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Pokemon-The Awakening
water.JPG
author=TungerManUYeah, I'll do that. I've not fully figured out the lighting script yet but I do think that'd look better. :)
It's gotta be either blue light or yellow/white crystals. But I guess blue crystals look to cool to be replaced, so I'd rather go with changing the lighting color... hm..
water.JPG
author=JosephSeraphThanks, and well uh.. yeah it was meant to be glowing crystals. They're blue, not black... at least they're supposed to look blue. 0_o
Where are the lights supposed to come from? Because the crystals are dull and black, etc.
Nice lighting, btw.
Might have to change this scene around a bit.
Homework Salesman
Help with transparency in custom tilesets
author=unity
I'm a newbie to VX Ace myself, but I'm also using custom tilesets as well. In VX Ace, their seems to placing issue for if something works as transparent over other tiles. An example:
In this A2 tileset, the blue part on the left will NOT work as transparent. On the right, the red part WILL work. So I think you just need to place the hole on the right side. Give that a try.
Hope that helps!
You're brilliant - thanks!
Yeah you can tell I'm rather new can't you? XD
Help with transparency in custom tilesets
Apologies if it's been asked many times, but I've been looking around online for ages and cannot for the life of me find an answer.
I'm in the process of editing some tilesets (nothing fancy, mostly just making the default ones nicer). On the tiles that are supposed to be partly transparent, well when I import them into Ace and try to map, the transparency doesn't 'work'... I can't explain anything. Pictures will help:
This is an example of what my tileset looks like:
(note that the background is not white, it's transparent)
And in RPGMaker VXAce:
There must be a way to make it so that partly transparent tiles don't erase whatever was underneath them. It works in the default tilesets and I've seen it work in custom ones that other people have made. I'm probably missing something stupidly obvious but it's making me really frustrated.
I'm editing in GIMP, if that's significant..
I'm in the process of editing some tilesets (nothing fancy, mostly just making the default ones nicer). On the tiles that are supposed to be partly transparent, well when I import them into Ace and try to map, the transparency doesn't 'work'... I can't explain anything. Pictures will help:
This is an example of what my tileset looks like:

And in RPGMaker VXAce:

There must be a way to make it so that partly transparent tiles don't erase whatever was underneath them. It works in the default tilesets and I've seen it work in custom ones that other people have made. I'm probably missing something stupidly obvious but it's making me really frustrated.
I'm editing in GIMP, if that's significant..
Level resets when changing class
Hey, I'm having a problem in my game, since the character begins as a 'general' (weak) class and gets to choose their own class after talking to somebody in a town. So far, I've playtested my game and whenever you change any character's class in-game, their level resets to level 1. Obviously this is not what I want, but I can't find a way to make the characters keep their level but change their class.
I should add that this is my first game and I'm very new at this, so a solution without having to understand complicated scripting would be ideal.
Thanks
I should add that this is my first game and I'm very new at this, so a solution without having to understand complicated scripting would be ideal.
Thanks
Steps for making your first RPG
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