New account registration is temporarily disabled.

CYBERDAGGER'S PROFILE

Search

Filter

What are you thinking about right now?

So, the weekend before the last one. Went to the Oath of the Gatewatch prerelease, the two-headed giant one. The guy I was supposed to team up with couldn't show, so I got partnered up with this Italian guy. We got a bye on the first round due to having an od number of teams, then we lost the second round, saw he had a bad curve so we spent some time fixing his deck, but he had to leave early. Only played one game in the whole tournament and I was pretty pissed about that. Then I wasn't. I got my participation booster, opened it, and found a foil Kozilek. Neato! I don't really value foils that much, but a friend of mine is willing to trade a bunch of cards for my Modern deck for that Kozilek, so I really lucked out here.

Anyway, after that. After that, I got hit by one fo my depressive episodes. It's a dreadful thing to not be able to gather the willpower to get out of bed, to be in such a state that even playing video games is a chore. I thought the pills were working, I was getting better. Well, I'm still getting these less often and usually with less intensity, but this one really kicked my ass. I even ended up missing a few classes. And here, I was supposed to be helping the D&D group finish their characters up so we can finally get that thing started, but I just couldn't motivate myself to do anything at all.

Sigh...

At least I'm better now. I think it's over.

D&D Forum Game: Signup Thread and Intro

That's most of us. Just need word from Max now.

D&D Forum Game: Signup Thread and Intro

Well, then... Hope everything ends up well with what's happening in your life.

Anyway, I apologize for my absence. I was sidetracked by the traveling and Christmas and New Year festivities. I meant to get back to you earlier than this, but I had to leave my computer at the shop for some time and didn't have access to it.

Anyway, I'm back now. I hope the delay wasn't much of a bother.

It's been a while. I'll have to read up on our messages again to see what we were going to have for characters. I remember a drow bard, a half-elf life cleric, and a half-orc monk with ninja stylings, but I don't quite remember the details or what the other characters were. I'll get back to you.

Hopefully we'll be able to get this going only a few days from now.

D&D Forum Game: Signup Thread and Intro

Yeah, like I said, bad time for me right now. Going through university crunch time right now, which is why I'm taking long to get back to you. Sorry for the inconvenience. I'm itching to get this rolling once that's done.

D&D Forum Game: Signup Thread and Intro

Yeah, sorry for vanishing. This week has been hectic for me. I'm back now, and I'mm get right back to you.

D&D Forum Game: Signup Thread and Intro

author=Zeigfried_McBacon
or you guys could just use http://www.myth-weavers.com/


I guess we could, yeah. Thanks for the heads up.

Anyway, the first character's done.

--

Lilael (pianotm)

Race: Drow

Class and Level: Bard 1

Background: Entertainer

Alignment: Chaotic Good

Experience Points: 0

Experience Points to Next Level: 300

Basic Attributes
Strength: 8 (-1)
Dexterity: 16 (+3)
Constitution: 14 (+2)
Intelligence: 10 (+0)
Wisdom: 10 (+0)
Charisma: 16 (+3)


Derived Attributes
Proficiency Bonus: +2

Armor Class: 14 (leather armor)

Initiative: +3

Speed: 30 ft.

Hit Point Maximum: 10

Hit Dice: 1d8


Saving Throws
Strength: -1
Dexterity: +5
Constitution: +2
Intelligence: +0
Wisdom: +0
Charisma: +5


Skills
Acrobatics: +5
Animal Handling: +0
Arcana: +0
Athletics: -1
Deception: +3
History: +0
Insight: +0
Intimidation: +3
Investigation: +0
Medicine: +0
Nature: +0
Perception: +2
Performance: +5
Persuasion: +5
Religion: +0
Sleight of Hand: +5
Stealth: +5
Survival:+0

Passive Perception: 12


Proficiencies
Languages: Common, Elvish

Armor: Light armor

Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords

Tools: Lyre, flute, viol, dulcimer, disguise kit


Features
Superior Darkvision: You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Sunlight Sensitivity: You have disadvantage on attack rolls and Perception checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Drow Magic: You know the dancing lights cantrip.

Bardic Inspiration: You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature 3 times. You regain any expended uses when you finish a long rest.

By Popular Demand: You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard, as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.


Equipment
Wealth:
0 PP
15 GP
0 SP
0 CP

Rapier
Dagger
Leather armor
Backpack
Bedroll
3 costumes
5 candles
5 days of rations
Waterskin
Disguise kit
Lyre
Dulcimer
An old divination card with my likeness


Attacks
Name | Attack Bonus | Damage
Rapier | +5 | 1d8+3 piercing
Dagger | +5 | 1d4+3 piercing

Dagger throwing range: 20/60


Spellcasting
Spellcasting Ability: Charisma

Spell Save DC: 13

Spell Attack Bonus: +5

Cantrips:
Dancing Lights
Mending
Mage Hand

Level 1 Spells:
Level 1 Spell Slots: 2
Feather Fall
Cure Wounds
Healing Word
Identify (Ritual)

Ritual Casting: You can cast any bard spell you know as a ritual if that spell has the ritual tag.


Characteristics
Personality Traits:
I know a story or a song for every occasion.

Ideal:
Honesty. Art should reflect the soul; it should come from within and reveal who we really are.

Bond:
I'll never forget the only person who truly believed in me.

Flaw:
My sharp tongue always gets me in trouble.

D&D Forum Game: Signup Thread and Intro

The +1 to two stats variant is optional because feats themselves are optional in this edition. I'm opening them up for use. It's another layer of customization, and some interesting play may arise from the interactions feats allow.

The variant human is generally superior, because most classes don't care that much about more than two stats, and a feat that complements the character's other abilities can be a great boon. In this edition, you have to give up stat increases on level up to get feats, so getting one for free is kind of a big deal, especially considering that the variant human's bonuses aren't that bad compared to the other races. (+2 total, while most races get a +3 total.)

pianotm's character is pretty much almost done, and she's a bard with a skillset very reminiscent of a rogue's. The parts of the rogue's repertoire she can't quite do happen to be disabling traps and picking locks, though. If you feel that's really necessary, any character with a criminal background gets proficiency with thieves' tools, it doesn't necessarily have to be a rogue. Even then, I'll make an effort to adapt the challenges to the party, I don't want anyone to feel forced to play a rogue if they don't want to.

EDIT: I managed to get them working anyway. I just needed to remove the list and table tags. Not as cleanly presented, but it works.

D&D Forum Game: Signup Thread and Intro

Yeah, it was probably the lists making everything go wrong, then. I was making some experiments with the formatting of character sheets in forum posts, and I wrote the stats, saves, and skills as lists. Just putting a single hide tag around the whole text turns it into a mess of hide tags. I guess I can try to do it without lists.

I guess that also means no stacked hide tags as well.

D&D Forum Game: Signup Thread and Intro

Another test post, please ignore.

Hide tags don't work well with large numbers of other tags inside it, it seems. That probably means I'll need to make a separate thread for the character sheets.

D&D Forum Game: Signup Thread and Intro

Humans have the choice of either +1 to all stats, or +1 to two stats of your choice, an extra skill proficiency, and a feat. The second option is generally considered the superior one.

And I actually usually roll humans, and mostly martial classes.Some people like to embody the fantastic, I like being the badass that overcomes fantastic challenges with mundane means, just by being that skilled. My favorite character is a Zweihander wielding human warblade I'm playing in a 3.5 campaign, loosely based on the Landsknechte.