ENKER'S PROFILE
Enker
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An English Graphic Designer and Illustrator with a passion for gaming!
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RM* Variables
I'm still using RM2K (to some people's horror) but I find that I haven't exceeded 5-10 non-system variables.
Chronology of the Last Era-The Last Great RM2K3 Game Ever Made.
I may be playing the role of 'dim' right now, but where can I find a link to the demo for this game? It looks like it could make a fun Sunday's lazing in front of the screen after a looong week :)
Anybody Playing Street Fighter 4?
I don't own a copy of SF4, but was out with friends the other night and wound up at my younger brother's place at 1am playing. I have to admit that I loved it, largely because without having touched a copy of SF2 since the arcades of my youth I was quickly able to pick up a pad and hold my own against people who'd beaten the game on their home consoles. It felt like a natural extension of the original classic and the little added extras to the system were easily approachable and felt natural after a few battles. With Soul Caliber and SF4 on the market, Tekken is going to have a hard time when it is finally released!
Make or break!
lol Because EVER ancient evil will ultimatly return and a decendent of one of the original heroes will be asked to take up the quest to reseal it.
I'm fond of teasing with an initial plot hook, before switching the characters to an unrelated party and slowly drawing them into events. That way the player always knows that something big is happening, but is unaware of the impact it will eventually have.
I'm fond of teasing with an initial plot hook, before switching the characters to an unrelated party and slowly drawing them into events. That way the player always knows that something big is happening, but is unaware of the impact it will eventually have.
Dragon Quest: Swords
Over here in the UK it's a remarkably cheap purchase for an rpg defficient console, much like VIII before it I am a big fan of the translation and voice teams, who work in so many very English jokes (for example the equipment seller greets you with 'Hello my lover' which is a line of some jest over here after Robin Hood: Prince of Thieves, among other things). I'm hoping that the game gets a sequel, as for a first try at a new sub-genre of rpg it shows a lot of promise. It would be cool to see multiplay and perhaps class-based skills spread across the three other controllers. Imagine working with a friend who'se using the wii-mote as a wand to cast spells by drawing runes, etc. It has a lot of potential.
The UK, England, Hertford. I've been a site member for ages and am still working on the mammoth Shadow's Reach.
author=myersguy link=topic=3156.msg62050#msg62050 date=1234768603
Where the hell did you come from Enker???
The UK, England, Hertford. I've been a site member for ages and am still working on the mammoth Shadow's Reach.
Make or break!
I think it's a case of not overloading the player with text - get their attention with something happening, let them have some control asap, and make them want more.
Make or break!
I've found that the most important thing any RPG can do is capture the attention of the player with a plot point within the first 10 minutes of gameplay in order to build up an interest and get the player to invest another 40+ hours in the game. In most games of the genre these moments are quite apparant, FF7's bombing mission throws you straight into the action, and Kingdom Hearts teases you with a tutorial with a surprisingly sinister theme and huge scale boss before even letting you begin. be it action or humor, something has to make a player decide to keep playing, but some games just miss the mark, bogging you down in petty conversation or dull tutorial segmets that take an age to plough through before you get even a whisp of plot or characterisation. Some games epically fail in their most basic function - to interest the player.
So which games have and haven't managed it, and when was the last time that you were so turned off by a game that you've not touched it since?
So which games have and haven't managed it, and when was the last time that you were so turned off by a game that you've not touched it since?
Dragon Quest: Swords
I've just started playing through 'Dragon Quest: Swords' on the Wii, and so far I'm enjoying the light-hearted approach and decent voice-acting quality that you rarely see outside of the DQ games these days. That said the play does sometimes feel slightly repetative and less thought-out than I had hoped (one town, repeating the same dungeons, etc). Still, it's a fine little adventure - what do other people think of this first forray into new RPG territory?
Final Fantasy IV DS Edition
unequip all metal items (test which ones do and don't work in the entryway) and concentrate on healing powers as well as strong magical attacks/items. Once you reach a certain point Edward will come to your aid and you'll be able to re-equip your gear and pummel him!