EZEKIELRAGE'S PROFILE
EzekielRage
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Estopolus: Requiem of Sp...
Welcome to Estopolus. This is your land, your journey and your destiny! A fantasy tale of courage and love, told through a not so classic RPG...
Welcome to Estopolus. This is your land, your journey and your destiny! A fantasy tale of courage and love, told through a not so classic RPG...
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Script needed: up and down is down and down (RMVX)
there is one switch that should move all the platforms. there should be only two positions: up and down. the movement should be three tiles and the platforms should know if they are up or down. if they are already down and i press down, they should not move, only the upper ones should move. the end result would be all platforms being down.
if i press up, the down ones should go up while the up ones should go down. so the up switch has more to do than the down switch.
if i press up, the down ones should go up while the up ones should go down. so the up switch has more to do than the down switch.
Script needed: up and down is down and down (RMVX)
i need them to visibly move. also, thats pretty much what i did. does not work as intended though...
Script needed: up and down is down and down (RMVX)
i want down blocks to not move further down once they reached the down position. same for the up position. but i cant figure out how to tell them that they are up now and should not be moving anymore, only down if requested. with the asymetrical moving of up/down down i have a riddle planned. cant get it to work :(
Script needed: up and down is down and down (RMVX)
i tried that. exactly that. but the result was not what it was supposed to. they move up and down but not in a controled manner. i can mvoe them up to far or down to far, sometimes they dont move down when they are suppsed to because they are already up and so forth. but if you have a solution to this by switches, im all for it^^
Script needed: up and down is down and down (RMVX)
So for Estopolus ROS Part 2 (Part 1 to be released on November 3rd) I have this riddle I tried to solve with events, but failed. So i figure: A script has to be done. I use RMVX.
The riddle is simple:
Push a switch. You can push it up or down. If you push it up, all platforms that are down move up, but all platforms that are already up move down (3 tiles each).
If you push it down, all up platforms move down. Nothing else happens when you push down. And that's the whole trick.
As I have said, I tried solving this with events, but realized I run into several problems. Designation of up and down. What is up and what is down anyway? How would an event know if t is up or down? Also, since the events move over a non-walkable tile, I have to set them on THROUGH, however then they wont stop on level geometry. So many problems. So i think, a script could help here.
Thank you in advance :)
mfg
Spike
The riddle is simple:
Push a switch. You can push it up or down. If you push it up, all platforms that are down move up, but all platforms that are already up move down (3 tiles each).
If you push it down, all up platforms move down. Nothing else happens when you push down. And that's the whole trick.
As I have said, I tried solving this with events, but realized I run into several problems. Designation of up and down. What is up and what is down anyway? How would an event know if t is up or down? Also, since the events move over a non-walkable tile, I have to set them on THROUGH, however then they wont stop on level geometry. So many problems. So i think, a script could help here.
Thank you in advance :)
mfg
Spike
Whatchu Workin' On? Tell us!
Working on:
Games:
Bahamut - Between Light and Darkness
Estopolus - Requiem of Spirits Part II
Music:
Beyond Rage - Phase One EP
Solo Album - Melodic Death Metal (no title yet)
Videos:
Brothers Grym - Season 2 (german)
Virus (pre-production)
Comics:
www.void-comics.com (ongoing)
Games:
Bahamut - Between Light and Darkness
Estopolus - Requiem of Spirits Part II
Music:
Beyond Rage - Phase One EP
Solo Album - Melodic Death Metal (no title yet)
Videos:
Brothers Grym - Season 2 (german)
Virus (pre-production)
Comics:
www.void-comics.com (ongoing)
Why is "The Legend of Zelda A Link to the Past" such a great game?
Actually it is MUCH more complicated than any of that. Psychology is a HUGE part of game design and ALTTP is the shining crown example of exactly that claim. I am out of time ATM but maybe I elaborate later on that. For now, just think about the basic aspect of gameplay. Lets take Super Mario Bros. for example. The first screen up to the first pipe is the very essence of gamedesign done right. Think about that^^
Webcomics - Superhero style^^
Estopolus: Requiem of Spirits
Well, they named their regions, like countries. That is not crazy at all. They just did not care to name a land mass with a lot of countries, where some dont even like each other, under one giant banner. why would they?
Zelda Engine in VX
i was wondering if there is a way that someone could port the zelda engine from XP to VX?
because i searched and selected a few scripts to make a game with similar gameplay elements to zelda but the scripts are all over the place and mostly incompatible with each other. and since there is a zelda engine for XP i was wondering if one could port that to VX^^
because i searched and selected a few scripts to make a game with similar gameplay elements to zelda but the scripts are all over the place and mostly incompatible with each other. and since there is a zelda engine for XP i was wondering if one could port that to VX^^













