CYBERDAGGER'S PROFILE
CyberDagger
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Look who's back. Let's Rock!
Pixels
I like it too. To this day, it's one of the things I am most proud of.
I should've kept at it and done more sprites, walking and attack animations as well. A job opening for a sprite artist opened in a new game studio in my city, and I could've had a decent portfolio by now. Hindsight is a bitch.
I should've kept at it and done more sprites, walking and attack animations as well. A job opening for a sprite artist opened in a new game studio in my city, and I could've had a decent portfolio by now. Hindsight is a bitch.
Video thread
Pixels

Forgot I had this. Found it while lloking at my old dA page. From a few years ago, during the Pixel Crew bandwagon. To this date, my only animated sprite, and it's only an idle pose.
Mechwarrior Online: Wanna play it with me?
author=Sauce
No-respawn Mechwarrior plays a lot like regulation paintball. You can't see them right away, but you know they're there. Since you don't know where they are, it's more important to hold down angles than to explore and pursue(which is more like FPS). Know what spot you want to get to on the map before the mission starts and get there fast.
Hmm, that makes sense. Now I just need to learn how to identify those advantageous spots on the map. What I am getting the hang of it that relocating under cover stuff. Piloting a Cicada will do that to you. With it, I've learned how to pop out from behind a building or hill, unleash the lasers, and disappear behing another building or hill before the Atlas pilot can see what's behing him. I also use cover to be visible to where I guess my enemies are for as little as possible when scouting.
author=Sauce
This applies to 1v1 tactics as well. Quick veer off your path and rotate the torso to throw off the aim at the moment of recycle. Even if you get only one alpha to miss it's mark and hit a pristine body part, you'll have gained a significant advantage.
Other thing you can do is bait them to shoot a different torso. If he's racking up damage on say your left torso side and has a bead on it (which he should), hide that torso until he gives up and shoots at the other side. In close quarters, that means turn your right shoulder to perpendicular to him. Don't even turn to shoot him until he wastes his guns on the clean torso. At range, use cover that's slanted where you pop out on your right side, but doesn't give an angle to your left. The convergence point of the weapons can help you shoot around corners or above hills. When he can't see your left side, he can't hit it. He'll either give up on you, or give up on that torso. If that means you only fire your right arm weapons, fine. He's not doing any kind of meaningful damage when he fires at a fully armored body part.
The mech I play the most is a Swayback, so I had to learn to do that. If someone takes out my right torso, I lose two thirds of my firepower. And man, does that hunch stick out! If I'm not careful about which parts of my mech I expose, it becomes a shot magnet.
Whatchu Workin' On? Tell us!
author=jakandsig
Combining a Sacred Hammer with a Blade forged a long word
Sometimes small typos are hilarious.
Take Down: Infinity Shift ~Forum RPG~
Satisfied that the slot didn't make his sword vanish, Kyle enters the room Beliette is in, places himself in front of her on the platform, and draws an arrow from his quiver. He strokes his arrow as if trying to motivate it to be a decent dart and evaluates the distance of the throw. Too long. The arrow is not likely to cross the whole distance, much less hit its target.
"If you believe in any gods, now would be a good time to start praying to them."
Kyle takes a deep breath. He places his feet wider, so not to lose his balance while throwing. Just because something is unlikely doesn't mean it's impossible.
ACTION: Kyle throws the arrow at the bull's eye like a dart.
"If you believe in any gods, now would be a good time to start praying to them."
Kyle takes a deep breath. He places his feet wider, so not to lose his balance while throwing. Just because something is unlikely doesn't mean it's impossible.
ACTION: Kyle throws the arrow at the bull's eye like a dart.
Mechwarrior Online: Wanna play it with me?
author=Sauce
Edit: No, seriously. Sorry I just jacked this to vent. I will be playing when the real deal comes out, which I believe is this summer?
No apologies needed. You make some good points.
author=Sauce
B) Also, I really can't understand why it's set up as no-respawn only for the beta. I haven't read up on what plans they have, but I'm assuming a respawn mode would be one of them. If that's the case, I don't get why they'd make noobs go at it in team no-respawn format. That must be frustrating as hell. Now I'm indifferent towards respawn/norespawn personally. I played pick up in respawn, and dropped in leagues mostly no respawn. Didn't make a difference, because I played the same pop and drop conservative style in respawn matches.
I've read on their plans, and they are to implement a dropship mode where you fight in "waves" and when your mech gets shot down you choose to respawn in one of your remaining ready mechs. I can't really see what's taking them so long. If they can spawn the first wave, it's not hard to spawn the next ones. Let's hope is doesn't take long to come.
author=Sauce
The obsession with sticking together for the sake of sticking together annoyed the crap out of me. The goal is to not take any damage while dealing damage. Any time you take any kind of damage to a torso was a failure on your part, especially in no respawn. If your group is caught under enemy fire all bunched up, your team is going to take damage. This is because you have nowhere to go, nowhere to maneuver.
I get ya, dude. I'm fairly new, but still most players I see seem to be either Rambo wannabes who recklessly charge in and get propmplty anihilated or people who interpret "stick close to the Atlas" as "glue yourself to the Atlas' backside". It's pretty hard to maneuver when you have a 100 ton behemoth in your way, as I have learned by experience and stopped doing. I escort my occasional Assault, and I use my not abysmal speed to zigzag around its path and explore some of the side paths instead of always being close enough to it to hit it with a spoon. If I see I have a good path to new cover, I'll even go in ahead of it. I've found that when someone engages the Assault, I'm commonly in a flanking position or in a position where I can easily move to one right as the shooting starts.
author=Sauce
Here's an example of old school MW teamplay. Say one of my boys is brawling up close with someone packing AC10's, and I'm some distance behind them with fast/instant traveling range. I need to count in my head the recycle time of the AC10's inbetween his shots. Since most brawlers fire as soon as their guns are back up(or else they lose DPS), I'll fire my shot just as his cooldown finishes to jar him and make him miss his next shot or at least make him miss the torso side he's aiming at.
That is awesome. It really is. Timing your shots to disrupt your enemy's aim is brilliant.
author=Sauce
Focus fire frees up the targeted man to concentrate on defense, while leaving every other enemy free to survey the field and alpha uncontested. It's beyond amateurish.
A lot of material states that focus fire on a damaged mech to take it out quickly is a good idea, which it is. But people see that as "focus fire all the time regardless of circumstances". With how durable mechs are, I can see why focus firing in the beginning of a firefight is a bad idea, and why you should be focusing on diversion instead of only raw damage.
But yeah, there's two explanations to this ridiculous player behavior. Either the maps are badly designed and encourage this behavior, which I wouldn't know because I understand piss all about shooter map design, or as there is a great number of players new to the series they just don't understand what they're doing. If it's the latter, hopefully they'll get matched up with teams who know what they're doing and laugh as they all bunch up for the slaughter. Then they'll either ragequit or step up their game.













