HAPPY'S PROFILE
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
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Dragonslaying 101
I like Max McGee's view on this directing-wise. Sounds like very enjoyably way directed game of the dragon theme to me.
Rate the above person's avatar.
Even tho it's some creepy Yugiyugistuff, I like the transperent bg and the guy does look somewhat unique, so 8/10
What was the last thing you ate?
Dragonslaying 101
If I would make a dragonslayer character, I would make him/her downright, greedy, perverted or "lonely" etc. that actually are the goals in the game playability-wise, too. I dunno, I think the character would be cool if he would be immoral instead of moral, for a change, and only consider his personal gain. Maybe he's got some sort of vendetta for the dragonkin, but instead of justifying it with something the player can sympathize with, you should do it upside down, and make the character appeal slowly throughout the game for the player.
That's what I'd like at least.
And when it comes to 2d sprites, and making the battles epic with them, I've personally considered adding phases to the battles which happen outside the actual, uh "battle window" in my own game.
Let's say you battle OMFGEPICDRAGON1, the battle starts and you beat it to some certain amount of HP, then it transists out of the battle and you need to do some, let's say ABS stuff. Kind of mix of DBS and ABS. Simply put: battles with multiple phases, varying of DBS and ABS.
That's what I'd like at least.
And when it comes to 2d sprites, and making the battles epic with them, I've personally considered adding phases to the battles which happen outside the actual, uh "battle window" in my own game.
Let's say you battle OMFGEPICDRAGON1, the battle starts and you beat it to some certain amount of HP, then it transists out of the battle and you need to do some, let's say ABS stuff. Kind of mix of DBS and ABS. Simply put: battles with multiple phases, varying of DBS and ABS.
rate the above person's signiture
:The Game Making Drive/Blog Topic
9/26 7pm - 7.45 pm
I kept working the Field Menu that I've been working for few days now.
It uses 46 pictures or something. Most of the menu has been coded soon. Today I uh, added the menu selection movements and started coding the changing of Field Abilities.

I kept working the Field Menu that I've been working for few days now.
It uses 46 pictures or something. Most of the menu has been coded soon. Today I uh, added the menu selection movements and started coding the changing of Field Abilities.

Omg, I'm crazy D:
This new one looks really elegant. I like the way the eyes are made, but the way the nose curves at the top, looks a bit weird to me. Tho, I still like her nose more than the previous one.
Pirates 4?
I thought the Pirates 3 concluded the series well enough ???
Oh well, I don't mind seeing new Jack Sparrow stuff.
Oh well, I don't mind seeing new Jack Sparrow stuff.














