GIBMAKER'S PROFILE
"College is fun as long as you don't die."
- L, Death Note
- L, Death Note
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wyrmspeak.png
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Epic Elf (2013)
screen46.png
Ruby Quest: Undertow
oh.
I think you need to install some fonts.
please install the fonts what are in the Fonts folder.
and why wasn't there a screen to inform you that you needed to install the fonts. I specifically put one in. gaddammit
I think you need to install some fonts.
please install the fonts what are in the Fonts folder.
and why wasn't there a screen to inform you that you needed to install the fonts. I specifically put one in. gaddammit
Ruby Quest: Undertow
What! I cannot recreate such crashbug at the beginning. And there should have been a little pop-up message that told you what key to press to open the action menu.
INPUT NEEDED: The Big Question!
Gua I keep typing responses and then deleting them again. When you start to get buffeted by the noxious winds of disappointment and waning interest there's not much you can do. But at least you're capable of seeing how your game would look and play to an outside party, which already puts you ahead of Hello Games.
In terms of the randomization making it too hard, the "starter area" can always be insultingly easy to the point that you'd have to try hard to die there. Players have no issue with an insultingly easy beginning area since after all they are still learning how to play this game and also they haven't yet invested in the story and setting so it's best to make it very easy to move along.
In terms of the randomization making it too hard, the "starter area" can always be insultingly easy to the point that you'd have to try hard to die there. Players have no issue with an insultingly easy beginning area since after all they are still learning how to play this game and also they haven't yet invested in the story and setting so it's best to make it very easy to move along.
Tallest-Reed
Well I clobbered the cuttlops battle (and gave the Great Cuttlops more health) but you're already done. But thanks for the tips.
I don't really know what else to do in terms of making the "proper" route through the dungeon more appealing. I generally figure that players would rather see extra content as opposed to just using a shortcut. I.e. when you have a choice to use a game system to get past something, which works the same as everywhere else, or to use a special story-based solution, you'll go back to "see" the story solution even if you already used the game system solution. Like in Deus Ex, even if I've already hacked through a door, I still want to go find the log that gives you the code because it also contains flavour text. For the first door at least, when there was no cuttlops punishment for going around, did you go around?
I don't really know what else to do in terms of making the "proper" route through the dungeon more appealing. I generally figure that players would rather see extra content as opposed to just using a shortcut. I.e. when you have a choice to use a game system to get past something, which works the same as everywhere else, or to use a special story-based solution, you'll go back to "see" the story solution even if you already used the game system solution. Like in Deus Ex, even if I've already hacked through a door, I still want to go find the log that gives you the code because it also contains flavour text. For the first door at least, when there was no cuttlops punishment for going around, did you go around?