FURIPU'S PROFILE
Furipu
0
Search
Filter
A Very Long Rope to the Top of the Sky
You still get free reign after finishing the story, and you're probably getting so strong that the final boss will be really, really easy by the time you get to him - ToEE is already supposed to be harder than he is, even the trash.
A Very Long Rope to the Top of the Sky
Hoo boy, the bandits round is a tough one - honestly, for me it was even tougher than the rank A battles. I guess the general idea is to keep debuffing, especially to counter their own buffs...
Definitely take them down one by one in an order that shuts down the skills that are giving you the most trouble at the time. For me this order was:
Lorenzo (frequent oneshots), Diego (warcry), Darius (party damage and semi-rare throat slits) and then Ares (surprisingly weak if kept debuffed)
but depending on your style and stats a different order might suit you better.
If all else fails, come back after you get a bit stronger.
Also if you didn't finish the story yet, consider doing that as that may very well be easier than this round of the arena - difficulty-wise, the story pretty much ends at the upper A rank of equipment, while the arena goes pretty deep into S rank territory.
Definitely take them down one by one in an order that shuts down the skills that are giving you the most trouble at the time. For me this order was:
Lorenzo (frequent oneshots), Diego (warcry), Darius (party damage and semi-rare throat slits) and then Ares (surprisingly weak if kept debuffed)
but depending on your style and stats a different order might suit you better.
If all else fails, come back after you get a bit stronger.
Also if you didn't finish the story yet, consider doing that as that may very well be easier than this round of the arena - difficulty-wise, the story pretty much ends at the upper A rank of equipment, while the arena goes pretty deep into S rank territory.
A Very Long Rope to the Top of the Sky
Sounds like you're making good progress in the arena, and those numbers look great!
Makes me kind of curious how well you do in the expert rounds - as someone who beat them (somehow, haha) I can vouch for them being quite a challenging treat.
Oh and Housekeeping, let me just say I loved the arena rounds with a bit of story to them! (poor Blightnail)
Makes me kind of curious how well you do in the expert rounds - as someone who beat them (somehow, haha) I can vouch for them being quite a challenging treat.
Oh and Housekeeping, let me just say I loved the arena rounds with a bit of story to them! (poor Blightnail)
A Very Long Rope to the Top of the Sky
While I do agree with your point of view when it comes to humans, don't forget to consider that Prim has a past of being viewed as little more than a weapon... I could definitely see her getting a bleak view on some things.
Perhaps that is starting to change by the end, but she has led a fairly sad and lonely life up until the game's era. To someone able to live for so long, the passage of time can start to blur, the people around them seemingly vanish, only to be replaced by others in what seems like moments.
Too much of that can break their spirit to the point that they want to detach themselves from all the change, leading to the voluntary isolation we first find Prim in. Just how quickly can you undo decades, if not centuries of isolation? Isolation she seems to have sought out herself, in a place that wasn't likely to change.
I suppose the correct answer is that there is no way to know, or to experience what Prim did, but at least she seems to be giving the shorter-lived people another chance - maybe things will go better this time around? ^^
As for those chests, congratulations on finding them - tracking down the last one in a zone can always be a bit tricky. (I still remember that one chest i missed in the corrupted region...) The Elevator is quite disorienting however, and all the teleporting makes mapping it tricky since it may not always be obvious how many floors up or down you went. No real hidey holes there as far as I know, so combing it thoroughly is probably the only way...
Perhaps that is starting to change by the end, but she has led a fairly sad and lonely life up until the game's era. To someone able to live for so long, the passage of time can start to blur, the people around them seemingly vanish, only to be replaced by others in what seems like moments.
Too much of that can break their spirit to the point that they want to detach themselves from all the change, leading to the voluntary isolation we first find Prim in. Just how quickly can you undo decades, if not centuries of isolation? Isolation she seems to have sought out herself, in a place that wasn't likely to change.
I suppose the correct answer is that there is no way to know, or to experience what Prim did, but at least she seems to be giving the shorter-lived people another chance - maybe things will go better this time around? ^^
As for those chests, congratulations on finding them - tracking down the last one in a zone can always be a bit tricky. (I still remember that one chest i missed in the corrupted region...) The Elevator is quite disorienting however, and all the teleporting makes mapping it tricky since it may not always be obvious how many floors up or down you went. No real hidey holes there as far as I know, so combing it thoroughly is probably the only way...
A Very Long Rope to the Top of the Sky
I personally think that Prim's levity is sort of a coping mechanism. After all, nobody will live quite as long as her, with the likely exception of Mag. Even if she ends up making friends in Sanctuary, she is simply all too aware that she'll survive them and then possibly generations to come - this issue is commonly referred to as the curse of immortality, but I think it applies to their longevity as well, considering how few of them there are.
A Very Long Rope to the Top of the Sky
Well, a few elusive chests you could check out in those locations:
Polaris:
There are a few intact buildings scattered among the ruins, but you can only access them with the keycard, I think. This makes them very easy to miss since by then you don't have any obvious reason to explore the ruins again.
Dragon's Throat:
There's a chest in the caves below the swamp, on a platform you can only get to if you fall through in a very specific spot in the southeast corner of the swamp.
Not sure if those are the ones you're missing, but they're probably the hardest ones to find in those areas.
Polaris:
There are a few intact buildings scattered among the ruins, but you can only access them with the keycard, I think. This makes them very easy to miss since by then you don't have any obvious reason to explore the ruins again.
Dragon's Throat:
There's a chest in the caves below the swamp, on a platform you can only get to if you fall through in a very specific spot in the southeast corner of the swamp.
Not sure if those are the ones you're missing, but they're probably the hardest ones to find in those areas.
A Very Long Rope to the Top of the Sky
Right, so I replayed parallels quickly to see which boss that is...
While getting a few more levels is a good idea overall when it comes to that minigame, there actually is one thing you can do against him, and it in general helps in all the levels from there on:
Status effects (perhaps most notably paralysis) shut the chatty fellow right up, assuming you can apply them in time.
Also as a general tip for the nightmare dimensions, try to stick to one or two different skills per character, at most - that way you save valuable time on planning your turns by just using the last used skill quickly.
While getting a few more levels is a good idea overall when it comes to that minigame, there actually is one thing you can do against him, and it in general helps in all the levels from there on:
Status effects (perhaps most notably paralysis) shut the chatty fellow right up, assuming you can apply them in time.
Also as a general tip for the nightmare dimensions, try to stick to one or two different skills per character, at most - that way you save valuable time on planning your turns by just using the last used skill quickly.
A Very Long Rope to the Top of the Sky
I'm sure Lovie would just love to explain that one. Either that, or Magnus *really* meant it when he said he wouldn't put that shovel down until the work was done.
A Very Long Rope to the Top of the Sky
Yeah, it probably just seemed that way to me since I knew the lore to begin with.
As for my take on how they got it - who knows how many mysterious trinkets got scattered all over the place before the game even takes place. Especially since
the chasm seems to be very close to Logos-3, judging by the rope going just past the abandoned station. The chasm could very well be the edge of the impact crater, if I read the topology right.
It's not unthinkable that Mint first picked it up as a "shiny" and later came to consider it a sort of a good luck charm without knowing what it does or how. At least that's what comes to mind first, for me.
It probably doesn't hurt anything though, especially when you put it like you did!
As for my take on how they got it - who knows how many mysterious trinkets got scattered all over the place before the game even takes place. Especially since
the chasm seems to be very close to Logos-3, judging by the rope going just past the abandoned station. The chasm could very well be the edge of the impact crater, if I read the topology right.
It's not unthinkable that Mint first picked it up as a "shiny" and later came to consider it a sort of a good luck charm without knowing what it does or how. At least that's what comes to mind first, for me.
It probably doesn't hurt anything though, especially when you put it like you did!
A Very Long Rope to the Top of the Sky
Hey, Housekeeping, when I saw the big update I just had to go for a completely new playthrough! It's been a while so it's good to see this gem still alive and kicking!
Having the shield the whole time took getting used to, that's for sure, but it made some of the puzzles much more enjoyable since the player can just focus on them without a battle interrupting the flow. Overall I'm quite happy with the changes, though the shield doesn't quite fit the pace of the lore now... Maybe consider renaming it to something more vague until the plot advances far enough to understand what it is? I guess it's a low priority, but it's just been bugging me a bit.
And one more thing, I think I came across a bug of some kind - I was able to accidentally retrigger a previously beaten boss battle - details below.
The blood orcs that Gaul sends you to fight - retriggered much later when hunting for crafting materials for the post-story dungeons. If I had to guess, maybe clearing Gaul's soul tear scene clears that battle's flag, but who knows... Plus, the orcs weren't even around the fire - a bunch of exclamation marks just popped up where they used to be and the battle started.
Having the shield the whole time took getting used to, that's for sure, but it made some of the puzzles much more enjoyable since the player can just focus on them without a battle interrupting the flow. Overall I'm quite happy with the changes, though the shield doesn't quite fit the pace of the lore now... Maybe consider renaming it to something more vague until the plot advances far enough to understand what it is? I guess it's a low priority, but it's just been bugging me a bit.
And one more thing, I think I came across a bug of some kind - I was able to accidentally retrigger a previously beaten boss battle - details below.
The blood orcs that Gaul sends you to fight - retriggered much later when hunting for crafting materials for the post-story dungeons. If I had to guess, maybe clearing Gaul's soul tear scene clears that battle's flag, but who knows... Plus, the orcs weren't even around the fire - a bunch of exclamation marks just popped up where they used to be and the battle started.













