CYBERDAGGER'S PROFILE

Search

Filter

[Poll] Xbox One or PS4? Which one will you be buying?

I bet the dog dies.

[Poll] Xbox One or PS4? Which one will you be buying?

author=Addit
Neither (and I'm surprised that I'm not the only one). And I'm actually surprised that console gaming is still going on with the advancement of cellular devices and tablets taking over all our lives, and what not. With the technology getting better and better, isn't it time to STOP making new consoles and focus on the handheld markets? Yeah, I know, a lot of the games on them aren't that very good, but give it some time and things could change. Besides, a lot of companies like "Square-Enix" and "Capcom" have already released some games for handheld devices and I'm sure more will follow suit as things progress down the road.

I dare you to try to play a fighting game or a platformer on a smartphone. The lack of control schemes with feedback, as well as forcing you to cover part of the screen to play is what's stopping mobile devices from being good for any game that isn't turn based or specifically designed for touch controls. It's not that a lot of games on them aren't very good right now, it's that they can't be good until the tablets start producing physical buttons out of their screens. And believe it or not, some people actually like to play on large screens as well.

Rhythos RPG Builder - a Free and Open Source Dev Tool

author=terra0nova
if there's a lot of desire for this, I could add a project option that sets the project's tilesize (and would invalidate tilesets and maps when changed - so you would probably want to set the tilesize in the project properties, and stick with it).

I don't know if I count as a lot, but I think that'd be pretty cool. One of RPG Maker's greatest weaknesses is that the tile size and the resolution are set in stone.

Rhythos RPG Builder - a Free and Open Source Dev Tool

Is there any reason why the size of the tiles is set at 32x32 pixels, or is that something that will be possible to change with plugins?

Rhythos RPG Builder - a Free and Open Source Dev Tool

author=terra0nova
sprite layering for changing hair, equipment

It's possible to do that in RPG Maker already with Ruby scripts, but it's great to have it by default without having to do weird workarounds. Thumbs up for that.

And you know, people talk about this or that feature that Enterbrain's RPG Maker needs, but I stand by my opinion that the feature that RPG Maker needs the most is competition. Without any competition in the field, it stagnates. It doesn't need to innovate because it holds a monopoly in the market of RPG focused game development tools. This will not only be a breath of fresh air, but it will actually push Enterbrain to step up their game if it becomes successful. As such, this has all my support.

Take Down: Infinity Shift ~Forum RPG~

Kyle sighed. The result, while expected, was still disappointing. He turned his back to the abyss and waved at Beliette to follow him. As he started walking, he tried to remember if any religion referred to any of their deities as "Mom", but failed to recall any.

ACTION: Follow Cadeon into the main room.

Rhythos RPG Builder - a Free and Open Source Dev Tool

author=Emirpoen
I'd dare even say flash is pretty much dead and adobe doesn't want to admit it.

Flash is in no way dead, it's just mutating. As time passes it's becoming less a program for creating interactive content and more an animation tool. That's what the future of Flash is, animation, and the increasing ammount of profassional animation works that are being made with Flash proves it.

author=terra0nova
The game code is written in Haxe, which compiles to Flash, HTML5, Android, iOS and native executables (windows, linux, mac) - so yes to flash support, and yes to other platforms if you think flash is dying! Haxe is also currently in development, with new platforms like C# and Java being developed, so that's why I call the tool "future proof," as it will continue to get new export targets (and features through plugins that integrate right into the editor UI) as time goes on!

Haxe sounds awesome. I'll have to give it a look.

author=terra0nova
The builder will also have a dual scripting system, which will allow you to place code in UI blocks (like RPG Maker), but then view and edit the text code that those blocks create in Haxe (and add more flexibility)!

That is brilliant!

Look who's back. Let's Rock!

author=mawk
really impressed with how they did the 3D here. the way they've hept the animation down to keyframes like most sprite-based fighters really keeps the feel of the original. this style of cel-shading has a really appealing Skullgirls sort of inky aesthetic, too. diggin' it.

That's what impressed me the most. At first, I thought I was looking at super HD sprites, then they did that spin thing and my jaw hit the floor. This is brilliantly executed cel shading. And now that you mentioned that thing about the keyframes, yeah, that must help a lot with the illusion.

Look who's back. Let's Rock!

I wonder how the other characters changed. Sol and Ky only have minor alterations to their design (Sol got a white stylized cross on the front of his shirt and a new sword, Ky got a ponytail and a white extention to the blue cloth hanging from the front of his waist), but then Millia has a completely different outfit.

Look who's back. Let's Rock!

Clearly Ky wasn't girly enough before. That has been fixed.

On a less sarcastic note, I didn't mind the song from the trailer. It's much better than the J-pop stuff Blazblue got us.