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vacant sky's failure and the trends of selling rtp to stupid humans

author=Nightblade
In fact, replacing them with commercial-quality graphics is completely unrealistic for any development team with a small budget, and graphics are only part of the huge amount of work that goes into developing a game.
There are a great deal of games out there that prove this claim wrong. Cave Story being one of them. It was a game made by one person in 3 years. I doubt his development budget was anything close to 20,000 dollars.

There is a key thing to remember in cave story's case. The author had talent.

He was versatile and tried to do things he wasn't even familiar with (Music). Remember, the cost of your own labor is only time.

If you need 20,000 dollars to hire some random shmucks to perform most every aspect of game making for you; you're in the wrong field. The less people involved in the creation of a game, the better off it is; budgetary or otherwise.

2. Asking for $20,000 to fund the development of a game is ridiculous. Actually, $20,000 is a very small budget for a commercial game.

This might be relevant if the subject were commercial games. Maybe, I don't know though.

I'm pretty sure some people don't want to spend 3 years of their life working on a project, which is where budget4Speed becomes a valid argument,regardless of talent, taking on every aspect of a game by yourself, is a pretty time consuming labor, so I can totally see why people who want to see results faster, start looking for a budget to do so. Same goes with the "The less people involved,The better" statement,sure if you have full creative control it will be better, but it won't be a good option for people who want to see results faster, and I don't think wanting to see results faster,wanting to work on a team or requiring a budget to develop an indie game, equals being in the wrong field. you can argue that it is wiser to limit yourself to a smaller game and stuff, and I would agree with that, but in the end these are just opinions, If there's someone with enough ambition to tackle on a huge project, well. He's gonna look for any means available.

Anyways I still agree with most of what perihelion says, so no point in repeating stuff :P
As for any RM developer who plans to start a legit kickstarter, as long as there's a detailed breakdown on why you need money and how it will be used( detailed amounts to specific tasks) there shouldn't be a problem.

vacant sky's failure and the trends of selling rtp to stupid humans

Gonna agree with Perihelion here.
I can totally see why Unemployment Quest is enraging, but the other two, frankly, I don't have an issue with.

Sagawind

I remember the GW topic back when this was a 6-game planned saga. with organized release dates on that same thread so that it would be released right before college.
dayum I'm old.

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Dling to confirm that statement

RMN's 5 Year Anniversary 5-hour

RMN's 5 Year Anniversary 5-hour

EvilEagles and I have also already submitted ours.

...or at least I think so.

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FIGHTING IN THE DARK BBY.

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All for Tinker dust

Heir of the King(unfinish)

Future helper and heir of the king should be set in the same universe and reference each other. they're liek BRO BUZZING GAMES