ENKER'S PROFILE
Enker
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An English Graphic Designer and Illustrator with a passion for gaming!
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Maker World USA - ( The Magazine is Now Available in English!)
Soldier's Quest 1.5.09.2008
I'm downloading it now and it looks great :) I'm really looking forward to playing this one. Great to hear that you're going for an English translation.
Mission-Based RPG
Drop me an email and we'll bounce around ideas and formula as of monday and we'll start bouncing schemes and plot elements around to get the best possible outcome from all the various suggestions, material we like, etc. lost_unit@hotmail.com msn and email address.
Mission-Based RPG
I really like the idea of making camp in certain areas across longer dungeons - though saving may be tricky as any saved games within a dungeon would not be carried across to the next release (the home hub was going to be the only official save area in the game, and fixed location in all releases in order to provide consistancy in the 'save here and simply move the file across between releases' tack.) Perhaps we could look at some dungeon-only items that crop up and are dropped at the end of each dungeon, such as a dungeon map, compass, special keys, a ring (such as seen in the Tales Of series to solve puzzles, etc) that are recurring and add some consistancy to levels.
I'm quite taken plot-wise with the suggestion of a world covered in darkness and there only being one point where the sun shines - and now it is unexpectedly pulling back to reveal new areas. It's more original than the mist version and adds some interesting questions to the overall state of the world. Especially since the hero is given a choice between light and dark at the start of the game to decide which areas he is stronger/weaker in depending on the mode of the dungeon (and certain puzzles).
If we give it until monday morning for game plot premise and name suggestions to be made in this thread and then start settling ideas, we'll be able to push ahead after that point. So come on people, give us what you've got ;)
I'm quite taken plot-wise with the suggestion of a world covered in darkness and there only being one point where the sun shines - and now it is unexpectedly pulling back to reveal new areas. It's more original than the mist version and adds some interesting questions to the overall state of the world. Especially since the hero is given a choice between light and dark at the start of the game to decide which areas he is stronger/weaker in depending on the mode of the dungeon (and certain puzzles).
If we give it until monday morning for game plot premise and name suggestions to be made in this thread and then start settling ideas, we'll be able to push ahead after that point. So come on people, give us what you've got ;)
Mission-Based RPG
lol soo true, every game seems to do it at the moment - and films too. Evidently the in thing ;) got any game names up your sleeve?
Mission-Based RPG
Right, just as I sit down to start putting some of these ideas into action a thought occurs to me - NAME. We need an overall name for the game as a whole, and then each subsequent release will get a tag-line relevant to the missions it contains.
Let's have some suggestions and vote to pick one, I'll attatch the first two below!
1. Advanced Mission (relating to the mission based state of play)
2. Darkland Chronicle (in relation to the idea of a world devoid of light)
Let's have some suggestions and vote to pick one, I'll attatch the first two below!
1. Advanced Mission (relating to the mission based state of play)
2. Darkland Chronicle (in relation to the idea of a world devoid of light)
[FULL GAME]U.S.G. ~A New Beginning ~
Ok - played it right through and WOW - this is a wonderful little piece of gaming, and I enjoyed the story a lot. Very nice graphical touches and an excellent use of the program to break out of the norm. Potentially I would suggest a second play mode that throws the levels at you straight after each other without any plot interludes or level selecting, to allow for quick-play for repeat players - but otherwise a top download.
I salute you!
I salute you!
Mission-Based RPG
No because these are characters set to be a class, not switchable between them. This class will dictate their growth, stat caps, starter ability, equippable weapon and gear, skills that can be taught, etc - it goes a long way beyond the trappings of the 2003 idea. Besides which the game will be made on 2000 - as stated.
Sainth
Mission-Based RPG
with a potential 301 characters to level up, I think aiming higher than 50 is a tad ambitious at this stage, lol - especially since I was planning on packing in special events that would unlock if you maxed out certain amounts of characters (eg: 10+ maxed out would unlock a special weapon, character ability, etc). Chances are that most people will create a certain mix and stick with it, and those people would probably hit 50 if they ground levels like mad on the first dozen releases, but the joy of the game will be the variety and scope of the potential party mixes and different adventures that can be attained through using different class types on a case-by-case analysis of each mission. In addition you have the scope of further evolving characters through their gear, skills base and weaponry, all of which compiles to a lengthy process before you hit a max potential. And even then you've got the proposed stat-raising quests to further advance them.
It's truly a mind-boggling amount of things to do with each and every character in the game - and that's not even taking the missions into account. I think we'll be safe.
It's truly a mind-boggling amount of things to do with each and every character in the game - and that's not even taking the missions into account. I think we'll be safe.













