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Super RMN Bros. 2
author=kentona
IT'S ALWAYS BEEN MY DREAM TO RUIN ONE OF THESE!!!
That took me a lot of coding!
EDIT: Lol, didn't catch the word 'ruin' until after I posted this
Bouncy Bouncy
Difficulty: 3/5
NSMB Springboard Level (From World 9)
Very fun. I don't know why everyone hated it! I had fun and beat it on my first try.
1. The three banzai bills on top of eachother are ugly. Here, take this King Bill Graphic!
2. That's actually all I could think of that's wrong. Good work!
Super RMN Bros. 2
Super RMN Bros. 2
Super RMN Bros. 2
When ever I put the cursor on the screen, and move it, it drags around another cursor. If I scroll up, then scroll back down, the blocks have copied themselves and overlapped in impossible ways. As soon as I can I will post a few screen shots (because I am horrible at explaining things). Right now I am using a library computer and I don't have the editor here with me.
Problem: It just means your level is too tall for the background.
Solution: Change the background to something else or make the level shorter. (As in height)
EDIT: It looks like Link beat me to it!
Super RMN Bros. 2
@Oloeopia: Here's how to get the yoshi fruit graphics.
1. Make a new folder and call it the title of the level you want the fruit in. (Minus the .lvl of course)
2. Put your level in the folder.
3. Put these two graphics in the folder: Yoshi Fruit Graphics
4. Re-open your level and the red coin graphics will be replaced by tomato graphics!
EDIT: I'm working on a fake world map as Shortstar suggested, but do you want to make it so you have to beat the blank levels or no? How would you make it so all the paths are always visible?
1. Make a new folder and call it the title of the level you want the fruit in. (Minus the .lvl of course)
2. Put your level in the folder.
3. Put these two graphics in the folder: Yoshi Fruit Graphics
4. Re-open your level and the red coin graphics will be replaced by tomato graphics!
EDIT: I'm working on a fake world map as Shortstar suggested, but do you want to make it so you have to beat the blank levels or no? How would you make it so all the paths are always visible?
Super RMN Bros. 2
author=ShortStar
One more thing that would help your credibility would be to go through all of the levels and post your critiques.
I'll start with this and try to start my map tomorrow.
Crystal Cave
Difficulty: 2.5/5
Yoshi's Island Cave Level
1. The end seemed to short and was way more difficult than the rest of the level. Try balancing it out a bit.
2. The custom music makes it lag.
3. Good switch puzzle! Though I noticed a glitch for the second one. If you don't kill the koopa that kicks the shell, the shell keeps firing at the green switch. I got trapped because of this.
Galaxy Slide
Difficulty: 0/5
Super Mario Galaxy bonus level
1. Felt kind of bland to me. The blue blocks don't seem to blend.
2. Too short for a sliding level.
3. Nice trick at the end, but the time stop messes it up
This level needs some work.
Lava Run
Difficulty: 4.5/5
Idk what category this fits in.
1. This level was tricky. If I took my eyes off it for one second I'd be dead.
2. Too many bullet bills!
3. Goomba blocks? Creative, but it felt like a was slapped in the face.
4. Too many homing koopas!
Koopa Bros. Tower
Difficulty: 3/5
SMW Castle Level
1. The cave level seemed bland and boring. It was a good idea, but it needs... more.
2. When I step on blue fish it gives me 5-ups. What? (Actually didn't notice this until now)
3. Wasn't a fan of the pipe level.
4. The first saw blade in the sky level is almost impossible to dodge.
5. The boss was hard and too fast for my liking.
Switch Madness 2
Difficulty: 5/5
SMB3 Bonus stage
1. A lot of going back and forth.
2. All the colors gave me a headache.
3. There's a glitch where the last key can fall through the blocks without actually opening them. I don't have a solution for this.
Brickroad's Revenge
Difficulty: 5.5/5
Castle Level
1. Lots of black.
2. Now that I look back on it, the second room should have a background after all.
3. The saw blade room was tough, and getting down seems to be just as hard.
4. The second Brickroad seemed impossible if you had lost your hammer bro suit.
5. Funny ending.
I just finished reviewing my levels when I noticed my terrible mistake! I mis-read Short Star's advice.
Short star wrote: "go through all of the levels and post your critiques."
I thought he wrote: go through all of your levels and post your critiques.
That was 30 minutes wasted. At least I learned some things about my levels!
Super RMN Bros. 2
IT'S ALWAYS BEEN MY DREAM TO RUN ONE OF THESE!!!
Don't count me out of the vote!I also used bigger text than Idida; and its colorful!
Don't count me out of the vote!














