HAPPY'S PROFILE

Happy
Devil's in the details
5367
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.

You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.

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Ascendence

Well, things aren't as black and white as you think, which is the point here. Yes, I presented him as antagonist in the beginning, but the fact he is after someone, doesn't necessarily make him "evil" or the anti-hero.

I don't kind of want to spoil anything for you, but I'll just let you know he's not "villain."

Ascendence

Yeah Neophyte, I'm also aware of the things you stated, but the problem is that I can't help myself. I try to limit my effort to details, but often I find myself spending hours to polishing something.

What comes to proper releases of any sort, I promised one for Karsu's birthday next year. That is supposed to be 45% of the game or so. Next thing I will release from that is supposed to be the full game.

I'm not short of faith, but you can still always wish me luck!

Ascendence

That got me thinking for a while... until I realized you probably mean the White Saint?

Weird though - I can see no other similarity in them aside the haircolor.

meh_ch deserves lots of love!

I dunno about that manliness!

Sorry to disappoint you, but there is at least 3 playable female characters, too! (Lenna, Carol and Midnight... )
And few more that are otherwise part of the main cast.

I was planning to have one of those army commander babe types.

Are you Happy or Sad?

Optimistic as always.

meh_ch deserves lots of love!

@Wip: Yeah, I'm going to have them in several menus at least, but I'm still wondering how else use them. First I had this idea to bring a portrait up when new character is introduced, but I dunno yet how that would work out, as I haven't tested it yet.

It could be very out of place, but it depends. I gotta see if I can do something like that.

@Ashramaru: What comes to news of the actual game development, there's constantly progress, but it haven't advanced many "major points" or so, that there would be much to write about, aside leaving it in the game for players too see when they play the game.

I've been working this huge steam-punk type capital pretty long time now. I got the outdoors pretty much complete some time ago, and I've moved onto working indoors and writing all the npcs. The city is just very huge and there is lots to do for player, so there is a lot to do me as the maker, as well.

I've also got some more database stuff up with assistance of Drakonais and some ideas and characters more fleshed out, but those are hard things to inform about.

Screenshot Sesame Street (40th Anniversary Edition)

I was testing just for fun what it'd look like if I used portraits on my dialogues.


Considering I couldn't probably be arsed to do multiple expressions, it would probably be pointless, yeah?

At least I can still have them in menus.

ps. If I did it, I would probably see more effort to make a proper portrait.

I need your opinion on various pencil bags.

Men know their penbags

I need your opinion on various pencil bags.

1st is definitely the best!

Ascfinaltitle.png

I do too, but if I did that, I think it'd contrast with the background then. I mean, then the forest would be off the perspective.

Now the only thing that is, is probably those rocks. Maybe I should edit them, rather than the characters? If they're too disturbing, that is.