ENKER'S PROFILE
Enker
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An English Graphic Designer and Illustrator with a passion for gaming!
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Sainth
The Way EP 6
What would make an rm2k3 game be great at being itself?
Utilising elements from such webcomic classics as RPGWorld and VGCats you can easily produce a list of series 'staples' that self parody within a story. For example a hero obsessed with level grinding, the breaking of the fourth wall to speak directly to the player, and jokes based around the game disc skipping, etc.
Mission-Based RPG
just a small update - now featuring over 100 spells that can be taught to a unit or the main character at any time when purchased with Victory Points. This total does not include class starter abilities or moves unlocked by party groupings.
Mission-Based RPG
I'm a professional artist by trade, and oddly sprite-art has always been my keen weakness, lol. I don't know what it is about it - I think that I try to squeeze too much detail from my concept sketches onto the tiny figure that the game will actually portray.
Ok guys, can we get a list of moves and skills (pokemon TM/HM style)that we'd like to see in the game? Each skill idea will be split into six seperate skills, based on heavy, medium and weak power as well as single or multiple targets.
BASICS WE HAVE:
(Light and Dark magic is unique to the Hero character and dependent on which of the two they choose at the start of the game)
Fire - x6 for various levels of use.
Ice - x6 for various levels of use.
Water - x6 for various levels of use.
Thunder - x6 for various levels of use.
Earth - x6 for various levels of use.
Wind - x6 for various levels of use.
Healing - x6 for various levels of use.
Status Curing - Fore each status effect in the game.
Shields - For each element + physical attak.
Ideas . . . GO!
Ok guys, can we get a list of moves and skills (pokemon TM/HM style)that we'd like to see in the game? Each skill idea will be split into six seperate skills, based on heavy, medium and weak power as well as single or multiple targets.
BASICS WE HAVE:
(Light and Dark magic is unique to the Hero character and dependent on which of the two they choose at the start of the game)
Fire - x6 for various levels of use.
Ice - x6 for various levels of use.
Water - x6 for various levels of use.
Thunder - x6 for various levels of use.
Earth - x6 for various levels of use.
Wind - x6 for various levels of use.
Healing - x6 for various levels of use.
Status Curing - Fore each status effect in the game.
Shields - For each element + physical attak.
Ideas . . . GO!
Mission-Based RPG
Just a little thing I've noticed, the character is refered to as Damien in-game and in the menu as Dante. It also says he's a Paladin whilst appearing to be an archaeologist's son. Is this still WIP or is one correct over the other?
Mission-Based RPG
Mission-Based RPG
At the moment of writing we have:
IN-GAME . . .
- Additional start menu containing 3 options, start game, backstory and version credits.
- Character Creation (Hero).
- Residential Area of Home Base, containing the protagonist's bedroom (starting/saving point of the game) Canteen, NPC Bedrooms x2, and Watchtower.
- NPCS in said rooms that react differently to your sex (M or F) and allignment (Light or Dark) with some favoring one or the other, and all having something different to say depending on your choices at creation.
GENERAL . . .
- Scratch-built chipset and 3x unique loading screens to replace the generic ones (Maker Details, RM Network and 'community project' header).
- Vocabulary edited throughout the basic game system.
- Attributes and Conditions created. 2 new status effects being 'Mistrust' which creates tension and a chance of in-fighting within an unbalanced party, and 'Chibi' which shrinks them down to size.
- Healing and status raising items done.
TO DO:
- Complete base area.
- Turorial dungeon or scenario.
- Opening cinematic.
- Character classes + creation system
- Weapons, Armor, Special add-ons, buyable 'skills' items.
- Free skills for every class + huge bank of extras to teach.
- Monsters and monster parties.
Once I've gotten through all of that we'll have the entire basic system down and can begin to start throwing some bad-ass original missions at the first release to give people some serious playing time.
Suggestions for a list of special abilities guys? Each class comes with 1 free ability (which will be decided later) but we're going to need about 100-200 purchasable and teachable skills to throw at the player as well (think Pokemon TMs and HMs or Materia), so start listing all the kind of skills you like to see in a game!
IN-GAME . . .
- Additional start menu containing 3 options, start game, backstory and version credits.
- Character Creation (Hero).
- Residential Area of Home Base, containing the protagonist's bedroom (starting/saving point of the game) Canteen, NPC Bedrooms x2, and Watchtower.
- NPCS in said rooms that react differently to your sex (M or F) and allignment (Light or Dark) with some favoring one or the other, and all having something different to say depending on your choices at creation.
GENERAL . . .
- Scratch-built chipset and 3x unique loading screens to replace the generic ones (Maker Details, RM Network and 'community project' header).
- Vocabulary edited throughout the basic game system.
- Attributes and Conditions created. 2 new status effects being 'Mistrust' which creates tension and a chance of in-fighting within an unbalanced party, and 'Chibi' which shrinks them down to size.
- Healing and status raising items done.
TO DO:
- Complete base area.
- Turorial dungeon or scenario.
- Opening cinematic.
- Character classes + creation system
- Weapons, Armor, Special add-ons, buyable 'skills' items.
- Free skills for every class + huge bank of extras to teach.
- Monsters and monster parties.
Once I've gotten through all of that we'll have the entire basic system down and can begin to start throwing some bad-ass original missions at the first release to give people some serious playing time.
Suggestions for a list of special abilities guys? Each class comes with 1 free ability (which will be decided later) but we're going to need about 100-200 purchasable and teachable skills to throw at the player as well (think Pokemon TMs and HMs or Materia), so start listing all the kind of skills you like to see in a game!













