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An abandoned magic-school-themed RPG.

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Well may as well intro!

Welcome...I hope I helped answered your question in Help and Requests.

Read as many of the Articles on RMN as you can...best piece of advice I got when I joined this site.

Music in an RPG Maker game

I'm using the RTP music for my (first ever) game, and it feels strange to play others' games and see that the music I've used, e.g. for my title theme, is used in their game. There's definitely good reason to avoid RTP music if you can.

Cut scenes

Here's a brief skeleton of the mechanics of a cutscene, for RM XP. Adapt as needed. What happens in the cutscene depends on your game and you need to be more specific if you want more help.

My method is a little complicated but it has the benefit of putting the contents of a cutscene in a single Event which controls everything. A second event triggers the cutscene event. There are other things you'll have to find out yourself, such as how to make NPCs stay where your cutscene places them.

You need the following:

1. The Trigger: this is an Event that "activates" when the scene is supposed to happen. It can be an event set to Autostart when the player enters a map, or an event that the Player walks over.

(The first thing the Trigger does is set a variable called SceneProgress to zero. Keep reading to see why.)

When the Trigger is activated, it sets a switch, call it CutSceneTrigger, to ON.

The Trigger should set a local switch to ON, and have a final page that causes it to automatically delete itself when the local switch is ON and all cutscenes it controls have been triggered.

2. The Cutscene: this is an Event that activates once CutSceneTrigger is set to ON. It's usually an Autostart event with CutSceneTrigger = ON as a condition. This event switches off CutSceneTrigger first. It then switches on a Local Switch. It can also do other things like disable the Menu or tint the screen.

Then, this event has a series of pages which consist of the stages in the Cutscene. Each page has as its conditions the fact that the Local Switch is ON, and a value for the variable called SceneProgress. Each page can make things happen, such as displaying messages, or moving NPCs. Each page finishes by adding 5 to SceneProgress. As the Cutscene goes by, the value of SceneProgress increases. Various parallel or autostart events such as NPCs have their own event pages that can detect the value of SceneProgress and do things.

The second-last page of this Event resets anything that has been used, such as other switches, and then sets another Local Switch ON. The last page detects the Local Switch is ON and automatically deletes the event. (This prevents the cutscene being activated more than once.)

Download my game (Version 3.3 or earlier - http://www.mediafire.com/?d4g204ttmym) to see how it works.

Release Something! Day IV: Discussion Thread!

@maia

Just tested the blocking thing and you're right, it doesn't work off screen.

Release Something! Day IV: Discussion Thread!

World Crafters v.10
Ah, OK.

I don't remember seeing the warning about the anti lag script. Must have missed it.

I know my blocking events work...I use invisible touch-activated events that don't do anything.

I know about the quest log, and it is useful. My comment was regarding the Poison Grow quest - I have no idea how to get to see the king.

I played v.10 only.

Paradoxes

Mercenary: Episode 1 Review

"minor cosmetic issue where creatures might initiate battles halfway through moving onto a tile and, after dying, complete their movement" - having played Zephyrus And The Kingdom of Heaven, I believe this is a technical limitation imposed by the engine and not the fault of the author. Apologies if this was misleading.

Dragonslaying 101

Dragons in Chinese mythology are much different from Western dragons, e.g. they are symbols of good luck (I believe). That could add an interesting twist to the game.

Legacies of Dondoran

I'm finding it impossible to beat Ishutal. First there was a bug that crashed the game everytime a spell hit the reflect arm. After avoiding this, I had a strategy where I could take down the other arm and then use magic attacks on Ishutal, but then she will randomly absorb them for 9999 health. Is this a glitch? I may have to give up...

I need a few beta testers!

Do I get a PM with a download link, or shall I just use the version I downloaded from the game's page on RMN?