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Umbral Soul

So seeing as how highly rated this game is, and how cool the setting sounded, I decided to give it a shot.

I am not far past the prologue, but so far a VERY cool concept for a game. However, these instances of "thier" are killing me. I saw that you had been working on an update to add new content and remove the "thier" issue, among other text errors. Is that something that is going to come out anytime soon? I want to play this, but seeing that misspelling consistently just takes me right out of the game, I just can't help it :/

Thank you for all the time and hard work you put into this, and I am excited to see where the game goes :)

Final Fantasy Blackmoon Prophecy II

author=Varn
author=Duder

The Whale Whisker granting X-Cure 3 seems really good, perhaps have it just grant X-Cure 2? A group heal that Hautley can access is good, even if it is just X-Cure 2. X-Cure 3 feels a bit OP.

If you think that's good, you haven't found the X-Mastery materia yet. I got one I believe from the solo character trials; and you can get as many as you like if you play the arena. Equip anyone who knows X-Magic with it, and they learn all (most?) X-Magic spells. X-Cure3 on anyone is pretty OP - Hautley as you tried. Or Vera. But it also grants a bunch of damaging spells, most notably X-Flare. Izulde can have some real offensive options. Not to mention what you can do if you hand it to Lysha or *redacted*...


Wow for real? I would for sure say maybe tone that down. Either make just one or make it not grant literally every spell...

Final Fantasy Blackmoon Prophecy II

author=Eliminator
author=Duder
author=Eliminator
author=Duder
When meeting with the espers in the past, Carbuncle and Siren don't have Magicite crystals appear in their place when all of the espers are granting their power to Vera.

In the conversation right after gaining the 5 espers, Vera has a line that says "Well, let;s not wait around then, let's get going." Should be let's instead of let;s.
Any chance you can send me a save file around that point in the game? I’m still stuck.
https://www.dropbox.com/s/v5lgzosvu4bxwb0/Save09.rvdata2?dl=0

That should be a save outside of Eternia.
You’re a lifesaver! Thank you! Although your setup is a lot different than mine. You seem to rely on Bolt’s physicals more than magic. My Hautley was in his mid 40’s.

Haha yea! He's a real beast in my game. Armor break with Trigger, haste bolt, and then let him go.

Final Fantasy Blackmoon Prophecy II

author=Eliminator
author=Duder
When meeting with the espers in the past, Carbuncle and Siren don't have Magicite crystals appear in their place when all of the espers are granting their power to Vera.

In the conversation right after gaining the 5 espers, Vera has a line that says "Well, let;s not wait around then, let's get going." Should be let's instead of let;s.
Any chance you can send me a save file around that point in the game? I’m still stuck.


https://www.dropbox.com/s/v5lgzosvu4bxwb0/Save09.rvdata2?dl=0

That should be a save outside of Eternia.

Final Fantasy Blackmoon Prophecy II

Some more bugs/comments:

When meeting with the espers in the past, Carbuncle and Siren don't have Magicite crystals appear in their place when all of the espers are granting their power to Vera.

In the conversation right after gaining the 5 espers, Vera has a line that says "Well, let;s not wait around then, let's get going." Should be let's instead of let;s.

When I found Zephyr in Eternia, he was no longer in the dragoon armor outfit. After the cutscene and he rejoined, I put Zephyr on point and he was still wearing the dragoon armor.

Something I have been wondering is, should Bolt have X-Aero? All the other characters who can use X-Magic have the actual command, so it makes it really weird that Bolt has access to X-Aero tossed in with the rest of his magic.

The Whale Whisker granting X-Cure 3 seems really good, perhaps have it just grant X-Cure 2? A group heal that Hautley can access is good, even if it is just X-Cure 2. X-Cure 3 feels a bit OP.

A suggestion: A relic that halves encounter rates. Perhaps grant it at the beginning along with the moogle charm. There are times where I still want to have SOME battles but not so many. Or perhaps lower the overall encounter rate by 25%. It feels just a tad too high currently.

Is there any way to implement MP cost differences for the Esper summons? Vera, being a Kindred and also being infused with Ramuh's power, should (in my opinion anyway) be able to summon the espers at a cheaper cost than the Augerers. You could maybe have the Esper summons cost 1.5 times the normal cost for the Augerers, while keeping the normal casting cost for Vera. Just an idea.

Maybe increase the cost of the Zuu summon. It is a very VERY good summon for only 25 MP.

I've noticed the run command sometimes just WON'T work. Most noticeable in Eternia. Are these fights not actually escapable?

Final Fantasy Blackmoon Prophecy II

author=hedge1
Can anyone explain exactly how Same and Combo work? I thought that Same only worked when all edges were the same and there were at least two touching cards. I've had less experience with Combo, but I thought it would mean that when you convert a card, that card can then convert other cards. Neither of these assumptions have proven true. Here is an actual game to demonstrate:


The yellow numbers are the order in which the cards were placed. The opponent placed first.

For the 2nd placement (which was mine), I did not flip the top-left card which had a matching number.

For the 4th placement, I flipped the top-right card, but it did not combo to flip the top-middle card.

For the 6th placement, I did not flip the middle card despite having the same number.

For the 8th placement, flipping the middle card did not combo into flipping any other card.

But for the 9th placement (which was the opponent's), it did flip the middle-bottom card using the same rule despite not having only one side matching. Moreover, that flipped card then combo'd into flipping the two cards it bordered.

So I'm all confused. Can anyone explain to me these rules?

Each card house should have someone who explains this. Anyway, the placed card needs to be touching two OTHER cards for the effect to trigger. Combo will only trigger when same or plus is triggered, just taking a card doesn't start a combo. Your opponent triggered a plus with his 9th card (3+1 = 4, 2 + 2 = 4) which then in turn triggered a combo.

Final Fantasy Blackmoon Prophecy II

author=UPRC
Version 1.05▪ Added world map to documentation folder.
▪ Changed name of Spear Butt to Point Break and fixed a typo in its description.
▪ Fixed an issue that prevented player from backtracking in a few of the last maps of the game.
▪ Jewel Ring was not equippable due to an incorrect armor type setting. Corrected this.
▪ Lantern was not equippable due to an incorrect armor type setting. Corrected this.
▪ Ribbons did not resist berserk. Corrected this error.

I've read all replies since my last post, just making a small update while I have time. Both downloads have been updated. Next update I'll be jiggering around with the element and status ailment icons to prevent confusion when reading enemy weaknesses via Libra. I'd also like to try to figure out why the menu is so small when you're buying cards in card shops since it wasn't always like that.

If I seem to be missing something you've pointed out before and it still hasn't been fixed, yell at me again and I'll make sure I jot it down. Berserk + Genji Glove thing is something I'm unable to fix at the moment since it seems to be part of the battle system's script which is in Japanese, so that fix might have to wait.

I feel like someone awhile ago mentioned the repeatable usage of the power coating (making it infinite use), which I know still exists in 1.4. Did that get corrected, or was it intentional?

Also a text bug:
After jumping down to the core, Vera says "Orilon... one of the entities responsible for manipulating Ramuh. He is partly one of the reasons whyI'm even here." Missing the space between why and I'm.

I also noticed when first meeting Adonis in the past, Vera says "Silverson? That was the family name of... Vahn's... is this man the descendant of King Branch?" If we are in the past, this man would be the ascendant of King Branch, right? Unless I misunderstood something.

Final Fantasy Blackmoon Prophecy II

author=NostalgicDude
Where do you go after you get the wardens of balance?

go back to odin

Final Fantasy Blackmoon Prophecy II

Small spelling error I noticed: In the night convo at Hillsdale, Silas asks about heading to the Aether caves next, and Zephyr responds with "According to so and so, yea," something along those lines. According is spelled incorrectly.

Carapace item has no icon or description.

I see the Running shoes give a percentage speed boost, is that just haste being applied? Or does it give a speed boost AND haste?

Speaking of speed boosts, you may want to consider giving a speed boost to a certain pink haired flirtatious guest character, I want to use them but just can't deal with them being THAT slow. Maybe at least a pair of sprint shoes? This only applies to the Faluhd portion, the speed wasn't as bad when he joined again later.

I also wanted to chime in on something Eliminator said earlier, which you responded to but I think you misunderstood. When entering Faluhd castle, Zephyr becomes the required "on point" character. When finished with Faluhd, you can again remove him from being point. However, as of Version 1.4, there is a specific cut scene upon leaving Mohadmal Junction (after Silas gets his gift from the sword trainer) where Reiner tells Zephyr he is free to take a break, and then an actual in game menu pops up saying something like "You can once again remove Zephyr from being on point by entering the party menu." So either Zephyr should remain locked in at lead to this point, or this in game menu pop should occur earlier.

When Orilon is dialoguing at the waterfall, you may want him to say something about existence giving up it's right to life, rather than repeating life two times in a row within the same sentence. Doesn't sound as badass as it could :-p

Oaktown Rosetta Stone shop offers Cure 2 materia for 3 stones, but instead gave me Bolt 2.

The Antlion dungeon has different battle music (Sounds like FF7 music, maybe Junon?) and no victory music. Was this intentional?

Tetra Elemental's description has "ekemental" in it. Also I nabbed one of these from the 99 Ultima chips that popped up in a pawn shop (Lindblum's I think.) Are the chips supposed to be an item that the pawn shop can carry?

When Reiner's group is discussing getting a ship, Carina says "Umm... this town hss a dock, you know." Should be has.

Bolt's Knifeplay Limit doesn't mention that it hits 3 times, you may want to update that.

Whoa, these Doom Scarabs SUCK. Maybe tone them a bit? They aren't fun to fight at ALL, just really irritating.

I was fighting Unicorn, and whenever it cast Cure 3, Bolt would jump over onto Unicorn and take the healing. Bolt had True Knight equipped, I suspect there was some weird bug involving True Knight and Cure 3. It DID make the fight easier!

Having a great time with the game :)
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