characters, still she suffers a bit on the skill side since her actual life experience was not vast. Also the game plot picks from the system like when a certain character is dying, another attempts to heal her with a cure spell and it is all clear that she can´t be treat for being hit by a specific spell (which is not used against other character in battle).
And another cool aspect are vehicles: first as in any game from the series you travel between 3 planets. So okay, not much variety on the planets, but it is still interesting nonetheless. Also you can visit other places in space like space stations and ruins floating about. Now the coolest vehicles are the ones you use on the world map, first cause you get 3, second because instead of fighting on foot or just not fighting when you move in a vehicle... you use IT to fight. In battle you see the vehicle control pannel as if you were piloting it and you use it´s weapons to crush monsters with cannons, missiles, drills, bombs whatever the bat-mobil-, mean, landhover, ice digger and hydrofoil has.
The battle itself is well presented, it gives you a front view system, but you do see your characters all the time and they are animated, as well as all enemies are. There are ways to combine attacks if you use certain skills in a certain order like using the equivalents of Fire, Bolt and Ice, makes the characters just strike with a Triblaster. It is kinda similar to Saga Frontier´s combos, just more exact (everytime you follow the order with the skills it will work on a combo).
It was long exactly because the game is well rounded, what makes it good is exactly that it it doesn´t have any big flaw, maybe some small things here and there, but still can´t say "graphics suck" or "story suck". It´s not just the best because it is good in all aspects, but not the best in any, Jack of all trades master of none I guess. Graphics are good, But Chrono Trigger looks way better, exploration is nice but Cy7ber Knight has way more variety on planets and places. So yeah, not perfect no lame in any spect, not very ambitious, just what the guys at Sega could do with low budget for a shitty console, I think it is a big role model for RM users with no budget and a simple engine.
Anyway, here are mine, starting with some of my top inspirations:
Phantasy Star IV
I can´t stress enough on how good this thing is from design stand point, sure it is not perfect, but from a game design overall it is the most perfect or less flawed game being very balanced in all aspects. Main weakness maybe being a Genesis game (being the console limited in colors) but even that the graphic designers turned on its favour.
Now what is so great? First it picks up the setting from previous games, which as always say, recycling settings is good because you add more depth and sense of "fake reality" to the setting. Howe things have changed greatly on the setting, but you can still find a lot of things you saw before.
As for what it has on it it´s own: The setting is really interesting, it starts making you think it is just your generic medieval RPG, then you space travel on cool ships, pilot (and fight) in vehicles, get androids into the party, visit satelites... How great is that? Characters are also interesting with a system for then to talk anytime via menu, good if you don´know where to go next or just want to some jokes and in-party interaction.
Systems:The system that is best integrated with the game´s "reality" (setting and plot) I´ve ever seen: Each character´s stats and every detail is portrayed in battle accurately, like androids are very resistent, ignore biological bad stats but are weak to machine wrencking ones, can´t be healed with cure itens or cure spells (they have their own skills of self repair and repair itens) this both adds to strategy and makes things more logical. Rika being antificial human with monster cells who grows and evolves fast gets twice as much exp per battle as other characters, still she suffers a bit on the skill side since her actual life experience was not vast. Also the game plot picks from the system like when a certain character is dying, another attempts to heal her with a cure spell and it is all clear that she can´t be treat for being hit by a specific spell (which is not used against other character in battle).
And another cool aspect are vehicles: first as in any game from the series you travel between 3 planets. So okay, not much variety on the planets, but it is still interesting nonetheless. Also you can visit other places in space like space stations and ruins floating about. Now the coolest vehicles are the ones you use on the world map, first cause you get 3, second because instead of fighting on foot or just not fighting when you move in a vehicle... you use IT to fight. In battle you see the vehicle control pannel as if you were piloting it and you use it´s weapons to crush monsters with cannons, missiles, drills, bombs whatever the bat-mobil-, mean, landhover, ice digger and hydrofoil has.
The battle itself is well presented, it gives you a front view system, but you do see your characters all the time and they are animated, as well as all enemies are. There are ways to combine attacks if you use certain skills in a certain order like using the equivalents of Fire, Bolt and Ice, makes the characters just strike with a Triblaster. It is kinda similar to Saga Frontier´s combos, just more exact (everytime you follow the order with the skills it will work on a combo).
It was long exactly because the game is well rounded, what makes it good is exactly that it it doesn´t have any big flaw, maybe some small things here and there, but still can´t say "graphics suck" or "story suck". It´s not just the best because it is good in all aspects, but not the best in any, Jack of all trades master of none I guess. Graphics are good, But Chrono Trigger looks way better, exploration is nice but Cy7ber Knight has way more variety on planets and places. So yeah, not perfect no lame in any spect, not very ambitious, just what the guys at Sega could do with low budget for a shitty console, I think it is a big role model for RM users with no budget and a simple engine.
Design a MegaMan Robot Master!
Thanks :) And yeah, Jet man is pretty obvious (dunno how never had one, they had Gyro-man on five, but nah, jets PWN helicopters any day :P). I also had a Turbo man back in the days, when I saw MM7 Turbo-man I felt disappointed, too different from how I viewed in my mind :(
Now, anyone up for making a megaman game? XD
Now, anyone up for making a megaman game? XD













