GREATREDSPIRIT'S PROFILE

sherman






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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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Why y'all censoring Parasitis?

lol gj chrome

I'm using Vivaldi and it's working fine fwiw. I tried it in Opera v12 and got the same result.

Why y'all censoring Parasitis?

Can you see the image at this link? Can you F5 or Ctrl+F5 the image at that link? (I'm guessing it's a cache issue)

Steam has lots of sales. Some developers are grumpy that no customer wants to buy full price and instead just waits for sales.

I have approximately 60,000 games in my steam & GoG backlog so unless it's going to be a game I am going to play immediately I can wait for a sale



Hell a sale is half the reason I remember to buy a game. "Hey remember super game SONIC ADVENTURE TWO well it is on sale for EIGHTY PERCENT OFF so you can buy it now for TWO DOLLARS" and I'm


(I did beat Sonic's story in SA1 but I want to do more of it before I move on to LIVE AND LEARN)

Revive the Dead 2: Deader or Alive

Mario is learning about the horrors of sweatshops and is concerned af


(There was a bunch of trivia flash cards for kids with a Mario theme, like here's one of Al Capone! It's totally bizarre but not surprising given it was made back in the 90's)

Revive the Dead 2: Deader or Alive

The timing on this one is kinda tight for me. I'm getting close to finishing (if I were a competent developer, for me it's a hail mary) so I might skip this and its associated overhead. Ideally I could finish it on Friday and slip my usual guinea pig tester the game and then post feedback here but that's even less likely than me finishing.

Hmm, gonna be an interesting week.

Revive the Dead 2: Deader or Alive

With the deadline looming in less than a week I worked on some super critical game content! And by critical game content I mean fixing a graphics bug:


This is the result of the original Mode 7 script I use when you get in an airship. The script doesn't do anything for events or vehicles so they just fly all over the place.

My original fix was just to hide vehicles when in the airship but that never felt like a good solution. The player could lose track of a vehicle and not see it in the airship, and really it's just tacky. So I realized all I had to do was draw the vehicle graphic on the map on the 3rd layer when the player gets on the airship and clear it when they get off (and find what it takes to refresh part of the script so the vehicle doesn't have its old place for a few frames) to get:



Yay

Commercials In Games (Would You Be Okay With This?)

Don't forget that advertisements ingame have been a thing for a while, just in the form of billboards in games and throwing shit on it. A quick google gave me this blog with a few examples. They aren't full-bore commercials like on TV or Youtube but I wouldn't be surprised if they showed up during loading screens in some AAA Watch Others Open Lootboxes for Gamerscore game.

Slow as Molasses

RMN is very good at accepting posts but not very good at letting the user know they went through. Based on my last couple post experiences it's best to assume if you hit Submit it went through but is taking a long time to actually process it, even if it says RMN is down. Check to see if it did go through in a separate tab.

Now when the site is working and responding but submits are freezing and 5m later it still isn't showing your posts is where it gets tricky and you might end up making a very long series of posts in a row, speaking from experience.

Revive the Dead 2: Deader or Alive

e: rmn plz, you just said the system was down, didn't even hang

Revive the Dead 2: Deader or Alive

Last night Today's fun glitch night: I progressed to where an old glitch came back. The player gets the airship by completing a dungeon and the game just dumps the airship right next to the dungeon. However for some reason the player can't actually get onto the airship itself to use it unless they're testing and CTRL+walk onto it or save and reload the game. I finally investigated the issue and while I didn't figure out the entire problem I figured out enough that for some reason the anti-lag script (lol fucking VX*) I use gives vehicles under certain circumstances I didn't figure out the passibility of the player, which is an obstacle. I threw a quick hack at it so now all vehicles are treated as passible themselves, and the map passibilty prevents the player from walking onto the boat and ship vehicles.

*As a test I removed the anti-lag script and holy shit loading the world map took ages. I totally forgot that was a thing in VX, what a piece of shit. I think there's ~100 events on the map?

I also got a chance to test the game over script I have. I think GAME OVER LOAD GAME? is bad so when the player loses a fight the game dumps them and all their vehicles to the last town they were in. However after I made it at some point later I redid all the towns and dungeons and in particular how they handle music. Some towns can change the world map music so I did some quick script things so when you enter a town/dungeon it remembers the current music, plays the town/dungeon music, then script plays the saved music. The game over script doesn't handle music at all, so this was back when the map itself handled music. Quick and easy fix at least, just a good thing I fucked up and ate it on a boss intentionally died to make sure it worked!

Then a bit later I remembered that I didn't test when the player died before visting a town which killed the music entirely since nothing had saved the music at that point!


... I should probably make sure it works with every town too. hmm