Yes, here it is! With a big fancy logo and finally some aspects figured out, here is an official thread for a new chain game project! This will be a game project that requires assistance from the community of the site, especially since it's a bit oddball in it's nature. It's going to be different in it's scope and how it's executed, but I believe this is a chance to create something unlike other titles on site.

Current List of creators:

Q: Wait, so what is a "chain game"? Is it related to a chain gang?

A: Essentially, it's a game created in a round-robin fashion. A member of the project will create a "chapter", which will be a section of the game that they have practically full control over in it's craft. After finishing the chapter, they'll hand their chapter off to the next member whose been scheduled to do so through the project, and that member will have practically full control over their "chapter" like the member before them and have to continue the game's story forward. They then hand their "chapters" off to the next member, along with the previous members' and so on, until a full game is created! Basically, it's a game with multiple creators crafting the project!

(And yeah, no relation to a chain gang.)

Q: That sounds like that could be a bit of a mess...

A Yes, undeniably that's what happens when you let a bunch of cooks in the kitchen (or a bunch of game creators in on a project). But the chaos is part of the fun! Still, I'm going out of my way to try to plan it so this project will be finished with ease. For example, all "chapters" will be backed up and uploaded on a file sharing system of some sort through development, so if someone happens to back-out for whatever reason their progress along with others will be saved. Along with that, at a certain point members will be unable to join as a full "chapter creator" for the project (as too many creators would make could lead to things getting too crazy!), but members can still sign up to be "back-up creators" and be notified if someone drops out so that they can take their place.

I'm trying to make the project as easy for everyone involved as possible, along with . Any feedback or suggestion on how to do that are welcome.

Q: What is this dab-nabbity project being made in?

A: For this project, creators will be using RPG MAKER VX ACE to create and share their "chapters".

Q: Okay, you have my interest. Well what is required of someone if they want to join this project?

A: Well, every creator contributing to the project will have to map out their chapter and fill it with the proper events to tell the story. This does not include enemy encounters, as those will be added after the game finishes going through all the various creators. This is more for balancing purposes for the game and to allow for others to contribute (as mentioned in an answer below), thus those contributing will mainly be in charge of the story. This doesn't mean you can't create puzzles, quests, or brief changes in gameplay genres however!

After all chapters are finished, if anyone is wanting to work on gameplay that is more then welcome! I'm trying to create a reasonable goal for this project, however, and thus focus on story elements first seemed more plausible to be actually finished. To tie the story together though, I do have some guidelines.

Q: What? More guidelines and rules to this nonsense?

A: Yeah, yeah. I know, more "guidelines" to this project. But I want to make this interesting and fun, and I couldn't help myself from thinking about a few ways to do that. These are what will be required to be included in your "chapter" if you're a creator.

1. Every creator has to create a character that will become a main playable character for the game's party. This will be done before anyone starts works on their "chapters". Also, a creator's character can appear and be part of the narrative before that creator's turn to create a chapter.

2. Every creator's "chapter" must end with a cliffhanger of some sort, that the next creator's chapter of the game will have to resolve in some manner.

3. Every creator will be assigned with lyrics of R.E.M.'s IT'S THE END OF THE WORLD and have to adapt the lyrics into their "chapter" in some manner. The song will be adapted in order, so a creator's assigned part of the game will come with lyrics. So, in a way, by the time the project is finished the whole song will have been adapted! And for those unfamiliar with the song.

4. Unrelated to the plot, but the game will be created using GameBoy Color graphics. This will just be to give creators an ease of time creating assets for the game, and a unified look.

I'm trying to not plan the plot too far in advance, and leave things in the air enough so other creator's can do what they want. This may lead to things going a bit off the rails, but that's the fun! It'll be interesting to see where the story goes by the end of things.

Q: Speaking of the story, what is the game about?

A: The game is being left open for others to shape how they want. However, the game starts as follows (please read in 90's movie trailer narrator voice):

It was a normal Monday, which is to say, it was already not a great day. A man gets out of bed, and struggling to stay awake and dressed in only his jammies, he attempts to make himself some tea. Seeing a mess outside through the window he goes to chew out their neighbors (if there is something wrong happening outside, it's usually them), only to be welcomed by the entire obliteration of the planet.

The first chapter opens with him waking up on a whole new world, and I'l be creating both the brief prologue and the first chapter, before handing them off to the next creator.

Q: Woah Nelly! This is a lot! What if I want to contribute without all of...that?

Don't worry! I'm trying to leave a bunch of doors open for those wanting to contribute but for whatever reason aren't able to take on the whole title of "main creator". This will be to site-wide open submissions for monster designs, areas and maps, or maybe even a challenge to see who can make the best soundtrack through using the Mario Paint Composer program? Eh? Eh? Well, anyways, I have a ton of ideas that I think can be fun, so don't worry about missing out on contributing. But,still, most of the shaping of the game will be done by creators.

So c'mon, let's all make a game together. Sign up to be given a chapter, or ask any questions and give any suggestions. This is basically just an open thread to discuss the project.

Also for those who are wanting to follow the development of the game more closely as it unfolds there is a discord.

Anyone wanna work on a Chain Game (No, We're Not Making a Chain Gang...)?

New member CoolestSpot here. Now, I know with me being a fresh and new member on site, it may not seem like a wild proposition out of the gate. But the thing is, I want to do some smaller projects before tackling anything bigger, and I thought it'd be fun to work on something with the community. I've occasionally visited this site throughout the years to find various projects to support/play, and I recently remembered the "chain game" projects, in which different players would create "chapters" of a game and be able to write the plot as they so

Essentially, I'm writing this post to see if there is any interest in such a project? Setting, basic plot, etc. would all be decided by whatever group is formed to work on such a game. I have a few ideas on how the project could be run/set-up, but first I need to see if anyone would even want to do this, thus my post.

Let's see if we can get a gang together to make a chain game!
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