ENDERX'S PROFILE
EnderX
562
Search
Filter
wounds.png
Religion in games
RE: The philosophical argument-
Religion is mankind's quest to know/serve* God/the gods. In some cases, this does involve aiding others, showing compassion and kindness, etc. In others, it involves oppression, violence, and their ilk. The ultimate key to this is that it's mankind, attempting to do so on mankind's terms. "If I'm kind enough to people, God will like me!" ~ "If we rip enough hearts out, maybe Huitzilopochtli won't crispy-fry us!"
*Option 3, 'control', falls into the realm of magic, even if gussied up with the trappings of religion.
RE: The game-dev discussion-
As noted by others, religion can be a useful tool, but yeah, the 'ebil kirk' mechanism is overdrawn these days. If you do insist on using it, I would recommend amoral rather than evil - 'Grant me power', rather than directly, knowingly worshiping something admittedly evil. From what I've read, even LaVey's Church of Satan doesn't admit to that.
The interesting part comes when multiple religious groups collide - especially since, depending on the theological climate of the area, one or more will probably be able to call on secular assistance that another might not. Which way that falls, and how it is handled, can place interesting shifts in the local thecology.
Religion is mankind's quest to know/serve* God/the gods. In some cases, this does involve aiding others, showing compassion and kindness, etc. In others, it involves oppression, violence, and their ilk. The ultimate key to this is that it's mankind, attempting to do so on mankind's terms. "If I'm kind enough to people, God will like me!" ~ "If we rip enough hearts out, maybe Huitzilopochtli won't crispy-fry us!"
*Option 3, 'control', falls into the realm of magic, even if gussied up with the trappings of religion.
RE: The game-dev discussion-
As noted by others, religion can be a useful tool, but yeah, the 'ebil kirk' mechanism is overdrawn these days. If you do insist on using it, I would recommend amoral rather than evil - 'Grant me power', rather than directly, knowingly worshiping something admittedly evil. From what I've read, even LaVey's Church of Satan doesn't admit to that.
The interesting part comes when multiple religious groups collide - especially since, depending on the theological climate of the area, one or more will probably be able to call on secular assistance that another might not. Which way that falls, and how it is handled, can place interesting shifts in the local thecology.
light.png
Vance.PNG
Minor nitpick:
Unless the murder involved the use of a heavier-than-air aircraft, two-dimensional geometry, or shaving small bits of the victim off, then the word you're probably wanting here is 'planned'.
Unless the murder involved the use of a heavier-than-air aircraft, two-dimensional geometry, or shaving small bits of the victim off, then the word you're probably wanting here is 'planned'.
DisconnectShrineInner.png
What scalpel?
I'm more worried about that water. It's mostly still - so why are those few patches roiling? Are fuzzy batfish about to burst out and attack?
I'm more worried about that water. It's mostly still - so why are those few patches roiling? Are fuzzy batfish about to burst out and attack?
Nature.jpg
'Zere a reason the font you're using is cutting the bottom of letters off? Look at the g's in Rogue and Dagger, the p's in Exp and Breastplate, and the y in Hasty.
cs2finaldungeon.png
Share Your Skills/Battle Abilities and Battle Formulas.
@Antilurker: Probably
Interceed: Actually a family of skills, with different additional effects. Base effect: Inflicts a specific unnamed state on user. (Working name for state is 'Interceed' as well, will not be named in final version.) State drops if MP = 0. So long as state is present on any character, all magical attacks target person(s) in said state, and ignore person(s) not in said state, for appropriate damage (An all-target spell would deal up to 4x normal to a single 'Interceed' character, whereas a single-target one could be split to 1/4th normal damage over the party).
Interceed: Actually a family of skills, with different additional effects. Base effect: Inflicts a specific unnamed state on user. (Working name for state is 'Interceed' as well, will not be named in final version.) State drops if MP = 0. So long as state is present on any character, all magical attacks target person(s) in said state, and ignore person(s) not in said state, for appropriate damage (An all-target spell would deal up to 4x normal to a single 'Interceed' character, whereas a single-target one could be split to 1/4th normal damage over the party).
Need One Battle Sprite
Perhaps that's all you need, but if you expect to get a helpful response, those of us you're trying to convince to aid you could use some more information.
At the very least (meaning the most lenient individuals standards), we'd need two things - a full spritesheet for that character (front, rear, and side views), and some clue as to what style you're interested in - 2k3 RTP, FF5, etc. Without those, we'd have nowhere to begin.
Additionally, I would like to raise two extra points. First, a little politeness never hurts; the ability to say 'please' is a useful trait. Second, you might want to figure out why we should be interested in helping you - it's entirely possible you've got some kind of great and wonderful ideas going, but if you want us to work with you on it, you'll need to entice us to join you.
At the very least (meaning the most lenient individuals standards), we'd need two things - a full spritesheet for that character (front, rear, and side views), and some clue as to what style you're interested in - 2k3 RTP, FF5, etc. Without those, we'd have nowhere to begin.
Additionally, I would like to raise two extra points. First, a little politeness never hurts; the ability to say 'please' is a useful trait. Second, you might want to figure out why we should be interested in helping you - it's entirely possible you've got some kind of great and wonderful ideas going, but if you want us to work with you on it, you'll need to entice us to join you.













