HAPPY'S PROFILE

Happy
Devil's in the details
5367
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.

You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.

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New blood?

Well if we're aiming to have those talented people, only... well, there's no shortcut to just get them easily here, start helping and working for us, aside money haha.

Like, whatever way we would try to advertise or bring the site out, by whatever methods, I don't know how well we could focus that just to one audience "of talented artists." Maybe by choosing correct themes and aiming the advertising at correct places could help a bit, but the other way would be to do general improvements which attract a lot of members. And with big masses there's always variety, and eventually some of them are uh, talented and stuff.

Feld, are you saying you'd like to see more talented people and artists here, or generally more members?

I'm not sure, but I'd believe a lot of artists and musicians wouldn't mind to do their stuff for video games, or work in such a projects, from what I've seen in RRR, there's plenty of musicians and artists who're looking for projects they could join. Even when I worked my old project, a composer from Capcom contacted me, asking if he could compose a soundtrack for my game.

So yeah, it's not like impossible to attract them. There should be just some hyped events or projects which catch their attention and which they want to be a part of. For RM game developers Misaos is a good example of these. I'm not saying there should be similiar kind of awarding ceremony for the artists, but something that gets their attention, however.

RMN Pixel art contest could be an example, but it was never advertised outside the site. The events don't always have to be contests, but something like that, and they need to be brought out. Whatever event is going on, there should be at least banners for each of them, and some advertising outside.

Though, how to make advertising outside the site better, than the banners alone?
Like, I don't know, but maybe it bothers some people on other communities if we make a topic that just links to a forum thread in RMN? If it doesn't, good, then we can do that.

But how about if our site has a page for the monthly events? Somekind of interface created for it. It would show the current monthly event, which usually consist of submitting somekind of conted, or focuses around creating something, or doing something interactive with the site or community.

There could be a list to earlier monthly events and the entries, possible winners, hosts and themes. These events could be anything we can think of, and have something to do with game development?

I'm just saying, that something spiffy that people can join and be a part of, which is well organized and established, will catch the attention and can be brought more easily out to other sites and communities. Same time it would also be productive and creative.

New blood?

That wouldn't probably work, as graphical artist go to Deviantart and musicians well I dunno, last.fm?

As the site focuses to indie game development anyway, the features should stay inside those frames. But games cover many sectors too, ie. digital art, pixel art, music, but what I'm saying is that there won't probably be as simple solutions like "lol let's throw a gallery together."

Maybe we should start thinking this more, like, as a members of the community we could see some effort, do active thinking, post those ideas here and maybe get some cool features/activities for the site.

Which is why Feld created this topic after all. I'm just saying that it actaully requires a bit more brainstorming, than simple solutions.

It seems like I forgot to introduce myself O_o

Hey there, get an avatar and get active! You seem a friendly person!

New blood?

Basically what will lure people on the site, is if it has something to offer.
People don't just join for the community all the time. Some do, but it's not the first and most common thing probably. Can't expect to gain masses just "by being another RM" community, even though one-of-a-kind or different than others, there need to be uh,
some catch.

Easiest way to get masses would put up a LOT of RMVX help, resources and specialization, but that will probably attract only a lot of eager newbies. x_X

What attracts common devs, is probably active feedback, tutorials and articles of the theory and generally good standards. I mean, if we have good quality of site content and active interaction with it. If there would be few different type of contributers that kind of "do work", and weekly _interesting_ contributes to the site.

Podcast is pretty unique example of this. But these things would need to be advertised too.

And another thing that attracts active developers, is active community, a big one, where they can advertise their projects and receive feedback.

Basically. If the member finds the place worthwhile, if he can achieve and maybe gain something. If there is possibilities and open doors, it welcomes people.

That's just my opinion.

Ask the person below you a question

No. A snake.

Listens to what kind of music?

Things YOU buy the most?

1. Videogames - yet I don't play them
2. Music - If I have money, I must have those superb CDs
3. Clothes - I want to dress nice
4. Electronics - computer accessories, consoles, stuff like that
5. Food, maybe? - Such a freeloader

Remarkable lines of some video games.

author=demondestiny link=topic=2471.msg44858#msg44858 date=1226911068
Your looking as dashing as ever Ashelia.
Final Fantasy XII.
Is it really misspelled ingame?

Name Origin

Uh, I was just a big fan of Rei from Breath of Fire III and ripped his name when I created an e-mail account 7 years ago. Though everything was already taken, so I had to go with "Rei-"

Ever since that uhm, line, has just become a habit and I'm used to it.


...What a thrilling story.

What character do you choose

I usually choose assassin/acrobat/rogue. Sneaking/stealth/access/poisons/indirect lethal damage suits my play style the best.

Causes tough times sometimes when placed in direct melee combat with some brutes, though.

Iron Gaia

Does this run standalone?