GREATREDSPIRIT'S PROFILE
sherman
o
o
Search
Filter
[RPVX ACE] Help with the battle formula.
The check for if a battler is guarding is guard? so try:
I also swapped the param of HP and DEF since a trinary operator is
and guard? returns true if the battler is guarding which should be a DEF increase.
I haven't tested it myself, if you still have issues I'll look more into it tomorrow night.
a.add_param(3, 1); b.guard? ? b.add_param(4, 1) : b.add_param(0, 1); a.atk - b.def
I also swapped the param of HP and DEF since a trinary operator is
condition ? if true : if false
I haven't tested it myself, if you still have issues I'll look more into it tomorrow night.
I have an idea
I actually have no idea
What are you thinking about right now?
I was confused by parallax mapping at first too until I realized it was rm dev lingo talking about the technical implementation rather than the final product
I actually have no idea how to make a video game.
[RMXP] Help with 'scope' for nil:NilClass
RPG Maker 28th Birthday
Whatchu Workin' On? Tell us!
*kills boss with poison tick*
*boss death animation plays*
*boss sprite remains unchanged*
*game is still waiting for boss animation to start*
*opens script editor to find and fix softlock when boss dies of poison*
e: oh, looks like it's a collision of a blink and death animation. Death animation sets up the game to wait for the death animation to complete, but the poison tick triggers a blink effect as well. Since only one animation can run at the same time with the default VX implementation they overwrite the boss collapse animation and so the flag that the collapse is done never fires so the game waits for it perpetually.
e2: clearing the "do a blink/white flash" flag when starting a collapse seems to have fixed the issue, yay!
*boss death animation plays*
*boss sprite remains unchanged*
*game is still waiting for boss animation to start*
*opens script editor to find and fix softlock when boss dies of poison*
e: oh, looks like it's a collision of a blink and death animation. Death animation sets up the game to wait for the death animation to complete, but the poison tick triggers a blink effect as well. Since only one animation can run at the same time with the default VX implementation they overwrite the boss collapse animation and so the flag that the collapse is done never fires so the game waits for it perpetually.
e2: clearing the "do a blink/white flash" flag when starting a collapse seems to have fixed the issue, yay!
Whatchu Workin' On? Tell us!
I wasn't sure how to approach it so I ended up turning on Chrono Trigger, saw the character stat differences at the bottom, and realized it would be super easy to do it that way and rolled with that
At the same time I found out that you can push down and change character's equipment straight from the shop menu, I played CT 20 years ago and still play it here and there and never realized you could do that!

At the same time I found out that you can push down and change character's equipment straight from the shop menu, I played CT 20 years ago and still play it here and there and never realized you could do that!
RedGrad.png
You can upload files to your locker, users should have a few MB to upload stuff like images to use in stuff like your gameprofile. You can check yours out from the top menu under your name->Locker. This link might work too? This way you can dump gameprofile graphics there while saving your gameprofile images section for images from your game.















