DISFUNCTIONALKARRMEL'S PROFILE
I make stuff, which can be good sometimes (citation needed).
I like coffee, cheap beer and SUDA51 games.
I like coffee, cheap beer and SUDA51 games.
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SpaceSave Review
Thanks a lot for the review! I'm very happy that you liked the game so much, as to give it 5 stars!
Yeah, I know constant need for dashing is a problem - believe me, I consider adding auto-dash practically every time I work on a new version. However, there are always a few pretty major reasons against including it, so the lack of auto-dash is kind of an unideal compromise. Well, I hope I can figure it out someday.
Thanks a lot for listing other issues too - I'll take them into consideration, when I'll start working on a new version.
Yeah, I know constant need for dashing is a problem - believe me, I consider adding auto-dash practically every time I work on a new version. However, there are always a few pretty major reasons against including it, so the lack of auto-dash is kind of an unideal compromise. Well, I hope I can figure it out someday.
Thanks a lot for listing other issues too - I'll take them into consideration, when I'll start working on a new version.
SpaceSave Review
Thanks a lot for the review!
I'm glad that you've liked the endings, because I've got mostly none or negative feedback about them, from other people.
And, actually, I'm working on implementing the quest tracking right now. It should (probably) be added into the game in the next patch, in a few months.
I'm glad that you've liked the endings, because I've got mostly none or negative feedback about them, from other people.
And, actually, I'm working on implementing the quest tracking right now. It should (probably) be added into the game in the next patch, in a few months.
Veins Review
author=UminoAoi
Thank you for writing such a long review! I'm so grateful! Now I can fix some of the most important things!
I'm really happy that you've enjoyed Veins! Some of the problems that you've mentioned are like this because it was my first game, so noobie mistakes xD. But I hope that I won't this kind of mistakes anymore ^^. For my next game I have some help with translating dialogues for example!
That one thing with Mc and Daniel's relationship was actually pretty hard to show in this kind of game, I didn't have any idea how to show it on a different way :o.
Anyway, one more time thank you for the review! I'll try to use your advices in next project!
Glad my review could help!
And, as said in the text - I'm looking forward to your new project!
SpaceSave Review
author=Dyluck
I tried to find them all, but I think I still missed some. I don't think I found all the Rad Girl puzzles, or what to do with "nothing", or what to do with all the shoes in the forest, and I think there was like one day where Kate didn't do anything, but not sure if she was supposed to.
From what you've told me - you've got 2/3 endings(I don't count one that is just a variation of the other), so it's still a lot of effort. Shoes are just a detail - they don't have any use, "mechanically" speaking. And yeah - Kate's quest ends on day 3.
SpaceSave Review
Thanks a lot for the review!
Some of the issues described in the review are fixed and these fixes will be included in the patch next month. That being said - more severe issues(like volume levels, puzzle descriptions and mapping) will probably require more investigation and thought from me, so they will have to be included at a later date.
Oh, and thanks for seriously getting into sidequests and exploration part of the game - that's the part I've put the most work into, so I'm glad it works (mostly)as intended.
Some of the issues described in the review are fixed and these fixes will be included in the patch next month. That being said - more severe issues(like volume levels, puzzle descriptions and mapping) will probably require more investigation and thought from me, so they will have to be included at a later date.
Oh, and thanks for seriously getting into sidequests and exploration part of the game - that's the part I've put the most work into, so I'm glad it works (mostly)as intended.
Legends Of Illarion 2: Sins Of The Gods Review
No problem, I hope you've liked the review!
Yeah, I've kind of guessed, while playing, that's how it went out :P . That being said, the charm that emerged from it is a nice side-effect.
As I have said in the review - it's not a bad idea for a progression system - it's just not executed well. I think it would be better if you, for example, made it so maybe all the skills would be available from the start, with different SP(whoops, I've accidentally called them LPs in the review) costs and then the player would just unlock upgrades to the skills they've chosen(or buy the skills they didn't learn before). As for the weapons(especially for casters) - I think if you could give every weapon a completely different set of skills(for example - lightning could be only used with books and ice - with staves, with both single and group targeting for each weapon. I'm just only theorising here, though. But, yeah - if you won't be able to salvage it - going back to the traditional level-up system may be a good idea.
author=Dyluck
The funny thing about the tone of the game is that I originally intended it to be a little more serious and gritty (though not "dark") with the characters, but with the cute graphics that I was stuck with, and slowing shaping up like an old school adventure, it eventually pushed the game towards a more light hearted feeling overall.
Yeah, I've kind of guessed, while playing, that's how it went out :P . That being said, the charm that emerged from it is a nice side-effect.
author=Dyluck
With the SP/Weapons system, I wanted it to add a little unique strategic element to how you set up your party, but I guess it wasn't enjoyable as I hoped. I'm considering about scrapping the SP/Weapon system and just going back to the regular learn-skills-at-level-up system, but I dunno, it just seems like a waste, but maybe it's for the better.
As I have said in the review - it's not a bad idea for a progression system - it's just not executed well. I think it would be better if you, for example, made it so maybe all the skills would be available from the start, with different SP(whoops, I've accidentally called them LPs in the review) costs and then the player would just unlock upgrades to the skills they've chosen(or buy the skills they didn't learn before). As for the weapons(especially for casters) - I think if you could give every weapon a completely different set of skills(for example - lightning could be only used with books and ice - with staves, with both single and group targeting for each weapon. I'm just only theorising here, though. But, yeah - if you won't be able to salvage it - going back to the traditional level-up system may be a good idea.
SpaceSave Review
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