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CORENTIN'S PROFILE

I'm an 18 year old amateur developer. Because I'm cheap, I use RM2k3. Because I'm awesome, I love to make games. I'm only just getting active on this site, but I hope to have a lot of fun and learn a lot here.

I'm currently working on two new projects: Mors Terae and Innkeeper's Diaries.
You can find both of those to the right, as well as a completed project which I am revising and updating.

Want to get in touch with me? PM me or use the twitter link provided. If you're interested in my projects, want to help out, collaborate, ask me to test for you, or just talk, please do contact me. I'd love to talk with you.
Mors Terrae
Witness the end of a planet, as the requiem plays.

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Sound

Less is more.

Don't use low-quality sound or music, they add little to nothing. That said, good music and sounds can add exactly what you want. I take Radical Dreamers as an example. There's not a whole lot of sounds and only about 5 songs, but several of them are SO PERFECT that I find myself playing that game over and over and over. The Viper Manor music, Lynx's theme, the ending music, it's all so good.

So, my opinion: music and sound are important to give the player something to listen to, but don't have them for the sake of having them. Only use them if you have good music.

[Poll] How Much “Planning” Or “Prepping” Do You Do Before Starting Your Game(s)?

I'm in between the first and second choices. I do a lot of planning for story, characters, setting, and system, but I rarely plan the use of resources before beginning, unless there's a specific song which inspired something, or I want to make sure I have the nessecary resources to make the kind of map I want.

That said, I have planned about 3 times more games than I have worked on, and about 20 times more than I've finished...I have a hard time finishing my projects...

Using Final Fantasy Music for a Final Fantasy type game?

My advice, use the RMN Music Pack. There's some seriously good stuff in there, and it's original. To me, at least, that's important, because if I hear music I know from another game, it frustrates me.

1sentence

For Mors Terrae: The end of all things is imminent.
For Innkeeper's Diaries: Keeping an Inn can be fun?
For IRM: Learning is fun.

For Pursuit (a project I've not posted here): Love is complicated and life is hard.

Difficulties with making my game workable to others

Hey. I've been having some difficulties getting my game to be playable to people without the RPG Maker software. I don't have access to a second computer to test my downloads on, and I've had no luck with the GameDisk maker utility. If somebody would be interested in testing my downloads and/or helping figure out exactly how to do this correctly, I'd really appreciate it.

If you're interested in testing the downloads, you can find them on my profile.

Thanks a bunch.
Corentin

Explanation about the Relationship Meter

I clicked on this thinking somebody else had tried to model human relationships in an intelligent way. I was disappointed.

No offense, but describing a relationship with a single variable is not realistic, innovative, or especially confusing. I've designed some fairly complicated systems, the most complicated requiring about 15 variables and multiple switches per relationship.

See, a relationship isn't just affection. There's trust, duration, karma (the build-up of good or bad experiences between the two), physicality or non, and that's before you get into modeling how each person views the other.

Modeling relationships can be quite fun, as it requires both logical thinking and a knowledge of interpersonal relations. However, having an affection meter is kind of a boring way to do it (and yes, I realize that's how a lot of dating sims work. Tough. People aren't that simple.)

What I do applaud is your use of relationship-based game elements. Too often, this element of game play is forgotten in RPGs, where it can add new game play or story, or maybe just some fun hidden stuff (e.g. You have three options for the date in FF7, Tifa, Areis, and Barret, depending on how you treat them.)

So, for a relationship system, weak and pointless. For its implementation in an RPG, kudos, but you could add some more complexity. Lastly, you might want to get somebody to check your English for this game. I don't know if you're a native speaker, but there are mistakes in just about every screenshot you've posted, so...yeah. Get somebody to check for you or be more careful.

Just my thoughts.
Corentin.

RPGS... you've beaten

Final Fantasy 6
Chrono Trigger (A low estimate of about 30 times. Not joking. It was the only game I had for a long time.)
Paper Mario
Super Mario RPG
Chrono Chross
Radical Dreamers
Final Fantasy 7 (I count this one, I lost all my save data LITERALLY just before fighting the boss. Twice.)


what scares you the most?

As one of my favorite authors, John Green always says: "I fear oblivion."

That, and having people love be hurt in front of me or by me.

Anyone out there practicing martial arts?

I've been practicing Tae Kwon Do for over five years now, and just recently got my 2nd Gup (2nd Degree Brown Belt, two ranks below black).

I don't actually just practice martial arts, as a Brown Belt at my school, I'm expected to help teach as well, so I spend about three hours each week practicing at my dojang, and two teaching young kids how to kick ass. :) I love it.

I've also done some Qigung and trained with a bo staff.

Which of the 7 deadly sins do you most relate with?

Wrath is mine.
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