GREATREDSPIRIT'S PROFILE
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Happy November 1st day!
What are you thinking about right now?
Happy Orange & Black Day!
Happy Orange & Black Day!
Happy Halloween, Black & Decker!
Happy Halloween, Becker!
Revive the Dead 2: Deader or Alive
dragon: rawr I use confusion attack
*Luan is now confused*
me: uh oh I better heal that
*uses item, Luan loses confusion and gains 3 turns of confusion immunity*
dragon: wow that was cool I'm gonna do it again
*popup for Luan getting confused appears, Luan does not get confused*
me:
e: right, states in VX have "States to Cancel" but not resist. So if State A has "To Cancel" State B, and Actor A has State A on them they still don't resist State B so there's a chance State B can be applied to Actor A. However since State A can cancel State B it is immediately negated and jesus fuck why am I still using VX

e2: A while back I added hitting an enemy with an element reveals their elemental resistance in the scan window. I totally forgot to do the same with states and added that too.
*Luan is now confused*
me: uh oh I better heal that
*uses item, Luan loses confusion and gains 3 turns of confusion immunity*
dragon: wow that was cool I'm gonna do it again
*popup for Luan getting confused appears, Luan does not get confused*
me:
author=GreatRedSpirit
let me share my feeling on this subject
e: right, states in VX have "States to Cancel" but not resist. So if State A has "To Cancel" State B, and Actor A has State A on them they still don't resist State B so there's a chance State B can be applied to Actor A. However since State A can cancel State B it is immediately negated and jesus fuck why am I still using VX

e2: A while back I added hitting an enemy with an element reveals their elemental resistance in the scan window. I totally forgot to do the same with states and added that too.
Revive the Dead 2: Deader or Alive
Today's fun: Since I changed a bunch of EXP and gold values from enemies (although mostly for the endgame because it was being really stingy) and fixed a boss animation death bug (battle would end while the animation was still going) I started another testing playthrough and this time I noticed yet another horrible bug! ... An enemy AI was busted where it wouldn't perform the simple pattern of Guard->Use Bazap Wave->Repeat but only after 4 turns. I found a hackfix (e: it was related to an aggro script I'm using /e: ) but now I'm not sure what else might randomly fail!
let me share my feeling on this subject
let me share my feeling on this subject
Revive the Dead 2: Deader or Alive
Most of the wonderswan library's music has been dumped and is available on Zophar's Domain including a link for a winamp plugin to play them. It isn't youtube but once set up it's easy to download and just play piles of them.



















