EZEKIELRAGE'S PROFILE
EzekielRage
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Estopolus: Requiem of Sp...
Welcome to Estopolus. This is your land, your journey and your destiny! A fantasy tale of courage and love, told through a not so classic RPG...
Welcome to Estopolus. This is your land, your journey and your destiny! A fantasy tale of courage and love, told through a not so classic RPG...
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Playtesters Needed!
Sure thing:
The game is a VERY CLASSIC Fantasy RPG. Instead of a huge world where there is a dungeon every now and then however, it features a smaller world that is much more condensed. You do a little backtrcking through the world, meet the same people a few times, visit the same places a few times, even retravel the same dungeon a second time (maybe, but you see different places). Battles are first person (But features Battle Backgrounds, Yanfly core and battle faces) to further hammer home that you are the player. The main character does not talk, but the questlog is written in past tense first person. the whole game is meant to be a memoir of the main character.
this game is the first part of the entire story. after this is released, i will release a spinoff because i realized i had too much backstory for the whole game, thus the backstory is its own game. after that, i will release the second part of this story. so the game obviously ends with a cliffhanger.
i think it is one of the better RMVX projects out there. sure, it does not feature a lot of the technical spectacles as others, but it is a well planned, well thought out complete game with A LOT of hidden easter eggs and secrets to discover. Also, it feautres 100% original music composed by myself and since i am a musician, i think i did an okay job with it^^
The game is a VERY CLASSIC Fantasy RPG. Instead of a huge world where there is a dungeon every now and then however, it features a smaller world that is much more condensed. You do a little backtrcking through the world, meet the same people a few times, visit the same places a few times, even retravel the same dungeon a second time (maybe, but you see different places). Battles are first person (But features Battle Backgrounds, Yanfly core and battle faces) to further hammer home that you are the player. The main character does not talk, but the questlog is written in past tense first person. the whole game is meant to be a memoir of the main character.
this game is the first part of the entire story. after this is released, i will release a spinoff because i realized i had too much backstory for the whole game, thus the backstory is its own game. after that, i will release the second part of this story. so the game obviously ends with a cliffhanger.
i think it is one of the better RMVX projects out there. sure, it does not feature a lot of the technical spectacles as others, but it is a well planned, well thought out complete game with A LOT of hidden easter eggs and secrets to discover. Also, it feautres 100% original music composed by myself and since i am a musician, i think i did an okay job with it^^
Playtesters Needed!
Hello everyone,
I am in need of a few playtesters. Because I am pretty much done with a first presentation of one of my games and I am surely workblind by now, so I figure: Hey, let some people play your game, see how it turns out.
So here is the thing: I am looking for a few people to play the game through. I will provide you with walkthroughs if requestes but I'd rather have you play the game without me. You should have a bit of time on your hands, the game is rather long.
You would need to document the experience, write down some bugs, do a video stream or make screenshots of places and things you think are unbalanced/buggy/impossible to do.
I hope some of you are up to the challenge.
Thanks
Spike
I am in need of a few playtesters. Because I am pretty much done with a first presentation of one of my games and I am surely workblind by now, so I figure: Hey, let some people play your game, see how it turns out.
So here is the thing: I am looking for a few people to play the game through. I will provide you with walkthroughs if requestes but I'd rather have you play the game without me. You should have a bit of time on your hands, the game is rather long.
You would need to document the experience, write down some bugs, do a video stream or make screenshots of places and things you think are unbalanced/buggy/impossible to do.
I hope some of you are up to the challenge.
Thanks
Spike
Zelda Room progression
In that case I wont use them at all, as my game is close to be finished. I did not plan on this from the beginning, it was a last minute thought I had. Oh well, thanks for the help, it is appreciated :)
Zelda Room progression
There is a lock screen event command? Where would that be? And I have bigger rooms that just regular screen size aswell, so I want it to scroll halfway through and stop there instead screen for screen.
Zelda Room progression
Thanx for the replies. The Tutorial does not work for me, I forgot to mention I have VX. And since I am not a coder, I am actually looking for some sort of script maybe?
Zelda Room progression
Heya,
I was wondering if there is a trick that allows me to artificially make level boundaries smalelr than they really are, and once the player reach said boundaries, the camera moves over to the next boundary, similar to how rooms in the 2D zelda games are traversed.
Now, I know that the Zelda rooms are single rooms and that this is a level load system they have there, like Metroid, but I was wondering if you could fake that effect with big rooms and maybe Areas?
Thanx
Spike
I was wondering if there is a trick that allows me to artificially make level boundaries smalelr than they really are, and once the player reach said boundaries, the camera moves over to the next boundary, similar to how rooms in the 2D zelda games are traversed.
Now, I know that the Zelda rooms are single rooms and that this is a level load system they have there, like Metroid, but I was wondering if you could fake that effect with big rooms and maybe Areas?
Thanx
Spike
Boat problem when LOAD GAME
I did, but I figured that since i load the map much later that wouldn't make any difference?
That was it! Thanx a bunch!
That was it! Thanx a bunch!
Boat problem when LOAD GAME
So, i have a boat in one of my maps. I set it to starting location and gave it a go. everything works as it should. Nice, i thought. But then something strange happened.
See, when i start next to the boat with NEW GAME, everything works. but when i load a game and come in from another room, the boat is not there. neither are ships or airships for that matter. but they are there when i do a new game.
so i tried to deactivate all my custom scripts. i mean tehy are active when i do new game so they are not the cause, but still, lets try.
nothing changed. so i tried all switches and variables. still nothing. now i am confused.
why is my boat gone when i enter the room with load game, but its there when i enter the room with new game?
See, when i start next to the boat with NEW GAME, everything works. but when i load a game and come in from another room, the boat is not there. neither are ships or airships for that matter. but they are there when i do a new game.
so i tried to deactivate all my custom scripts. i mean tehy are active when i do new game so they are not the cause, but still, lets try.
nothing changed. so i tried all switches and variables. still nothing. now i am confused.
why is my boat gone when i enter the room with load game, but its there when i enter the room with new game?













