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[XP][Script Request] Masking animations to battlers
Does anyone have, or know of, a script for RMXP that enables the game developer to mask animations to battlers? Or, failing that, would someone here be willing to code such a script?
For the purposes of clarification: When I speak of masking the animation, I mean displaying the animation in such a manner as to prevent portions of it outside the battler's edges from showing. If the description isn't quite clear enough, please view the images below:
If you start with this:
And apply an animation cell looking like this:
The end result should be something like this: (Effect brute-forced in MS Paint)
If I'm allowed to post my 'dream list' for the effect, I would prefer a script where the developer using it is capable of designating specific animations, and specific cells within the animation, as being either masked or not masked...but at the moment, I'll take whatever anyone else is gracious enough to offer in this direction.
Again, does anyone know of/possess such a script, or would be willing to create it?
For the purposes of clarification: When I speak of masking the animation, I mean displaying the animation in such a manner as to prevent portions of it outside the battler's edges from showing. If the description isn't quite clear enough, please view the images below:
If you start with this:
And apply an animation cell looking like this:
The end result should be something like this: (Effect brute-forced in MS Paint)
If I'm allowed to post my 'dream list' for the effect, I would prefer a script where the developer using it is capable of designating specific animations, and specific cells within the animation, as being either masked or not masked...but at the moment, I'll take whatever anyone else is gracious enough to offer in this direction.
Again, does anyone know of/possess such a script, or would be willing to create it?
The Eyes Of The Forest Review
I'll second his statement about the save points before the stealth segments (first one at least - didn't make it far enough into that part to find a second). The save point was where I found the 'time at quit' mentioned in the review.
The Eyes Of The Forest Review
The music: I'd have to go back through and sit through some of the areas to give you exact specs on that. Since you bring up the town map music explicitly, I'll tell you that it was one of the areas I had problems with - but is also one where I feel those problems were on my end, rather than yours. I could see/hear the effect you were going for with it, but I suspect that due to my sound setup, I was consciously hearing portions of it that I wasn't supposed to...portions which, based on the overall song, would have helped to subconsciously heighten the tension.
The map and getting lost: I did not find the map at first. I did find it eventually, but between the fact it was out of date, and the fact that my own developing mental image of the town was completely different due to the two-dimensional wrapping effect, I had a bit of trouble matching what I saw on the map to what I was seeing in the game. (I had Silvermane off in the far upper left, for example.)
The map and getting lost: I did not find the map at first. I did find it eventually, but between the fact it was out of date, and the fact that my own developing mental image of the town was completely different due to the two-dimensional wrapping effect, I had a bit of trouble matching what I saw on the map to what I was seeing in the game. (I had Silvermane off in the far upper left, for example.)
NaGaDeMo Review Drive
I'm working on Eyes myself - just not sure whether or not I'll be able to finish and review in time. Deckiller, are partial reviews ("I played a fair bit into the game but didn't manage to finish it for reasons unrelated to gameplay or errors") permitted in this contest, or not? For that matter, are they permitted on RMN?
NaGaDeMo Review Drive
NaGaDeMo Review Drive
Have submitted the review for Time Arena; am now attempting to download/review Hiron's Path as well.
I've never tried to work with VX or VXAce - I noted an earlier post saying the RTP could be obtained from the official site - what would be the URL for that?
I've never tried to work with VX or VXAce - I noted an earlier post saying the RTP could be obtained from the official site - what would be the URL for that?
NaGaDeMo Review Drive
Stat Set-Up Question.
That one depends on how you're defining it, Bandito. You may have done just what you said, but you would have had to define the items in question beforehand, in the editor DB, in order to use them. The original question was about make/edit at the instant it's needed in the game.
The 'equip' tactic is somewhat viable, but it can get messy in this situation - you'd need to sacrifice an equip slot, or else use a multi-slot equip script, and you'd have to have a new, unique item set up for every possible party combination in order to pull it off properly. Assuming you have four characters other than the lead, and a max of four people in a party, that gives you fourteen different equip items. Jump that to six extra, party4, and the number goes from fourteen to forty-one.
Also, a side note, although you may have figured it out for yourself - in RMXP, in order to pull that kind of scenario off, you have to add the special equip to your inventory before you can equip it to the character. I was experimenting with something along those lines once, and it drove me slightly crazy before I figured that part out.
The 'equip' tactic is somewhat viable, but it can get messy in this situation - you'd need to sacrifice an equip slot, or else use a multi-slot equip script, and you'd have to have a new, unique item set up for every possible party combination in order to pull it off properly. Assuming you have four characters other than the lead, and a max of four people in a party, that gives you fourteen different equip items. Jump that to six extra, party4, and the number goes from fourteen to forty-one.
Also, a side note, although you may have figured it out for yourself - in RMXP, in order to pull that kind of scenario off, you have to add the special equip to your inventory before you can equip it to the character. I was experimenting with something along those lines once, and it drove me slightly crazy before I figured that part out.
Houses with not much in vs locked houses.
Depends on a few factors. I'm hoping to come up with a goodly number of detailed houses - but the project which this is for only takes place within a single town.
Ocean's suggestion is a good one. I do have a question for you though, Ocean - how would you mark a situationally accessible location? Say, you can only go into this house if you have at least one of party members A, D, or F in your party, where there are enough party members that the player might not?
Ocean's suggestion is a good one. I do have a question for you though, Ocean - how would you mark a situationally accessible location? Say, you can only go into this house if you have at least one of party members A, D, or F in your party, where there are enough party members that the player might not?













