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Super RMN Bros. 2
Super RMN Bros. 2
I'm working on a level and i can't seem to get my custom music to work. (Don't worry, only 5 kb this time) Does anyone know how to do this?
Super RMN Bros. 2
author=Link_2112
I'm working on a sweet new level where you hit blocks to change all the tiles on map. It's a fun idea.
That's a really cool idea! Why didn't I think of that?
Super RMN Bros. 2
Super RMN Bros. 2
I never played bouncy bouncy, because I didn't want to play any levels until the game was finished. (Besides Davenport's) I was disappointed when Bouncy Bouncy was removed. Now I'll never get to see it...
Super RMN Bros. 2
Super RMN Bros. 2
post=Link_2112
I can tolerate it in a level that's supposed to be all about traps, but randomly springing a trap on the player is not fun.
Here is a level from Super Desmo Bros. I think Link will love it!
Traps Level
Super RMN Bros. 2
Here's my fifth!
Level Name: Switch Madness 2
Difficulty: 3/5
It's called switch madness 2 because the first one is in my own Mario game: Super Desmo Bros.
Level Name: Switch Madness 2
Difficulty: 3/5
It's called switch madness 2 because the first one is in my own Mario game: Super Desmo Bros.
Super RMN Bros. 2
post=GreatRedSpirit
Desmo: No limit, you can submit as many levels as you want! Just submit them before the end date.
post=Ratty524Davenport, I like your spunk for making mario levels, but you have to slow down! You're averaging 4 or 5 levels a day! Please, make a few really good levels and delete the others.
Davenport please take Brick's advice. It's no wonder you were churning these out like mad...
EDIT: I just played your newest level: Nimbus Land. My advice is to keep that one and one or two others. Trash the rest.














