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DARKEN'S PROFILE

*blows dust off ancient readme.txt*



Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.

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I need to personally create that RM2K3 even soon, while the iron is lukewarm

Bringing Back a Potential RM Renaissance

I do like the idea of an event that elicits going back to that moment in time where you installed RPG Maker for the first time. Because it is easy to forget that it is fucking cool that you can make a living breathing world by just placing tiles and filling in some message boxes. It's easy to forget when being a jaded adult gamedev.

Kickstarter for New Game: Hymn to the Earless God

good luck! my posted projects are game maker and they tolerate me

I'd like to personally curse Darken's Renaissance idea for making me workshop the outline for some classic 2k3 vaporware I really don't have the time for at work today

that sums up the start of every highschool summer for me

Bringing Back a Potential RM Renaissance

So Sgt M posted a tweet that went viral. Where he made the case for buying an rm2k3 game on sale.

https://twitter.com/SgtM_Yuusha/status/1694160108559704314

It also seems to be a trend? and a "using rm2k3 in 2023" overview video made by riggy that did well views wise. Whenever a sale happens a lot of people are willing to spread the good word of an outdated but cheap alternative to the modern RPG Makers. And in the 2010s onwards it did feel like there was a resurgence with the likes of OFF and space funeral and bleep's games in the Tumblr sphere and probably a lot of Yume Nikki fangames I don't know about.

I'm wondering about everyone's outlook on this. As someone who has moved on from RM, I do think some things hold rm2k3 back a bit. Importing indexed images has a bit of a learning curve. The battle system is just borked if you don't go in knowing the problems. If you want to do anything outside of the engine's bounds you have to turn to these weird patches by some german guy. I figured this shit out 20 years ago, but from an outside view it's like the Smash Bros Melee of game engines. Where the power of nostalgia keeps it alive, but also there's weird hoops for no good reason other than it came from a different time.

We can talk about the merits of engines all we want. It'd be really cool to encourage another renaissance where there's not crazy expectations for a magnum opus RPG, but more just story oriented pixel art games made by people who don't take it too seriously. Thoughts, opinions?

I sorry, RPG Maker Web. Can I come back? (It's been 3 years)

this is a game development forum?

I sorry, RPG Maker Web. Can I come back? (It's been 3 years)

is RMN not enough? what RPG Maker Web can do we can do better

How to make an unpopular RPG Maker game

don't release it.

How to Make a popular RPG Maker Game

author=Vaccaria
author=Darken
you should probably look up survivorship bias, i wish it was that simple
It was simple. The problem was just not accepting the factors that made those games popular.


maybe i don't understand what you're getting at but there are tons of rpgmaker horrorish games with an artstyle, omori and LISA are the only ones that are actually successful. which is a pretty big anomaly.

How to Make a popular RPG Maker Game

you should probably look up survivorship bias, i wish it was that simple