GREATREDSPIRIT'S PROFILE

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Mario vs. The Moon Base
Mario must fight his way to Bowser's Moon Base to rescue the Princess!

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[RM2K3] Help with variables.

You mean if you had a number like 1234 you want to put 1, 2, 3, and 4 into separate variables? You want to use division and modulus division. So for example if you want to get the tens digit of 1234 first you divide by 10 to get 123 (the remainder of 4 is dropped). Then you use modulus division by 10 to get 3 (modulus division is denoted by the % operator and it performs the division but it returns the remainder, in this case 3, and the 12 is dropped). Adjust how much you divide by to get each digit:

Ones digit:
% 10
Tens digtt:
/ 10 then % 10
Hundreds digit
/ 100 then % 10
and so on

I don't know what you mean about units though.

[Poll] What is your favorite Final Fantasy game?

It's been ages so I don't remember specifics except one thing: He has a charge attack where he doesn't do much then shoots a giant laser that just fucks shit up. iirc the way to deal with it isn't to turtle and heal up but to keep hitting him and it'll magically deal a lot less damage. Also summons also give a full party restore which was more valuable than the damage they did: Keep a summon on hand until you need it to get back on your feet.

What are your opinions on the recent Pewdiepie Contryversy?

A racist shitbag continues to be racist shitbag. What a surprise.

RMN and ESRB

The ESRB labels are trademarked so we couldn't use them legally. At best we'd have to make our own knockoffs and use those if we did.

Randomizers

I haven't played many randomizers, an FF6 one, Link to the Past, and if you count it the FF5 4 Job Fiesta.

4JF is simple: Nothing in the game actually changes, it's just a self-imposed challenge. You get 4 jobs, one from each crystal (or some other rules to shake it up) and you have to beat the game while each character is one of the four jobs you have. It does bring out how many options there are for various classes to deal with obstacles in the game beyond the obvious curbstomping options. It also points out how obnoxious it is to use some classes like the Beast Master or Blue Mage if you don't know where to get their spells. Or if you get White Mages for Garula and have nothing besides cheating with a Freelancer cracking a rod grinding. It can still be a lot of fun dealing with the varied challenges of the game and using knowledge of old runs or other runners to improve your next go-through.



The FF6 randomizer was... neat in a novelty sense but it never lasted. Your characters were random including their actions. There were new grabbag abilities that would pull from a predefined list, or it would just straight up be one ability/spell, and having the magic command wasn't guaranteed. That said... it just ended up a mess. There were some kinda memorable parts, like the South Figaro basement random encounter table was just Doom Train over and over again, and Celes could just spam Quasar but it still just became boring. Partly because that's FF6, but everything became just using the character who got the good ability, or the grabbag ability and hoping for Meteor and not Merton.

Gear was a mess. Stores might've sold things nobody could use and the FF6 UI doesn't make it clear at a glance what it does, not that it helps due to characters not being able to equip shit. Espers were random too but it doesn't really mean much when only one character has a magic command. I think I quit right after Zozo, and that was the farthest one I did.


The LttP randomziers I ran were the item shuffle with progression. The base game was the same but the content of every chest or reward was changed. There were rules: Since it's Zelda and items open up parts of the map they had to be set up in an order that you can beat the game in without glitches. Pendents and Crystals got shuffled around too but only between each other. Eastern Palace could now have a crystal while Palace of Darkness was the Pendent of Courage or so. It didn't have the Zelda Randomizer issue LockeZ mentioned... exactly. Boss rewards were part of the "everything gets changed" pool so you might get key items from killing a boss... or you got the dungeon map. Progression items made it so you couldn't just find the Butter Knife in a chest, you'd find the lv2 Sword, then the lv3 Sword, then finally the Butter Knife. Older versions had it so you could just find the lv3 Sword in a chest and if you later found the lv2 Sword it had no effect.

Ultimately you'd have to get items to access the dungeons with the seven crystals, clear Ganon's Tower, get the key items to beat Ganon (Lv2 Sword, Lv3 or Silver Arrows?, light source), and finally kill the giant evil pigman.


So far my preference with randomizers is something that builds on the existing game instead of trying to make a new, random game built on the core of an existing one. Put all that useless info in my head to good better use. It clearly isn't good for a first run of the game though, at least not with FF5 and Link to the Past. Hell, my first couple LttP runs was finding what chest I missed that had an essential item in it and that can really drag down an otherwise fun run (I missed a chest in East Death Mountain, I forgot the cave in Dark Graveyard, and Mimic Cave. Fuck Mimic Cave!). At least with LttP each run isn't long compared to a full RPG and there's little fastforwarding through cutscenes. Being short helps with the randomizer I think because at least bad seeds can be finished quickly and you get to interesting bits quickly.

I think a more random game can work, but FF6 isn't the game to do it in. A clear UI is essential so you know what shit does would help, and a shorter game too.


I'll try to post "how I would do it" later because it's late and my posting ability goes from worst to worster later in the night.

Worldbuilding: Heroic Edition

Please make sure Ozland has domesticated and pet spiders. Like barn cats, except they keep the meaner giant killer bugs away. Also killer combustible trees!

If the site lags when you post something, just leave it. Even if it defaults to an error page, your post very likely went through the first time. The site just wants everyone to get banned for extreme post spamming, is all.

I had avoided double posts all this time by refreshing the page I was on when I wasn't sure if my post went through. Either the entire site was down and my post was dead with it or my post did go through and RMN was just slow on notifying my browser. Last night was a new experience though: Getting posts from RMN worked fine but none of my posts appeared until 30m+ later when all of a sudden whatever blockage RMN had got cleared and all my posts finally appeared.

I found it hilarious though
, sorry Kentona for getting your notifications hopes up!

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I much prefer the "pretended to be a cockatoo" excuse myself!

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I made a post so bad RMN had to contemplate for 30m+ if it should feed them to the void or actually post it



Unfortunately for me it decided to actually post them all! It is a window into the mind of a shitposter until a mod has mercy on my soul and deletes them all.

What are you thinking about right now?

I did the same thing, goodbye everyone! It was fun!



I'm glad I'm not a mod anymore else I'd have to clean up!