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author=Feldschlacht IV link=topic=2377.msg41739#msg41739 date=1225773921
Yeah but traditional maps for RPGs only show things like major geographical features, so it's natural for forests, grass, major STORYLINE IMPORTANT cities, etc.

Like I said, world maps in RPGs typically only show locations important for the games particular story.

Well, being well versed in FF6 lore, I'd have to say you're wrong. First off, Figaro is the world's leader for engineering development and production, so they HAVE to have factories. Similar with the coal mining country of Narshe.

I can prove this wrong with specific examples tonight, buddy.

You are in the minority who feels this way!

If the RPG maps you walk in only show story points they are just like movies or books since as I stated before: only thing unique about RPGs is exactly the exploration of the setting and immersion on said setting. I play RPGs to feel like traveling another world being able to see how life is in that world, not just to follow a story, the story should just be a motivation and a track so I can explore in a certain order, but not something to limit the scope of exploration of the setting.

If I ever had oficial information that FF6 had places which weren´t portrayed or mentioned in game I would feel very disappointe.

As for Figaro: Although Figaro has the means for technological production, it doesn´t seem to need that production in large scale, unlike the empire which mass produce Mtek Armors. If Figaro had Factories they´s probably build another port south of the castle to easy transport goods between it and s.Figaro and a wide fleet of ships.

My take on Figaro´s production would be some ships (like two or three per year) and tools (autocrossbow, drill etc) produced at a slower rate than blacksmiths would produce swords. They´d probably build a wooden structure near S.Figaro port to build a new ship and have a small teen mounting the tools bellow the shops in Figaro Castle along with furnaces and the other rare technological objects we see in Figaro.

And I´d like to see the proof you spoke of =^.^=

In any event the discussion is fun, just want more ppl to post too :P

Nations and Populations

author=Feldschlacht IV link=topic=2377.msg41715#msg41715 date=1225769542
Then no offense, but that's just not using common sense. It's almost universally implied that only locations important for the games plot are depicted, and the rest are just implied to be there. If someone makes the conclusion that 'LOL THERE'S REALLY ONLY SEVEN TOWNS' then everyone is going to assume that person is dumb.

That specific point is a good one, I'll give you that. I'll try to think of something. Can you think of another example?

Actually, if the WORLD map which encompasses the whole world (again you can circle it) doesn´t show other locations neither any NPC at least hint at those locations, they don´t exist. It is a different story with Suikoden for example, where you just see sections of the world and still ppl talk about places you never visit so you actually know there is something else.

Let me exemplify it better: We live on Earth and we only know Earth and a bit of its suroundings, so it is still possible for me to believe that there is inteligent life in other planets. Now If I had an universe map which could show me everything on any planet and it wouldn´t show signs of inteligent life oufide Earth, I wouldn´t believe in extraterrestrial life anymore.

I can believe anything until it is PROVEN otherwise and what world maps do is exactly register all that a world has at least on the surface, just in miniature.

What I am pointing is just that it is very easy to make the player imagine the world is big and alive, but full world maps are a huge hinder to this.

Note that aside from Figaro, I see no problem with FFVI world as it is, it could very well be a lot of villages scattered all over for various reasons, has enough ports and culture. Figaro is the only thing that always bothered me :P

I even think that south Figaro could have been built where it is for agricultural reasons, but still it would, with figaro´s technology, be wise to build a small port south of the castle to transport goods and soldiers if need be, and that is probably a problem the Empire spotted to take south figato out.

Nations and Populations

Well, when I don´t see, I expect things to be implied in dialog OR that there is room for those things in nom-visited areas, best cases are tactical RPGs like FFT, Front Mission and SRW. In Front Mission for example, the setting is our world in the future, and while all you see on the screen are some limited battle maps and bgs, you can imagine that there is more.

Now what I believe he meant and I meant as well, bringind your pointabout FF6 is: If you give me full access to a world map with no "uncovered" places to visit (since in the game I really see everything the world has, after all I can circly the world if I follow in any diorection straight with the airship) I cannot assume there is anything else.

And sure they use chocobos and stuff to travel between figaro castle and south figaro, the thing is that there is a cave where we can´t use chobocos to pass (if for some reason the guards could, then why our characters can´t?)and the cave has monsters, sure soldiers can pass, but still wouldn´t be easy. Fact is that if you look back at Figaro history, how would you justify this setup? Why would the king of a desert castle build a city so far from the castle with mountains blocking the path leaving just a cave as road?

This may be a reason I don´t like "passageway" dungeons aside from certain cases where it is logical, if not then just add a dungeon close to the next town hiding an artifact the townsfolk needs and you still have a dungeon there, just that said dungeon won´t destroy the access the regular NPCs have between cities.

Now, Nortune (and Aveh for that matter) are nice examples of making a city feel big, though Nortune did just the same thing Midgar did in FF7, just better (in the first CD only). That is how I plan to have navigation on my bigger cities: a large world map city where you can visit various sections.

But as far as world map goes, I chose to limit things by region maps closing to just a section of the world or the other, leaving others unexplored to either be used in other projects or just so the player feels there is more to it than can be seen. Cyber Knight 2 does that nicely.

Nations and Populations

Mog: Greatredspirit said many things that others including you and me said here, just that he picked a different set of words.

In essence he said that in most RPGs you have no defined government system or a system that is described in a way but portrayed in another way.

Also he noted one common political mystery in RPGs: how or if most small cities are governed? This is exactly your notion about Shin-Ra, just that Shin-Ra is the substitute to most castle cities in fantasy RPGs out there: It is a castle city and the rest are just far away isolated cities from which the capital city gets nothing and offers nothing, so how are those cities ever connected?

Even loving FF6 I always asked why in hell was the town of Figaro built so far from the castle and look how complicated it would be to collect taxes/defend the city or get support/supplies from it to the castle.

Regarding roads and ports, well sure that adding an absolutely realistic number for then could compromise gameplay, but the number we see in most RPGs go too far from the limit where cities would become large ports with 5 houses :P

Anyway since everyone is talking about their games...

My setting (it is a setting made for whatever game I decide to do): first of all it is a damn large setting impossible to portray fully in games, but that´s the idea, it is "galactic kingdom" with 7 solar systems and more than 40 planets not to mention natural and artificial satelites and space stations.
My games will usually cover sections of those settings and when it comes to planets you never roam through a full world map, but just visit certain regions of the planets.
The government system is similar to feudalism in which you have a king rulling over the galaxy, and a system lord to each solar system, however you still has governors for each major city and the really small villages tend to be run by mayors.
Taxes are collected easily due to the fact that transportations are common, from trucks to space ships. There are passenger ships flying between planets constantly.
Communication is made though devices linked through small satelites spread around the planets which provide data transmission through any computer-like device, this dapa may include sound, images, text etc.
Monsters are hardly a problem since they only live in areas far from human dominated areas.

RMN Pixel Art Contest

Yep, plus, with what you learn on this one, you might win in the future :)

BTW nice to see you here Ocean, was missing you posting here actually :)

Nations and Populations

Great point, specially since deep and explorable setting is the only thing an RPG has that no other media has.

For that I always start development by defining a setting and then the inteligent beings who live there and from that, their societies and culture.

It is sad how most of the time this is really ignored and in many cases, the world revolves around the hero and the hero´s mission when it should be the opposite. FF7 is exactly the case, everything seems to exist in the game for the sake of the heroes and their story.

Also I shall note some more examples of good political/society development in games (some are Tactical, but still FFT was too):
-Tactics Ogre
-Front Mission: With the internet in recent games you can, view facts from all the series in newspaper sites and you can visit industrial and governamental sites as well as the completely believable economical alliances/blocks presented in there.
-Phantasy Star 1, 2 and 4: Intheresting covering on planet colonization and how ppl view history even when most records are lost (this mainly from 2 to 4).
-Super Robot Wars OG

RMN Pixel Art Contest

Who cares about winning? (okay, I do, me wants teh moneyz!} But I may not win anyway since lots of great ppl are in, still gotta play it out :D

Anyway, some progress (hope it is okay to show progress :P):
http://img.photobucket.com/albums/v67/Clest/contest%20RMN/SolfiusRTS44girl.png

RMN Pixel Art Contest

Now it is a challenge, yay!

Harmo: The black dragon looks nice, now I have a better idea of what you want :)

Custom charset...

When inporting the charsets to RPGmaker 2k, click on the color you want to be transparent in the charset preview image, by doing so, that color will be transparent and you are set.

RMN Pixel Art Contest

Will look better if someone else enters...