DESMO360'S PROFILE

I maek teh gamez and teh videoz.

Plz chek de links beh-low.
Super Puzzle World 2
The Highly Anticipated Sequel to Super Puzzle World 1 has come!

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Admins are cool

Magi is a girl. Just click on her name. It says so in her profile.

Lush_Meadows.jpg

What happened to the quality?

Admins are cool

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It's perfectly safe. At this point in the level your momentum takes you right through this, unscathed.

Super Desmo Bros. Review

author=undefined
Based on the screenshots alone. I don't need to play this game.


Come on now; that's not fair. Only 7% of the levels are like that! (See List of Levels)

Super Desmo Bros. Review

I'll say it again: This game was created by five people, so some of the levels may seem strange. (Some where their very first try at the program; such as the third screenshot) In Super Desmo Bros. 2 I hope to produce more clean and balanced levels.

Super RMN Bros. 2

author=Ben_Random
Bowser's Desert is almost certainly going down the drain.


What's wrong with it? I just played it and its fine! Here are my thoughts:

Bowser's Desert
Difficulty: 2.5/5
SMB3 Desert Level
1. It was shorter than most levels, but all the hidden secrets made up for that.
2. What was the point of the trapped toads? Maybe there should be some way to rescue them and a reward for doing it!
3. Being forced to find a secret key to get to the boss isn't for all players. Some might just go forward, not thinking they have to find the key. What's more is that you have to have a certain power-up and be able to fly to do it.
4. The boss room didn't match the desert theme very well. Maybe some orange or yellow-ish tiles would work better?

Either way, its a quality level that shouldn't be deleted.

Super RMN Bros. 2

Just updated Koopa Bros. Tower and Crystal Cave. Lots of little changes were made.

Super Desmo Bros.

author=Strangeluv
How do I beat the Relaxing Grasslands level in World 5? After the trampolines, there is a gap that is too wide for me to jump.


That part of the level is a sliding part. At the top of the hill just hold down the down button until the checkpoint. Maybe I should make that more clear...

Super RMN Bros. 2

Just played Davenport's latest. Here are my thoughts and suggestions.

Temple of No Return
Difficulty: 4/5
SMB3 Pyramid level
1. What was the point of the two boss rooms by the star? I didn't get a reward for beating them and could have easily skipped them.
2. Good design. You've come a long way.
3. More boss rooms without rewards or meaning. Some of them jump out at you, too.
4. In the room with Ludwig von Koopa the quicksand makes it impossible to escape the trap wall. Maybe some platforms over it? (I know there are already platforms but when you use them to get over there they go away)
5. It was fun and hard. Don't delete this!

Robotink's HQ
Difficulty: 1/5
1. All 134 doors let to the SAME 3 rooms! Most of them just dumped you in the lava!
2. This level went on FOREVER!
Should be rejected.