FERMMOYLLE'S PROFILE

Game designer and fantasy writer.

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Dark SciFi Suggestions?

If you are willing to watch a good series, I recommend Babylon 5 or Battlestar Galactica (how dark each one is depends on what you expect).

Free Music Resource

Many good tunes there. Bookmarked for future use.

LockeZ designs boss battles for you

No AoE. There's no need to nuke the enemies. ;-)

LockeZ designs boss battles for you

Yes, it makes sense. It'll take some time but I think I'll be able to do it. Thanks for the ideas.

LockeZ designs boss battles for you

Damage formula issues

What about checking this link? I found almost all my Formula answers there.

LockeZ designs boss battles for you

author=LockeZ
- Make a custom battle animation for Drain. The animation needs to flash the entire screen completely white at max flash strength on frame 1 when the skill is used. This will make it impossible to tell which enemy used the skill unless it's healed by it, since the screen flash will happen at the same time as the normal white flash that marks the enemy taking an action.

Well, the custom animation doesn't work. It seems the enemy's white flash occurs before Frame 1, so it's still possible to track the enemy taking the action.
I've tried to find a way to disable that for this battle only, but to no avail. :(

[RMMV] Damage not working

author=LightningLord2
I actually like logarithmic scaling, as it works well with a linear stat growth. In a logarithmic system, the difference between 10 and 20 is of the same magnitude as the one between 1010 and 1020.
Yes, that was what I intended to do at first, but I need to think a bit more about how to implement the damage formula.
In the end, it's just a way to deplete resources (HP) on a quick race (the one who still has HP left wins)... I just need to define how I want this race to proceed. :-)

EDIT: Or, as an alternative:

 b.def - a.atk > 11 ? Math.exp(a.atk/b.def) * 3.5 : Math.pow(Math.log(20 + a.atk - b.def), 3)

[RMMV] Damage not working

Thanks for the link. For now, I'm tinkering with:

(Atk^2 / Def) + Atk

It has a nice curve. :-)

[RMMV] Damage not working

Ok, that explains a lot. Thank you both, Marrend and GreatRedSpirit. Time to think about a new formula. :-)

Consider this thread closed.
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