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Tri-Line Force TCG

author=oddRABBIT
Lack of ResourcesPower Card
"If you control no creatures, you can draw two cards. You can only activate this card once per turn."

Since the picture of the creatures stand out the most, it might be best to put the stats around that instead.


Thanks for the design suggestion! It's not so bad, but I think it kind of compromises most of the card that way and doesn't leave much room for the card image. I added your suggestion to the look though because it is definitely an option worth looking into.

As for your card idea.. I think something like that will work! (although you can only activate 1 power card per turn anyway haha)

author=Marrend
The thought in my head is to always have the cards right-side up, but to delineate who owns the card with it's color. So, for example, cards you play/place are always blue, while cards the opponent plays/places are always red. Or whatever.



As a sub-note, I think this is how the card game in FF8 (Triple Triad) and FF9 (Tetra Master) do it.


That would be typical for a digital version of the card game, but for test-playing purposes the cards needed to be printed out and played and we found it to be very confusing like the image I pictured. Not only that, if I decided to distribute with card pack expansion and such (which friends are trying to convince me to do) this problem would need to be resolved regardless. Thanks for trying to help though!

Tri-Line Force TCG

- TRI-LINE FORCE -
NAME TENTATIVE

GOAL
{Tri-Line Force} is a free-to-play virtual "CCG.". With the endless creature abilities and the limited amount of moves a player can make in a turn, {Tri-Line Force} will require patience and strategic skill. In order to win a duel, a player must get three of their own cards to line up either vertically, horizontally, or diagonally. Another form of victory is to make your opponent run out of cards otherwise known as "milling the deck" or "deck out."

CARD TYPES
CREATURE - Each creature has a stat on each side to determine the respective sides strength.

POWER - There are 4 types of power cards;
• Standard - A regular power card.
• Equipment - A power card that attaches to a creature when activated.
• Counter - A power card that can be activated on your opponents turn.
• Persistent - A power card that stays on the field when activated.

LEGENDARY - Legendary cards typically have very powerful abilities and can be either a creature or a power.


PHASES
DRAW PHASE - Player draws one card for their turn.

ACTION PHASE - Player can summon 1 creature and/or activate 1 power per turn. (creature abilities are limitless.)

PASS PHASE - Player turn ends and passes to their opponent.

BATTLEGROUND

RULES
The game is played on a 3x3 board.

Decks consist of no more and no less than 40 cards.

At the start of the duel each player draws 5 cards.

A player can have no more than 5 cards in their hand at pass phase.

When a creature is placed adjacent to an opponents creature with a smaller number on the same side, the opponents creature is destroyed.

When a creature is placed adjacent to an opponents creature with a larger number on the same side, nothing happens to either creature.

Only one creature can be played per turn NO EXCEPTIONS. I.E You cannot summon a creature and then activate a power or ability that allows you to summon another creature.

Counter Cards can be activated on your opponents turn as long as it does not violate the cards played per turn limit.

QUESTIONS?
ask away.

WANT TO HELP?

We would LOVE it if you guys would join in and create a card of your own.
Just tell me the type of card you want to make (Creature or Power).
and the ability you want it to have.

Question!

ok cool thanks guys! I didn't recall seeing anyone else posting about a game they were working on and I didn't wanna post in the wrong area.

Question!

I'm working on a card game and I'd like to post my design somewhere for feedback and to bounce ideas. Is there somewhere on these forums I can do that?

Fayte's RMMV Help Dump

Alright so I switched over to RMMV after reading a bunch of comparisons and what not but since the questions I was asking were extremely basic and spread across all programs I'm going to leave them.

I'm still having difficulty creating that custom character selection screen, but I've been trying my hand at it. I just want to know... am I on the right track?

EDIT: I looked up an evented CMS and was able to spot the error in my ways, but now I'm having difficulty figuring out how to tell it to go left or right once and highlight the picture... then once I do that I can go left twice or right twice and highlight each picture as I pass.



This is my new event.

Fayte's RMMV Help Dump

author=NeverSilent
No problem, glad I could help. I've been using RMXP for almost 10 years now, so I'm happy to try and assist whenever someone struggles with its workings. If there's any more stuff you have questions about, feel free to let me know any time.

Speaking of which, regarding your third question: I could describe how this kind of setup works or put one together for you in a mock project. But unless you want to cheat a little and simply make all choices button-triggered events that the player has to actively walk up to and interact with, making a choice menu like that is going to require some more complex use of variables and conditional branches. If you haven't (re)familiarised yourself with those yet, I doubt I could explain this in any way that won't sound like complete nonsense to you.

I'd recommend first messing around with variables for a while and testing out what functions conditional branches can perform, so you get a more general idea of how they can be used. I'm not saying this because I don't want to help you, but because I don't think it'd be advantageous to you if you tried tackling somewhat more advanced stuff before you've finished relearning the basics. But I'm sure you'll pick it up in no time. And again, feel free to ask if you don't understand anything.

I hope this is okay for you.


yeah, it's no biggie! I've been playing around with switches, conditional branches and variables. I can do some basic things.. but looking at tutorials for the complex stuff makes my brain explode.

Hello everyone, I'm a new let's player ^_^

welcome to the forums, buddy

Whatchu Workin' On? Tell us!

My cards came in and after some testing I found that there's a few design flaws that need to be fixed. I'm going to be doing another couple of weeks of testing before I purchase round 2. I decided that I'm going to write at least 3 pages a week of the main story so that I'd have my story finished by at least a months time. Finalizing those two things are my only goals as of right now.

Fayte's RMMV Help Dump

Yo! Thanks for the help, dude! It all worked great and the detailed answers were awesome. you the man.

Fayte's RMMV Help Dump

Hopefully this is legal is a legal post... my bad if it isn't!

So I've been away from the development world for almost 10 years now and I've recently decided to get back into it. I opened up RMXP and realized that I have no idea how to do anything so instead of making a bunch of different topics I figured I'd create one topic with all my questions and I'll update the main post with the answers to the questions (for future entrepreneurial game development noobs) as well as any more questions I may have along the way.

QUESTION
How do I temporarily change the text window skin?
I want to have that like black screen with the ominous voice speaking... but I can't for the life of me figure out how to get rid of the window skin so it's just white text on a black background.

ANSWER VIA NEVERSILENT

Then, choose the following option:

*Note that this change is permanent, so don't forget to change it back if you want to make the windowskin visible again at some point.


QUESTION
How do I temporarily move the text box placement?
I want to (hopefully) be able to shift the text to the center of the screen and back to normal when needed.

ANSWER VIA NEVERSILENT
With the "Change Text Options" event command:

This is a permanent change so you'll likely have to change it back to your original setting again later.


QUESTION
How do I create one of those "choose your character" type menu screens?
I'm about 96.3% sure you can do this with events but it's just beyond me. I'd like each option to highlight as they go to it and once they decide then that becomes the main character. I've included a mock up image I made in paint for reference in case you don't really know what I mean.


ANSWER VIA COYOTECRAFT (HBGAMES)

An event that sets up all the controls


Another event that updates the pictures based on what value of variables you have.


That's it for now I think. Thanks for the help!
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