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What kind of Rpg do you make?

I'm a writer first and foremost, so I started by creating a narrative, based around what I hope are both a solid premise and solid characters. Ideally, the combat should function similarly to action scenes in a movie, with added tension from the risk of a game over, but without wasting the player's time or giving them challenges they're not ready for. (Because my favorite action movies spend much more time on narrative than on the actual fights, my project is relatively combat-light--and by only increasing stats by a small amount over the course of the game, I'm trying to not force level grinding.)

Also, I definitely make short works, both in this format and others. I don't think I know how to write a long story--my characters tend to figure out what course of action would result in ending the story, then take it.

Tribute to the Ancient Ones :)

First was Avernum.

I'm obligated to mention The Reconstruction as the best, because Final Fantasy VI is the best non-RPG Maker RPG I've ever played, and The Reconstruction has better combat and a better story, even though the music and graphics are greatly inferior. (I read a lot of books, so I tend to hold game stories to the same standards as book stories--which is problematic, since every RPG I've ever played that had a story on par with a good book was made in RPG Maker.)

The Young Redeemer (or, I reintroduce myself)

When I introduce myself on an art site, I like to start by posting some of my art relevant to the site. I was at a loss for what to post in my introductory thread, since I haven't completed a game yet, but I do have a lot of writing. Most of said writing is horribly, horribly NSFW (Google "Feotakahari" if you're really curious), but The Young Redeemer is SFW apart from a barrage of profanity. (I wrote it for a contest on TV Tropes, which I won. I've been participating in the contests since the very first one, and at this point, I've won more of them than everyone else combined.)

Anyways, I just thought I'd post this as an indicator of my style, and an example of the sort of stuff to expect from me. This is the original version for the contest, so it lacks the edits I made according to the judges' criticism (meaning it's a bit rough around the edges), but I think it still holds up decently.

What kind of focus do you use for your games?

I'm on my first game, but my approach for writing stories is to write one at a time, from beginning to end, in order. If I get bored writing a scene, my readers will get bored reading it, so I rewrite in such a way that scene either becomes more interesting, or stops being necessary. If I get an idea for another story while I'm working on my current story, I write down notes, and maybe outline a bit, but I don't write a word of the story proper until my current story is complete and has gone through all edits (with the exception that I may start another story while waiting for a volunteer editor to look over my current story.)

So far, the only way I've found that I'll need to change this when designing games is that I should probably design the combat after the story is complete, since combat takes so long to resolve each time it's played through.

So, what's the relationship between these forums and forums.rpgmakerweb.com?

To what degree do they overlap? What subjects are better discussed here, and what subjects are better discussed there? (I know this site covers some engines that site doesn't, such as Ren'Py.)

(Sorry if this is already mentioned somewhere, but I didn't see it anywhere.)

Unsightly borders when the dirt(meadow) tile touches things other than meadows

Well, that was embarrassingly easy. Thanks!

Unsightly borders when the dirt(meadow) tile touches things other than meadows

I'm using VX Ace, which includes a default tile called dirt(meadow) that looks like a dirt tile, but creates a border of grass around itself. When clustered, the grass will be around the outermost edges of the dirt(meadow) tiles, blending seamlessly with any meadow tiles it's placed next to. However, it will also create these grass borders when placed next to any other tiles, including standard dirt tiles. This can have unsightly results if you need for them to border something else (in this case, a patch of "poison swamp" tiles.)

As I see it, there's one obvious (and convoluted) way to do this. I could take this screenshot, convert the outer edges of the dirt patch into separate tiles, and use those tiles and standard dirt tiles in place of all dirt(meadow) tiles. I'm not sure I could actually pull that off, though, so is there a simpler way to fix this?

Heyah

author=Marrend
author=Feo_Takahari
Yeah. I'm using TP as a substitute for relationship values (Dragon Age-style, but also increasing through use of the characters in combat.) Ideally, I'd like to boost some characters' TP after specific conversational options are chosen. (I've already figured out how to make TP stay constant after battles, but there's no specific command to add to it, so I figured I'd need to learn how to script it.)
Well, I don't know under what circumstances TP would increment in combat if it's supposed to be related to an affection system. Incrementing/decrementing TP via conversational options? Might look something like:

COMMENT: Use this code (with necessary alterations) when INCREMENTING a party member's TP.

SCRIPT: $game_actors[X].tp += VALUE
COMMENT: Use this code (with necessary alterations) when DECREMENTING a party member's TP.
SCRIPT: $game_actors[X].tp -= VALUE


But I could be wrong on this.


I'll try that and see how it works. Thanks!

Heyah

author=Marrend
Welcome to RMN! Share your creativity with us!

Are you serious about that TP question? 'Cause I happen to know of a way to set the party's TP....


Yeah. I'm using TP as a substitute for relationship values (Dragon Age-style, but also increasing through use of the characters in combat.) Ideally, I'd like to boost some characters' TP after specific conversational options are chosen. (I've already figured out how to make TP stay constant after battles, but there's no specific command to add to it, so I figured I'd need to learn how to script it.)

Heyah

I'm a game design student and a mildly successful writer, currently attempting to make my first game that's not for a class. I'll almost certainly have a bunch of questions about how to use RPG Maker ("Hey guys, I'm trying to create an event that increases a party member's TP"), so I figured I should introduce myself now.

I'm not sure what to say here, really. I don't want to talk too much about the game, because it would be silly to try and sell people on a project I haven't even completed yet. I don't have too much to say about myself, either, so I guess I'll just say hi.
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