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He did say it was early in the game. Maybe they're not ripe yet?

Super Doki Doki World

You guys have a proposed release date for this yet?

Religion and the After-Life

@F-G:
Is it that He's not a fan of free will, or that He's not a fan of people using that free will to harm each other and themselves? Every instance of free will leading to destruction is because that free will was used to choose sin - and the problem with sin is not just that it involves rebellion against God, but that it in itself leads to destructive consequences.

Religion and the After-Life

@Fallen-Griever:
Hell isn't, as you seem to believe, the angry reaction of a vain deity who's ticked off people don't believe in Him. It is the one place in all of existence where God will never be, where God's presence is never felt. Hell, in the final analysis, is God's way of saying "You don't want me around? Have it your way."

Religion and the After-Life

@Kentona:
Arcan's statement was "Any reliance on faith at all is bad." I was simply pointing out where this argument falls apart. You yourself admit that you are exercising faith - in the skills, efforts, and integrity of the manufacturer - when engaging in the activity described.

And my own faith rests on the track record of the scriptures, Testaments Old and New. As yet, I haven't seen anything within them that has proven false - everything falls into the categories of 'proven reliable' and 'unproven'.

I would also like to raise the question of your own earlier argument about the nature of the afterlife: "Furthermore, when most people imagine passing on to some other magical dimension, they usually imagine it as their consciousness that crosses over".
I cannot speak for any other belief, but in Christianity, that is inaccurate. It stems from a corruption of Christianity, most likely by way of the gnostics, involving the idea that spirit is good, but the physical is evil. The actual scriptures detail Heaven as a physical world - this one, in fact. As it stands now, the world is broken, corrupted by the original sin. The New Heaven and New Earth are that same corrupted world, only rendered pure. Becoming pure doesn't remove it's physical nature, any more than it would remove the spiritual one.
Although few would describe it this way, the Christian viewpoint on Heaven and Eternity could, theoretically, be phrased as this: that humans are amphibians - we were created to live in two worlds (Spirit and Physical), and that any argument rendering either of these as 'bad' is wrong.

@Arcan:
You are still exercising faith - faith that your past experiences will hold valid in this issue.

Religion and the After-Life

@Arcan:
Do you regularly stress test chairs before you sit down in them, then?

Religion and the After-Life

@Arcan:
"Religion teaches to believe through your feelings in spite of evidence and claims it is a virtue."
I cannot speak for anything other than the Christian faith, but for Christianity, that statement isn't true.

It is true that there are some areas which must be taken on faith, yes. However, that is not 'in spite of evidence', but rather 'in the absence of evidence'. And as the pithy quote puts it, 'absence of evidence is not evidence of absence.'

Further, how are you choosing to interpret what evidence does appear ? Consider this: Of the two major theories as to the nature of the universe (Steady State vs. Big Bang), the evidence points toward the one which implies the argument of Creatio ex Nihilo - the Big Bang.

I would also ask what you are considering as evidence. Many times when this form of argument is brought up, only scientific evidence is considered - but that's not the only kind that exists. Much of the Judeo-Christian faith is displayed through historical evidence instead.


For those of you who care/wish to follow this logic further, I would suggest the works of Lee Strobel. Strobel was an investigative reporter for the Chicago Tribune who set out to debunk the Christian faith - his 'The Case for...' series details what he found along the way.

Religion and the After-Life

As mentioned in the 05/21 'rapture' thread, I am a Christian - as such, I'd have to say that Studio Zytharros has pretty much summed up my own base views on the issue at hand.

@Ubermax:
May I ask why you consider the concept of heaven to be boring?

@Kindredz:
Yes, atheists have done many remarkable things in the development of technology. However, I would submit that the very underlying worldview of modern science stems from the Judeo-Christian outlook: A world, which was created by a single deity instead of the playground of multiple spirits, and therefore inherently consistent, and knowable because of this.

@Saya:
Would you please provide a reference for your point regarding the term 'geyena'? I'll admit I'm no expert on the Hebrew language, but I was under the impression that the term for death - as a concept, rather than a point-in-time action - was 'Sheol'. Everything I've heard about 'Gehenna', which would seem to be what you are referring to, indicates it was another name for the valley of Hinnom outside of Jerusalem - a site noted variously as: the site of pagan sacrifices by, among others, some of the Jewish kings; a burial place which may have included the Potter's Field bought with Judas' blood money; the Jerusalem trash heap/incinerator.

@Cho:
Working off of what's probably a slightly different definition here, but would it surprise you to know that there are Christians who hold the same belief as your last sentance? The ultimate focus of the Christian faith isn't about a religion, but about a relationship, that between God the Father and those he has called to himself - the term 'sons of God' is used several times in the New Testament to describe Christians.

@rcholbert:
I recognize I've put in a lot of text, most of it in response to other people's comments. I do not believe I have put in anything others might find offensive, but if you do, or if others call it such, I request that you strip my post from the thread rather than allowing the thread to be closed. Thank you.

So you say your game has strategy

Not exactly strategy (or, possibly, even tactics), but there is this from my own game plans.

I'm working with a double HP - physical endurance and spirit. A character (or monster) is not removed from battle until both are gone. (Some kinds of enemies will only have one of the two kinds, though.)

Bosses are guaranteed to have both forms of HP. They'll also undergo a...'transformation' isn't the right word, exactly, but it's the best one I can come up with at the moment...anyway, at 0HP for either type, they'll begin to behave differently. This is beyond hp-defined skills as seen with the PCs (where a character can't use some type of skill because of what it would require); the boss AI is intended to undergo a radical shift between forms. This will possibly also be mitigated by how much of the other form of HP is left at the instant of the shift.

Hypothetical example: Generic fighter A and generic mage B run across a pack of wolves - where the Alpha pair are under an enchantment of ferocity (or whatever you want to call it). This enchantment grants them an auto attackX2, auto haste, and a pair of spells - a light non-elemental AoE damage effect and a healing effect. This enchantment is what sets the spirit for the two - as wild animals, wolves normally have 0 spirit.

Our two wanderers have to choose whether they want to attempt to crush the wolves physically, or break the enchantment - doing either will affect the rest of the battle.
Remove physical endurance, and the wolves can still lash out with their spells - which will take on a different nature because of the lost physical endurance; in this case, the AoE would likely be transformed into a more powerful AoE, an AoE with 'berserk party' as a side effect, and an AoE with 'slow party' as a side effect. However, it's possible that only one of those would come into play, or two - depending on how much of the original enchantment (their Spirit HP) remained when they hit Endurance 0. (Spirit side driving.)
Remove spirit, and the wolves lose their spells...plus the enchantment buffs. The more of their physical HP they have left, the less likely they are to continue on; without the enchantment driving them, they'd be more concerned with getting away. (I.E, they'll have a 'run' option available to them.) If you've hurt them too much, they'll keep attacking, because now you're a true threat - you're the source of their pain. In this case, they'll unleash more powerful physical attacks on you, because they're lashing out at what hurt them.

Yes, I admit this example was biased in favor of hitting spirit. It's just the first example that came to mind. The bias may also be countercorrected in some ways; with the skills and weapons I'm working with, it's a lot easier to damage endurance than it is to damage spirit.

Would something like this qualify for the topic?