CLORD'S PROFILE

The Clans - Cursed Souls
The Clans - Cursed Souls is a RPG/Horror game set into The Clans universe. It is also contest entry for Indie Game Maker 2014.

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How do you make random encounters feel welcome?

author=Liberty
author=Clord
Proper way to handle random encounters seems to be making them visible as wandering monsters. That's said it can really screw over the player who tries to rush past them and then end up being completely destroyed by the next boss due that.
It can also be a hassle if you want to make graphics representing each type (thus why I tend to use flames) or if you have a certain amount that respawn while others don't and when they get in bottle-neck positions or run into each other/move too fast to outrun/get you trapped in a corner/bug out for whatever reason.

They have their upsides, yes, but because of the eventing nature of them they can often fall prey to common eventing mistakes - whether that be someone not changing a switch check in a copy/pasted event or whatever. They can be as much of a hassle to a player as random encounters (if not more), depending on whether the creator was a good game designer or not.


I've played games where the speed of said encounters were set very high, there were lots of them on the map, all follow hero, in a small area where it was easy to run into a wall/corner and have a bunch of crazy enemies swarming you. Add in ridiculous item amounts (like, two potions) and high damage rates and you have an unplayable game. So yeah, they are not necessarily the be-all, end-all of encounter systems.

Any encounter system done badly is a bad encounter system. Each has good and bad things to offer and there is not wrong or right choice in system, depending on the game and use of said system.


Personally I create "pockets" of encounters so they can't just all swarm at you. Essentially invisible regions preventing them from going outside of certain areas.

Other thing of course is to ensure that they're "clumsy" and use common events to avoid the problem of having to go through almost every monster spawn when I want to make a change.

How do you make random encounters feel welcome?

Proper way to handle random encounters seems to be making them visible as wandering monsters. That's said it can really screw over the player who tries to rush past them and then end up being completely destroyed by the next boss due that.

[Poll] Humorous or serious - Which do you prefer?

I don't know which option to pick.

I often watch horror movies and think they are comedic. Same with many horror games. Yet obviously people who made them did intend them to be "serious."

Your stuff is MINE

I like how in FFX you basically could steal bombs from any enemy and then throw them back. Didn't really make much sense but it was still somewhat cool mechanic.

If you want to make stealing mechanic to work well, ensure that there is actually a lot to steal. Problem with many games is that "Yeah you can steal but expect over 90% of enemies have nothing worthwhile to be stolen."

Final Fantasy series especially has this whole "It's a boss, try to use steal!" and normal enemies are basically there to "You stole potion" or something.
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