HAPPY'S PROFILE
I'm a very big fan of music of japanese role playing games for it has influenced me throughout my life since my early childhood. The day I saw Nobuo on the stage in front of me I decided I too will become a composer one day. It has been 9 years since that day.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
You can't find my works anywhere right now, but that will change very soon this year as I will be contributing several original tracks for RMN Music Pack 2.
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RMN Music Pack
Here's some RMN Music Pack's soundcloud statistics since the release (5 months):
Track plays total: 25 863
Track favorites: 38
Top 5 countries by plays:
United States: 11 103
United Kingdom: 1920
Germany: 1711
Canada: 1302
Indonesia: 1108
Other countries with numerous plays (over 200) include: Australia, Brazil, Finland, France, Italy, Japan, Mexico, New Zealand, Norway, Philippines, Poland, Portugal, Russia, Spain, Sweden and Thailand
And if anyone's interested, here's projects that have credited RMN Music Pack so far:
Bat Rider: http://rpgmaker.net/games/5227/
The Arena Project: http://rpgoveryonder.wordpress.com/2013/06/04/the-arena-project/
My Lazy Afternoon: http://mylazyafternoonsgame.wordpress.com/
Incitement: http://forums.rpgmakerweb.com/index.php?/topic/12229-incitement-a-sci-fi-thriller/
A Pawn and A Knight: http://rpgoveryonder.wordpress.com/rpgs/
ps. you can now like the album in facebook: https://www.facebook.com/rmnmusicpack
Track plays total: 25 863
Track favorites: 38
Top 5 countries by plays:
United States: 11 103
United Kingdom: 1920
Germany: 1711
Canada: 1302
Indonesia: 1108
Other countries with numerous plays (over 200) include: Australia, Brazil, Finland, France, Italy, Japan, Mexico, New Zealand, Norway, Philippines, Poland, Portugal, Russia, Spain, Sweden and Thailand
And if anyone's interested, here's projects that have credited RMN Music Pack so far:
Bat Rider: http://rpgmaker.net/games/5227/
The Arena Project: http://rpgoveryonder.wordpress.com/2013/06/04/the-arena-project/
My Lazy Afternoon: http://mylazyafternoonsgame.wordpress.com/
Incitement: http://forums.rpgmakerweb.com/index.php?/topic/12229-incitement-a-sci-fi-thriller/
A Pawn and A Knight: http://rpgoveryonder.wordpress.com/rpgs/
ps. you can now like the album in facebook: https://www.facebook.com/rmnmusicpack
Ohai
Miller's Hollow Mafia - Game thread
author=Liberty
...You just couldn't wait until I had my say, could you? This. This is why you don't rush on the last day. >.<;
I wake up, babysit and come back to this.
Adon~ Come here~ I think I feel my inner werewolf rising~ >:D
Well-played, Happy. I was going to point out that it wouldn't matter if Gourd had stolen a werewolf card as I would have known he was werewolf anyway, being as that's how the role works - he and I knew each others' allegiances. That and that I'd been sure of him since the second day - I'd dropped hints all over the place, alluding to a mysterious 3rd person I knew to be innocent. People just assumed I meant Cave, but nope~
Of course you were lovers, all I just had to do was to fool Adon. You knew each other's roles and played in a team, but I tried to reason that to Adon by you both being werewolves in a way or another.
Also yeah, of course the game would already be over if there was 2 werewolves in a group of 4, but I didn't really have other choices than hoping for it to go un noticed. I even quoted the thief card which was saying that thief werewolf would only win if the werewolves out numbered town. While the werewolf card says that it's enough that their numbers tie with town players for them to win. So I tried to put it so that a thief who has picked a werewolf card wouldn't really count as a werewolf in numbers, but would win if werewolves did.
Anyway, funny game. Looking forward to the next one.
Miller's Hollow Mafia - Game thread
Both teams were unlucky at times. Basically the werewolves lynched the same person who Adon poisoned, for example, so we didn't advantage from it as much as we could have.
Also having the lovers last up until the end game was very dangerous and I was actually thinking I'd be done for. There was basically 4 confirmed townies and I remained as the sole potential suspect. If I would've killed either Gourd or Liberty, town would've won because Adon and Mirror were confirmed towns. The fact that Gourd and Lib role called kind of made it possible for me to use my last move.
I was wondering if Mirror would be the Huntsman and would take me down if I killed him, but then I remembered that he revealed he's a vanilla townie earlier in the game.
My cupid fake call was actually pretty ballsy and I was really just relying on Adon's hasty judgement. If there would have really been two werewolves left in a situation where there are only 4 players left, the town would have already lost. I could only hope that it would go un-noticed.
I was lucky!
ps. I changed my avatar to Link from LoZ: Wind Waker for the last round just to appear as more comfortable choice to Adon.
Oh and we chose to kill Mirror Masq on first round because we knew that a witch would revive Cavedog if we killed him on round 1, and we didn't want to have Cavedog as a confirmed town player.
Aaand I did think earlier that YM is the huntsman and when I decided to lynch him, I was just risking it and hoping he'd take someone else down with him than me.
Also having the lovers last up until the end game was very dangerous and I was actually thinking I'd be done for. There was basically 4 confirmed townies and I remained as the sole potential suspect. If I would've killed either Gourd or Liberty, town would've won because Adon and Mirror were confirmed towns. The fact that Gourd and Lib role called kind of made it possible for me to use my last move.
I was wondering if Mirror would be the Huntsman and would take me down if I killed him, but then I remembered that he revealed he's a vanilla townie earlier in the game.
My cupid fake call was actually pretty ballsy and I was really just relying on Adon's hasty judgement. If there would have really been two werewolves left in a situation where there are only 4 players left, the town would have already lost. I could only hope that it would go un-noticed.
I was lucky!
ps. I changed my avatar to Link from LoZ: Wind Waker for the last round just to appear as more comfortable choice to Adon.
Oh and we chose to kill Mirror Masq on first round because we knew that a witch would revive Cavedog if we killed him on round 1, and we didn't want to have Cavedog as a confirmed town player.
Aaand I did think earlier that YM is the huntsman and when I decided to lynch him, I was just risking it and hoping he'd take someone else down with him than me.
Miller's Hollow Mafia - Game thread
Miller's Hollow Mafia - Game thread
Miller's Hollow Mafia - Game thread
author=Gourd_Clae
Again, you're saying nothing that town couldn't have theorized or considered. I doubt spoon feeding lies them is going to make them any more likely to act on them when they're so transparently misinformed.
I'm sorry, I couldn't really make sense out of this post, but clearly you're trying to use your fake claim on Cupid as a device to kill the last remaining townplayers.
I would've called your fake claim earlier, but I posted saying that I'll be away until sunday, and you conveniently fake claimed cupid meanwhile and bandwagoned on the one last remaining town players.
Miller's Hollow Mafia - Game thread
If you were both werewolf by default, you would already have won, so it's not possible.
But the thief card says:
so either you or Liberty has to be the thief because you're teamplaying, but there werewolves haven't won yet.
But the thief card says:
If you choose a Werewolf card, you win when the Werewolves outnumber the Town.
so either you or Liberty has to be the thief because you're teamplaying, but there werewolves haven't won yet.
Miller's Hollow Mafia - Game thread
Whatever the thief picks from, it seems the thief is also a werewolf, considering you two are teaming up. Of course you're fake claiming that you're cupid, so that you can defend both, you and Liberty and get rid of me, so that the werewolves can finally overpower the town and win.
Miller's Hollow Mafia - Game thread
Wow, I'm shocked of how bad position we're in. The werewolves have total control over the game and they have me nicely pinned as the only remaining suspect.
However, I am cupid, this is my role card:
Cupid x 1:
You are Cupid!
On night one, you may choose two people to shoot with your arrows. These people will fall in love. When either of the two dies, the other commits suicide because of grief. If both are Town-aligned, their win condition will not change, except both have to be alive at the end of the game. If both are Werewolves, the same applies. If one is Town-aligned, and the other is a Werewolf, they will have to kill everyone else, for neither the Townspeople nor Werewolves will accept such a pairing. You may choose yourself to be one of the lovers. After night one, you will become a Villager, but you will still flip Cupid upon death.
You win when all Werewolves are eliminated.
I decided to not shoot anyone night 1, however, because I didn't want to be dependent on another player, more so because I didn't know their alignments. Additionally, I wanted to play town, because I'm a really bad liar.
Gourd's claim is fake, though it is a good attempt to frame me werewolf. I am quite sure that Liberty is the thief who picked Gourd's card and became part of the werewolves. Either that, or Liberty's the last werewolf and Gourd is the thief that became werewolf.
It seems there was some extra cards in the OP that weren't thrown in the game. (Like the huntsman, for example.) But the strong teamplay of Gourd and Lib has put the town close to truly losing the game.
#Lynch Gourd_Clae
Pretty much for fake claiming my role.
However, I am cupid, this is my role card:
Cupid x 1:
You are Cupid!

On night one, you may choose two people to shoot with your arrows. These people will fall in love. When either of the two dies, the other commits suicide because of grief. If both are Town-aligned, their win condition will not change, except both have to be alive at the end of the game. If both are Werewolves, the same applies. If one is Town-aligned, and the other is a Werewolf, they will have to kill everyone else, for neither the Townspeople nor Werewolves will accept such a pairing. You may choose yourself to be one of the lovers. After night one, you will become a Villager, but you will still flip Cupid upon death.
You win when all Werewolves are eliminated.
I decided to not shoot anyone night 1, however, because I didn't want to be dependent on another player, more so because I didn't know their alignments. Additionally, I wanted to play town, because I'm a really bad liar.
Gourd's claim is fake, though it is a good attempt to frame me werewolf. I am quite sure that Liberty is the thief who picked Gourd's card and became part of the werewolves. Either that, or Liberty's the last werewolf and Gourd is the thief that became werewolf.
It seems there was some extra cards in the OP that weren't thrown in the game. (Like the huntsman, for example.) But the strong teamplay of Gourd and Lib has put the town close to truly losing the game.
#Lynch Gourd_Clae
Pretty much for fake claiming my role.














