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A Very Long Rope to the Top of the Sky
Hm, that seems like an odd glitch, can't say I came across that. Sounds like you found your way through despite that though, so at least that.
And if I'm not mistaken, some sprites are in the game folder, and then Graphics/Battlers - Only one color version per enemy type, and it seems any angelic wings are missing from those, but it should be enough unless you're afraid of spoilering future enemy sprites.
EDIT: If you're going to view the folder without thumbnails to avoid spoilers, it's Behemoth.png
And if I'm not mistaken, some sprites are in the game folder, and then Graphics/Battlers - Only one color version per enemy type, and it seems any angelic wings are missing from those, but it should be enough unless you're afraid of spoilering future enemy sprites.
EDIT: If you're going to view the folder without thumbnails to avoid spoilers, it's Behemoth.png
A Very Long Rope to the Top of the Sky
Yeah, I know it may not be a typical set, but they're all pretty much upgrades of what I have (without decreasing any of the current stats), which seems to work for me. Thanks for the quick reply, too!
A Very Long Rope to the Top of the Sky
Any tips for endgame crafting, namely which items to even go for? I'm noticing a lot of mutually exclusive items, most notably ones that require
Estoc - both of Genghis' endgame lances, one of the staves, and I think one of the bows as well - wanted to use it for the defensive staff but that'd mean no lance at all, so I may end up getting a lance and settle for a squishier Yvette.
Right now the selection I've got my eye on is the following: Excalibur, Great Guardian, The Great Hunter and Staff of Great Wiseman. I'll check all the plans one more time but I don't think those are mutually exclusive in any way. The materials are mostly just a matter of time, though Excalibur needs
Right now the selection I've got my eye on is the following: Excalibur, Great Guardian, The Great Hunter and Staff of Great Wiseman. I'll check all the plans one more time but I don't think those are mutually exclusive in any way. The materials are mostly just a matter of time, though Excalibur needs
Goddess Sword, which I suspect is guarded by the Mother, who is still putting up resistence. Hoping to get past her once I get some of the other crafted items.
A Very Long Rope to the Top of the Sky
Well seeing as they are apparently level 99, they very well might be. :P Makes one wonder why nobody else stood up like your party does. Almost like the Skyrim theory where giving children swords would give you an unstoppable army of invincible soldiers.
@Shadragon:
Which Rutger encounter do you mean? In general, lots of consumables and defensive buffs, but I'd need to know which encounter it is to tell you more. The last one is firmly in the top three hardest bosses of the storyline, in my opinion.
EDIT: Oh, you got him! Congratulations, he's one tough customer.
@Shadragon:
Which Rutger encounter do you mean? In general, lots of consumables and defensive buffs, but I'd need to know which encounter it is to tell you more. The last one is firmly in the top three hardest bosses of the storyline, in my opinion.
EDIT: Oh, you got him! Congratulations, he's one tough customer.
A Very Long Rope to the Top of the Sky
Samson's doing better than I am, he breezes through that final stage you mention like it's nothing. I even replayed it to see what the money for repeating it is and wow, that could be really farmable in a pinch. And yeah I knew about those endings - even tried the earliest one out of curiosity but it was still too hard with the reduced party - maybe later when they can handle it, haha. I guess it pays off to stock up on a lot of high-end consumables before restarting, if I'm gonna go for those...
A Very Long Rope to the Top of the Sky
Ouch, I guess I got a morale boost after beating the preceding boss and underestimated this one. Thanks for the heads up, I'll try the others first then. Just to check, what exactly is the content that's considered bonus / harder than story?
Here's what I think they are from what I know:
Temple of the Elder Gods, which I did find during story but quickly left for... shall we say, obvious reasons.
Nightmare Castle, or at the very least its latter half.
A portion of the Four Winds Bandits' Fortress, after I get the arena key and what I suspect to be Darius' key (old Avishun ruins).
And I guess the entire expert arena counts since I'm still struggling on a few regular A's.
Sounds like a lot of plunder waiting for our arrival, let's just hope it ultimately helps! xD
Here's what I think they are from what I know:
Temple of the Elder Gods, which I did find during story but quickly left for... shall we say, obvious reasons.
Nightmare Castle, or at the very least its latter half.
A portion of the Four Winds Bandits' Fortress, after I get the arena key and what I suspect to be Darius' key (old Avishun ruins).
And I guess the entire expert arena counts since I'm still struggling on a few regular A's.
Sounds like a lot of plunder waiting for our arrival, let's just hope it ultimately helps! xD
A Very Long Rope to the Top of the Sky
Never really dual-wielded so I wouldn't know (sword and shield or two-handed weapons in my case), sorry. Pretty hard to test though, so I'd imagine Housekeeping is your best bet for an answer.
As for changing classes, as far as I know the closest you can get is giving the character gear that focuses on different stats. For example my Ivy is a bit of a spellsword hybrid with both sword and armor that give spirit, and an armored gauntlet instead of a shield that's apparently great for punching monsters in the face because it gives decent attack too. And no, it doesn't seem to count as a fist / claw weapon, really more like a shield (based on who can equip it and where).
So even if a character has both physical and magical attacks, it may just so happen that their stats only favor one of the types while the other one hits in the double digits if you're lucky - such as physical attacks on your healer, if you stack spirit on them. Other than that there are limitations in who can equip what. If there is a class system ontop of that, I didn't notice it.
As for changing classes, as far as I know the closest you can get is giving the character gear that focuses on different stats. For example my Ivy is a bit of a spellsword hybrid with both sword and armor that give spirit, and an armored gauntlet instead of a shield that's apparently great for punching monsters in the face because it gives decent attack too. And no, it doesn't seem to count as a fist / claw weapon, really more like a shield (based on who can equip it and where).
So even if a character has both physical and magical attacks, it may just so happen that their stats only favor one of the types while the other one hits in the double digits if you're lucky - such as physical attacks on your healer, if you stack spirit on them. Other than that there are limitations in who can equip what. If there is a class system ontop of that, I didn't notice it.
A Very Long Rope to the Top of the Sky
Hah, yeah, random encounters can feel like a habit after you've been stuck in a dungeon such as those ruins - truly a-maze-ing if I can say so myself!
I like the attention to detail in houses, personally. Not having stuff to steal fits with Mint's personality too, for bonus points.ยจ
And hm, I'd have to test that sword - I probably still have it lying around - but it's possible since there are weapons that are stronger against beasts and such.
EDIT: After reading its description, I doubt it. These things are rarely only hinted at like in this description and should be pretty clearly stated.
I crafted Birdslayer to test this, and its description is "Does extra damage to birds.", just as an example.
I like the attention to detail in houses, personally. Not having stuff to steal fits with Mint's personality too, for bonus points.ยจ
And hm, I'd have to test that sword - I probably still have it lying around - but it's possible since there are weapons that are stronger against beasts and such.
EDIT: After reading its description, I doubt it. These things are rarely only hinted at like in this description and should be pretty clearly stated.
I crafted Birdslayer to test this, and its description is "Does extra damage to birds.", just as an example.
A Very Long Rope to the Top of the Sky
Ok, I've been messing around with some of the bonus dungeons and I have a question about one of the boss fights:
What are the health pools on
I figured out the roles that each has, so B has to go first or he'd just cast
But I can't seem to survive that fight if it drags on too much, so unless B&C have much lower health pools I can't currently see a way to win, and even then it'd be a race against time before I'm overwhelmed. That said, any way to counter C's or do I just have to res-spam through it?
What are the health pools on
the three Phoboses?
I figured out the roles that each has, so B has to go first or he'd just cast
Benediction, which would *really* hurt.
But I can't seem to survive that fight if it drags on too much, so unless B&C have much lower health pools I can't currently see a way to win, and even then it'd be a race against time before I'm overwhelmed. That said, any way to counter C's
erasing from existence? It's not a typical instant KO since it deals a flat 9999 damage, which, as far as I can tell, can't be mitigated even with all his stats debuffed.













