GRETGOR'S PROFILE

Gretgor
Having gotten my first 4/5, I must now work hard to obtain... my second 4/5.
3420
Just your friendly neighborhood RM2K3 developer trying to relive the good old times of his RM2K3 teenage years with more mature and sober eyes than before.

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HAPPUP_ORIGIN_STORY.gif

There's no limit to how adorable this all looks <3

Account Mu

Good to know you're continuing this, I like it a lot :D

What are you thinking about? (game development edition)

Any hints on how to conciliate a 9 to 5 work routine with amateur game devevelopment?

[RM2K3] Lag when scrolling (official release)

Waxius, thanks for the reply

No, the project I was trying RM2K3 out on had nothing of the sort. So, "wait" commands nowadays no longer serve the purpose they served back in the day, where adding 0.0 waits would actually reduce lag instead of increasing it?

"Sturgeon's Law, Taste and RPG Maker"

I absolutely love what RPG Maker can transform a person's raw ideas into, since it doesn't require worrying about the technical side of things unless the person really wants to. For example, I legitimately enjoy most Yume Nikki fangames I've played, even though they have pretty much zero quality control. They are, in a way, a window into another person's mind and thoughts that wouldn't be possible on a non-interactive medium where you can't explore by yourself and discover things on your own accord.

I think everyone should take a jab at making a surreal exploration-based RPG Maker game in that vein one day or another, if only to "let out" whatever comes out of one's imagination without worrying about structure or consistency. I'm fascinated by that kind of stuff. It's the kind of stuff that has exactly zero commercial value, and it may be appealing only to a very, very niche audience, but damn, do I enjoy this kind of thing. Send them my way if you know of any underappreciated ones (or made one yourself), thanks.

Now, that doesn't mean I don't enjoy some more well designed RPG Maker games as well. RPG Maker has a little bit of everything, from crazy works of unstructured imagination, to adorable atmospheric adventure games that stand on their story and art, to carefully made games with very fun gameplay and mechanics, and all of them are valuable. There are also many "personal games" in RPG Maker, revolving around communities, couples, groups of friends and even the developer themselves. These games were never meant to be out to a wide anonymous audience, but that doesn't mean they don't have value for the small group they were made for. I myself made my GF a simple RTP adventure for our 3 year anniversary.

If a project idea fits perfectly on an already-made engine, no matter how "for babies" said engine is in the eyes of the public, what do you have to prove by coding an engine by yourself from scratch, other than pleasing the saddest group of elitist curmudgeons of the gaming community? If your game idea works fine with grid-based 2D movement and text-based dialogs, why would you code an engine from scratch instead of just using RPG Maker/Game Maker? Coding your own engine, when it's intended for something that these tools already do, is unnecessary. If you want to do it, do it for the challenge or for your own personal realization, not to please elitists.

Now, I'm not knocking on people who code their own engines. If they want to do it for the challenge of it, or to improve as programmers, then they can feel free to go ahead and do just that. What saddens me is that games made on pre-existing engines are somehow seen as "less valuable".

[RM2K3] Lag when scrolling (official release)

Thank you guys for the replies :)

I'm testing my own projects, and it happens both during test play and when I run the executable. Will try messing around with the F5 configs and return to you guys.

EDIT: can confirm that reducing resolution solved the problem. This shouldn't be necessary, though, as I can play advanced 3D games easily without much lag.

[RM2K3] Lag when scrolling (official release)

I'm currently using the official version of RM2K3, and it lags a bit whenever the map scrolls. It's not game breaking, but it's really annoying, and it didn't happen in the pirate version.

I'm not using any heavy events or anything like that, so I have no idea why that could be happening. Any ideas?

The Road to Woodhaven

The mapping is very good for RTP :)

the_garden.gif

Love how adorable it all is <3

What are you thinking about? (game development edition)

How much will I have to scale down my current project until I'm brave enough to start working on it?