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Exeunt Omnes
A game of strategic sophistry. Convince or crush the teenage girl who wants to end your reign of evil.
A game of strategic sophistry. Convince or crush the teenage girl who wants to end your reign of evil.
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Opinion: Stop Rating Demos, It's Unfair...To Completed Games
Disclaimer: Sorry, I have the nasty habit of editing my post right after posting it, because I tend to write things too fast for my own good.
I have reverted my post above and added the details here.
I would say mainly two things:
- it is especially important to help people notice a very promising demo and thus give feedback to its author.
- if unstarred reviews are good enough to help an audience find good demos, then they are good enough to find good games too and stars are entirely irrelevant, complete game or not.
I admit that the second point can be mitigated a bit since people willing to give feedback are more likely to make the effort of at least browsing the reviews. But the problem remains that the mechanisms that make high-rated games easy to find would also be useful to find demos with a lot of potential.
I have reverted my post above and added the details here.
I would say mainly two things:
- it is especially important to help people notice a very promising demo and thus give feedback to its author.
- if unstarred reviews are good enough to help an audience find good demos, then they are good enough to find good games too and stars are entirely irrelevant, complete game or not.
I admit that the second point can be mitigated a bit since people willing to give feedback are more likely to make the effort of at least browsing the reviews. But the problem remains that the mechanisms that make high-rated games easy to find would also be useful to find demos with a lot of potential.
Opinion: Stop Rating Demos, It's Unfair...To Completed Games
Well not really, no. On the contrary, you argue that incomplete games do not require your first function of reviews, which is to be recommended to people, and I am unconvinced, since I may want to find good games and play them even though they are not complete.
Taking this to a not-too-serious extreme, no one should ever give a rating to the Chronicles of Amber because Zelazny died before he finished the series :P
(De-edited)
Taking this to a not-too-serious extreme, no one should ever give a rating to the Chronicles of Amber because Zelazny died before he finished the series :P
(De-edited)
Opinion: Stop Rating Demos, It's Unfair...To Completed Games
One question: how am I supposed to proceed if I want to find a good demo to play, then?
I am kind of glad that, say, A Blurred Line is brought to the general attention through its high rating, even though it isn't complete and never will be.
I think if this is ever implemented as a rule, it should be left as an option for the author of the game. But more generally, any rating system that is supposed to hold over very heterogeneous items (different genres, wildly different lengths and team sizes) is going to be unfair and there is very little we can do about it.
(I have to say though that your reasoning is especially original on one point: so far, most of the people I've seen ask not to get ratings on their demos did so because they expect the complete game would have a higher rating. Someone once gave this excuse to remove a game from this site entirely after their demo got reviewed.)
I am kind of glad that, say, A Blurred Line is brought to the general attention through its high rating, even though it isn't complete and never will be.
I think if this is ever implemented as a rule, it should be left as an option for the author of the game. But more generally, any rating system that is supposed to hold over very heterogeneous items (different genres, wildly different lengths and team sizes) is going to be unfair and there is very little we can do about it.
(I have to say though that your reasoning is especially original on one point: so far, most of the people I've seen ask not to get ratings on their demos did so because they expect the complete game would have a higher rating. Someone once gave this excuse to remove a game from this site entirely after their demo got reviewed.)
Marketing Your RPG Maker Game
I appreciate the principle of this article, and while nice I would have loved more thorough insights. It is still a mystery to me how some games manage to transcend the boundaries of the community (think To the Moon, Yume Nikki or the Aldorlea games) while not necessarily being the most extraordinary productions nor employing means obviously disdained by more obscure games.
As for the title, it IS hugely important and would warrant an article in itself, if only to bring people to stop using the Universal Pattern:
The Noun of Noun(s)
In lists of games, I have been attracted to titles like I Miss the Sunrise or To The Moon precisely because they avoid this (as well as second-rate offenders "The Adjective Noun" and "Name and the Adjective Noun: Substantified Verb").
It covers 99.9% of the fantasy and a large part of the SF genre in all media. It is impossible to know which book belongs to which series - is A Clash of Kings between the Lord of the Rings and the Sword of Shannara or a prequel of the Well of Ascension and the Runes of the Earth ?
But I figure there are still people out there who bother to look at games called The Legend of something: Chronicles, so if someone really intends to advertise a game as totally generic (without having the guts to call it Generica), that is the most efficient way.
Grand opinions aside, could you (ArtBane) tell us more about your expercience with contacting indie sites and promoting your games there (and more generally outside of the RM world) ?
I find the comments to this gamasutra article rather interesting.
As for the title, it IS hugely important and would warrant an article in itself, if only to bring people to stop using the Universal Pattern:
The Noun of Noun(s)
In lists of games, I have been attracted to titles like I Miss the Sunrise or To The Moon precisely because they avoid this (as well as second-rate offenders "The Adjective Noun" and "Name and the Adjective Noun: Substantified Verb").
It covers 99.9% of the fantasy and a large part of the SF genre in all media. It is impossible to know which book belongs to which series - is A Clash of Kings between the Lord of the Rings and the Sword of Shannara or a prequel of the Well of Ascension and the Runes of the Earth ?
But I figure there are still people out there who bother to look at games called The Legend of something: Chronicles, so if someone really intends to advertise a game as totally generic (without having the guts to call it Generica), that is the most efficient way.
Grand opinions aside, could you (ArtBane) tell us more about your expercience with contacting indie sites and promoting your games there (and more generally outside of the RM world) ?
I find the comments to this gamasutra article rather interesting.
Calunio's surrealizations on RMN Summer Games 2011
author=calunio
Well, I'll admit I'm kinda surprised that no one disagree or said anything about my views on Surrealism.
Well it's quite hard to disagree on what defines surrealism as an historical movement. As most movements, it's basically a group of people who knew each other, had more or less common influences and themes and more or less divergent goals, from the political views of André Breton to the pure ego-cult of Dali.
However, trying to categorize something as surrealist outside of this time period and the people who actually called themselves and each other surrealists is quite difficult, as it existed largely in its opposition to the "mainstream" movements, before becoming one of them. Nowadays any japanese videoclip employs what could have been described as a particularly heavy brand of surrealism a few decades ago - it has become part of classical culture, at least in the visual and narrative arts, and as such it cannot still be a living movement. An artist can choose it as an influence, but there's not much to add to it.
However I agree that surrealism still has to be introduced in the game mechanics themselves : Mario is visually surreal, but it's just a matter of skinning, and with appropriate graphics the whole game could be, if not realistic, at least less shocking to common sense (well, jumping on the ennemies' heads to kill them is still a bit weird).
Which is why, as I said, I would like to know how you would have implemented your views on surrealism in an actual game.













