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Eagen is cute. I read his bio and I just want to protect him, teach him, and love him? He's satisfied with a simple life but I want to nurture his potential and have him grow up to be an important person. ...And also date him. He can be my Star Stealing Prince, hehe~ I also find it funny that he lets you loot his wardrobe on a daily basis a few times.
Daggers seem to be the best weapon for Eagen due to his higher agility/luck stats. I tried having him use Dancing Blade but it just doesn't compare. Probably on account of Double Strike being the only skill I could use for a long time (Cause it's the only skill I had; damn random skill trainers that didn't show up til Day 9) so it got leveled up 3 times. Daggers are best for bosses but Bowling Bash (Sword) is still supreme for killing monster parties. Flare is also amazing for wiping out 3-4 enemies since most of them are weak to fire if you look at the monster bestiary (library in menu). Ankaba needs only one cast to kill (after boosting with her Concentrate) so I'd advise teaching Flare to her first if possible. You can get one Dual Flames tome from the Alchemist/Enchanter house if you search the upstairs wardrobe. I taught it to Renait so she'd have a stronger spell than Lavastrike until I could afford to get Flare for her.
I got my Merchant (Profession) Level to 2 and now my buddy, Gunsqueak is paying me 25% more money for everything I sell him. Monster drops are really racking in money on the third floor and down.
Found some Large Eggs. You can get 1-2 of them in a loot bag on the ground but only in that one section of Runelea Plains where EvilEagles are flying around. Oh, and loot bags on the 4th floor of the Colorous cave too. I can make Lucky Sashimi with them but I think I'll save them in case they're ingredients for the other stat foods whose recipes I don't have yet. Besides the HP Curry and MP Omelet, Luck I think is a low priority stat. I'd prefer assurance of damage increase/reduction over a slight increased chance to do a critical hit.
Hired the Maid that the Weekly Salesman provides. Pricy but she can craft you an item for free once per day. Though it'll take a while before she levels up enough to make better stuff. 14 Ironplates is 500 gold each (with Gunsqueak's sell boost) so she can pay you back 7k of the 10k you paid for her by the time she levels up her Crafting once. Though it's random what she gives you so it's a good idea to auto-save in front of her and reload til you get what you want.
Berserker Potion is a Recipe you can get from Red Recipe Books (which are dropped semi-frequently by floor 3 Colorous monsters so you'll eventually get all the Red recipes). It doubles your exp gained from crafting for one whole day. Ideally you should use it at a profession you're level 10 or higher at. And make sure you have bought the Hot Springs Deed from the Weekly Salesman to get an additional 100 AP to work with per day. Cooking and Blacksmithing are easy since they have many recipes spaced out for leveling. But Tailoring, Alchemy, and Enchanting are harder to grind. Enchanting in particular is expensive in both AP cost and spending cost to level because the recipes are spaced at ten level gaps. And since you get less exp for making a recipe lower level than your Profession level... Yeah, eventually it'll start giving like only 10 exp each (with Berserker potion active) so you need to make 10 (use 100 AP) just to level up.
Bertram is a pretty nice younger brother since he's the one who cooks for the family. His semi-daily quest gives you his lunch that he cooked so he must have at least level 20 cooking. Although I feel like you should get like 50 friendship pts with him after you
Linus on the other hand is rude and lazy. In his bio, it says he has no intention of continuing being a blacksmith's apprentice. I feel bad that a hard worker like Sally has to deal with him as a sibling.
Liffeny is also a rude person too. Saying that Bertram deserved So hostile. Qwilite is much nicer and her lime pie is tastier too so Ice Queen Liffety can suck on that.
Connie is a cool, tough mom. She has some interesting comments since she can be found shopping at the inn/blacksmith/general store on days she's not working. My favorite line is when she said that annoying emo dog is gonna eat her steel blade if she sees it again. XD
Okay, reached the fifth floor of Colorous Cave
I was expecting a difficult confrontation
Also I tried fighting the boss of the special mission that Zathus gives you
I did the special quest where you kill 100 Leprous Hares
Daggers seem to be the best weapon for Eagen due to his higher agility/luck stats. I tried having him use Dancing Blade but it just doesn't compare. Probably on account of Double Strike being the only skill I could use for a long time (Cause it's the only skill I had; damn random skill trainers that didn't show up til Day 9) so it got leveled up 3 times. Daggers are best for bosses but Bowling Bash (Sword) is still supreme for killing monster parties. Flare is also amazing for wiping out 3-4 enemies since most of them are weak to fire if you look at the monster bestiary (library in menu). Ankaba needs only one cast to kill (after boosting with her Concentrate) so I'd advise teaching Flare to her first if possible. You can get one Dual Flames tome from the Alchemist/Enchanter house if you search the upstairs wardrobe. I taught it to Renait so she'd have a stronger spell than Lavastrike until I could afford to get Flare for her.
I got my Merchant (Profession) Level to 2 and now my buddy, Gunsqueak is paying me 25% more money for everything I sell him. Monster drops are really racking in money on the third floor and down.
Found some Large Eggs. You can get 1-2 of them in a loot bag on the ground but only in that one section of Runelea Plains where EvilEagles are flying around. Oh, and loot bags on the 4th floor of the Colorous cave too. I can make Lucky Sashimi with them but I think I'll save them in case they're ingredients for the other stat foods whose recipes I don't have yet. Besides the HP Curry and MP Omelet, Luck I think is a low priority stat. I'd prefer assurance of damage increase/reduction over a slight increased chance to do a critical hit.
Hired the Maid that the Weekly Salesman provides. Pricy but she can craft you an item for free once per day. Though it'll take a while before she levels up enough to make better stuff. 14 Ironplates is 500 gold each (with Gunsqueak's sell boost) so she can pay you back 7k of the 10k you paid for her by the time she levels up her Crafting once. Though it's random what she gives you so it's a good idea to auto-save in front of her and reload til you get what you want.
Berserker Potion is a Recipe you can get from Red Recipe Books (which are dropped semi-frequently by floor 3 Colorous monsters so you'll eventually get all the Red recipes). It doubles your exp gained from crafting for one whole day. Ideally you should use it at a profession you're level 10 or higher at. And make sure you have bought the Hot Springs Deed from the Weekly Salesman to get an additional 100 AP to work with per day. Cooking and Blacksmithing are easy since they have many recipes spaced out for leveling. But Tailoring, Alchemy, and Enchanting are harder to grind. Enchanting in particular is expensive in both AP cost and spending cost to level because the recipes are spaced at ten level gaps. And since you get less exp for making a recipe lower level than your Profession level... Yeah, eventually it'll start giving like only 10 exp each (with Berserker potion active) so you need to make 10 (use 100 AP) just to level up.
Bertram is a pretty nice younger brother since he's the one who cooks for the family. His semi-daily quest gives you his lunch that he cooked so he must have at least level 20 cooking. Although I feel like you should get like 50 friendship pts with him after you
save him from Raimur since you were thus unable to gift him Greic Leaves +5 on all the days of his captivity. By the way, I love how even the random NPCs in the Inn/Blacksmith store/Adventurers' Guild first room have things to say about Bertram being kidnapped. It's a neat, extra touch
Linus on the other hand is rude and lazy. In his bio, it says he has no intention of continuing being a blacksmith's apprentice. I feel bad that a hard worker like Sally has to deal with him as a sibling.
Liffeny is also a rude person too. Saying that Bertram deserved
being kidnapped.
Connie is a cool, tough mom. She has some interesting comments since she can be found shopping at the inn/blacksmith/general store on days she's not working. My favorite line is when she said that annoying emo dog is gonna eat her steel blade if she sees it again. XD
Okay, reached the fifth floor of Colorous Cave
The switches were kinda annoying. One switch deactivates spikes around another switch and then you have to run to/find that one to repeat the process til all of them are lowered.
I was expecting a difficult confrontation
But Captain Colorous just does moderate damaging physical attacks? I just focused all my damage on him and ignored his dragons who flee (and don't give you loot) after you kill him. I'm gonna redo it later though since I want their guaranteed gift box/elunium drops.
Also I tried fighting the boss of the special mission that Zathus gives you
Unlike Eilei and Raimur, Robert actually looks like a menacing Skull Demon... despite the object he's holding. Even with his eccentricity, the ominous music playing in this battle tells you that he's no joke. Not to mention succeeding where the other bosses failed and wiping my party out with double Meteor. Xebec only survived by having high HP but he got destroyed on the next turn after being doused by a water spell and then electrocuted. I think I'll need Luminous (Divine) enchanted weapons and Magic Evasion/reflection equipment if I want to survive his high DPS. Robert is definitely harder than Captain Colorous, that's for sure.
I did the special quest where you kill 100 Leprous Hares
and you only get an level 0 Speaknomore enchantment recipe out of it? I feel so cheated at much time it took to kill 100 when encounters usually have 1 or 2 and rarely 3. It could at least be higher level to help me level enchanting. I've got Drowned Lv2 which is a level 10 recipe and a huge gap between that and Repair level 35. Something level 20 would be very helpful.
BOSSGAME
I want to have Mirror Boy flirt with the twins and then they polish his mirror with lots of vigorous rubbing. It's... uhhh... a distraction method!
Shadow Song
99 heroes, hmm? Even though I like variety, I think it would be difficult to make a unique skillset for that many characters.
With a name like Chronos, I think time skills will be part of his repertoire. Whether it be Haste/Slow/Pause, a delayed skill with a timer countdown before it "explodes", cooldown skills (can only be used every # turns; mimicking hours), DoTs & HoTs (maybe a skill that compresses multiple turns of poison damage all into one turn's worth?), a 'Hyper Beam'-type skill that either requires one turn to charge or leaves you vulnerable the turn after. Maybe even a skill that changes effect based on whether you use it on an even or odd number turn.
Battle Alchemist is a neat concept though I suppose it wouldn't be as good if placed in Shadow Song since you can make potions if you join the Alchemy Guild (not available in Demo). Elemental potions would be a good way for Clerics to deal dmg once you can brew them, assuming the Herbalist perk not only affects the healing potency of potions but also their damage.
The vampire? Zarina could have some blood spells that cost a % of her HP.
A class that can unlock multiple monster forms (shapeshifter?) would be interesting. Quite strategic since they would all have different elemental resists/skillsets.
With a name like Chronos, I think time skills will be part of his repertoire. Whether it be Haste/Slow/Pause, a delayed skill with a timer countdown before it "explodes", cooldown skills (can only be used every # turns; mimicking hours), DoTs & HoTs (maybe a skill that compresses multiple turns of poison damage all into one turn's worth?), a 'Hyper Beam'-type skill that either requires one turn to charge or leaves you vulnerable the turn after. Maybe even a skill that changes effect based on whether you use it on an even or odd number turn.
Battle Alchemist is a neat concept though I suppose it wouldn't be as good if placed in Shadow Song since you can make potions if you join the Alchemy Guild (not available in Demo). Elemental potions would be a good way for Clerics to deal dmg once you can brew them, assuming the Herbalist perk not only affects the healing potency of potions but also their damage.
The vampire? Zarina could have some blood spells that cost a % of her HP.
A class that can unlock multiple monster forms (shapeshifter?) would be interesting. Quite strategic since they would all have different elemental resists/skillsets.
Shadow Song
Oh good. I am glad Sarhiri proved to be annoying. Ha ha ha.Move snitch, get out the way. Get out the way snitch, get out the way. Also...
I came back to the starting town with Ser Charo to clear out the skeletons/ghosts I skipped over and Sarhiri is still walking around after I tanned her snake hide (wait, why didn't I make leather armor out of her skin?). O___O
Firestone does boost magic but only a little bit. The Firestone material is better for melee weapons.Well, actually what I meant is that it doesn't have higher magic stat in comparison to other staves (bronze) available at that point. Neither does Silver Staff.
Fish says it recovers 1$ SP
Is the green chest in the Well supposed to be empty?
Xhola: Then I'll arrange for him to repay the towns people
townspeople is one word (end dialogue of Holy Water quest)
The uhh, confrontation theme that plays when you're trying to persuade someone keeps playing even after you win. This happens at the Pub in the Docks for the three NPCs you get info from.
After doing the 3 tasks given to you by the captain, talking to her triggers the event where a soldier will walk in and report. However, if you position your team in a 7 or L shape position when talking to her, the soldier will get blocked by the last person at the end of the "tail" and you will be unable to move because the event will never end. So I suppose you should make him turn right one space sooner.
Does the price of raising skills like Speechcraft increase when your characters are level 5? 'Cause after dealing with the Dock murderer, raising Picking Locks went from 88 to 100-ish. Also, Nature, which I neglected (lv 3), costed 100-ish to raise.
Do Silver weapons (Holy property) work on ghosts despite them being near-immune to physical attacks?
Increasing movement speed or allowing dash on the world travel map would be nice.
Managed to kill the Bandit Boss the first time (with some lucky 20s to the mooks from Ser Charo's spin attack) but redid it because a hostage died in the second part. The second try I killed the mooks and the boss was almost dead but apparently the battle is timed so I got cheated out of exp/gold for not finishing it. So I redid it again. I thought the Mercs were bad but these Bandits just love to Chain Whip stun you. So died a few times to being stun-locked or because they all decided to gang up on my squishy Mage instead of hitting the tanky Ser Charo who is outfitted in full silver.
Then I got to the second part again after finally beating the boss again. But a hostage died and I said screw it. Do I get anything significant for keeping them both alive? Kind of amusing that the male farmer has dialogue even if he's the one that got killed. When I go back to talk to either farmer, I expect them to be upset that their spouse died or hate me for being unable to save them but the woman just tells me 'good day'. Well okay then... Taking care of the crops is gonna be rough by herself but this is just a game so we don't think about the implications of how a widow will survive with their breadwinner dead.
Below the statue in Miramon, there's a red building that has an open ceiling and a wooden door visible (which made it stand out from other buildings). You can't enter, I take it?
Destroyed the Dark Circle in the Catacombs. Was that all there was to it?
Finished the demo. Look forward to future updates and new skills/feats. Maybe a Beast race too. Mage armor would be appreciated since mine can't wear anything but the Cloth Robes in the starting shop.
Oh, and putting how the Animal Rings alter HP/SP (Increases by % and decreases by%) in the description would be helpful. Though I've always believed that boosting Def is better than a minor increase in HP since Def reduces the damage taken overall. So the Pendant of Protection is a better investment.
Vindicate
Shadow Song
If you throw an elemental potion, is the damage based on your Magick stat?
Why do some Bow description say 'First strike'?
Shouldn't wood equipment make you weaker to fire attacks? Though I really don't see the point in making weapons that are weaker than your starting shop ones. I also find it unnecessary to have both Bronze + Copper equipment when the only difference is +1/2 Spd. The Elk/Bear/Crane/Lion rings also bother me since they all seem to do the same +HP/-SP or viceversa. No need to create a second item that does the exact same thing but with a different name.
Nature, Insight, what do they do?
Hate how Filch can miss. Though from what I see, getting pocket change doesn't really matter so this and double victory gold can be skipped over for skills that will actually help you win a battle. In other words, wish I could I reset my points but I suppose I have to live with my mistakes.
Can you not enter the building south of the blacksmith's that's surrounded by rocks?
Took like several tries but finally killed that mage and three mercs... and that's only cause I got lucky with a blizzard and crit-ed the mage to death. Why didn't I just talk them into leaving? Well, I wanted the gold/exp from the battle. Then again, maybe getting that stun immunity would have helped. Those mercs do love using their stun attack after all.
Then I looked in the building expecting to find a reward... but examining the shelves gave me nothing. Then I backtracked to the inn/tents to see if anything changed or if I could go south from the inn now but nope. So I went back into that building and decided to check the walls and found a fake one. Then I busted it down 'cause I ain't wasting a key for that since I'm stingy like that
Hate Sarhiri not only on account of her being creepy but also because she can block the path through the stairs with her random walking. And considering I backtracked out of the cave and back to the inn to heal my SP a lot... she definitely annoyed me by wasting my time by getting in my way.
Random Target attacks are just eh. Whether it be poison gas or Antics (Rogue's Def debuff), any of them can waste a hit striking the same enemy. Though I suppose Whirlwind Blade is okay (3 hits) when there's only one target.
Expected to get betrayed
Why doesn't the Firestone Staff boost Magick?
Was hoping to be able to break into people's houses in Miramon with my level 9 lock-picking. Then again, I suppose that would get me in trouble with the guards.
Haven't found any secrets yet. Do I have to manually feel up every wall or does it naturally reveal the location?
Why do some Bow description say 'First strike'?
Shouldn't wood equipment make you weaker to fire attacks? Though I really don't see the point in making weapons that are weaker than your starting shop ones. I also find it unnecessary to have both Bronze + Copper equipment when the only difference is +1/2 Spd. The Elk/Bear/Crane/Lion rings also bother me since they all seem to do the same +HP/-SP or viceversa. No need to create a second item that does the exact same thing but with a different name.
Nature, Insight, what do they do?
Hate how Filch can miss. Though from what I see, getting pocket change doesn't really matter so this and double victory gold can be skipped over for skills that will actually help you win a battle. In other words, wish I could I reset my points but I suppose I have to live with my mistakes.
Can you not enter the building south of the blacksmith's that's surrounded by rocks?
Took like several tries but finally killed that mage and three mercs... and that's only cause I got lucky with a blizzard and crit-ed the mage to death. Why didn't I just talk them into leaving? Well, I wanted the gold/exp from the battle. Then again, maybe getting that stun immunity would have helped. Those mercs do love using their stun attack after all.
Then I looked in the building expecting to find a reward... but examining the shelves gave me nothing. Then I backtracked to the inn/tents to see if anything changed or if I could go south from the inn now but nope. So I went back into that building and decided to check the walls and found a fake one. Then I busted it down 'cause I ain't wasting a key for that since I'm stingy like that
Hate Sarhiri not only on account of her being creepy but also because she can block the path through the stairs with her random walking. And considering I backtracked out of the cave and back to the inn to heal my SP a lot... she definitely annoyed me by wasting my time by getting in my way.
Random Target attacks are just eh. Whether it be poison gas or Antics (Rogue's Def debuff), any of them can waste a hit striking the same enemy. Though I suppose Whirlwind Blade is okay (3 hits) when there's only one target.
Expected to get betrayed
but thought it would be eyepatch dude and his orc. Oh well, killing Sarhiri was more satisfying. That'll teach her to get in my way. Fun fact: I double-casted Antics in the battle and both times it hit the same snake all three hits. FML. Anyway, I beat her with fire spells (everyone had steel helm). Amusingly enough, two of characters were low health when she did her triple attack but I somehow managed to survive with them both at 1 HP.
Why doesn't the Firestone Staff boost Magick?
Was hoping to be able to break into people's houses in Miramon with my level 9 lock-picking. Then again, I suppose that would get me in trouble with the guards.
Haven't found any secrets yet. Do I have to manually feel up every wall or does it naturally reveal the location?
Shadow Song
Well, did the first quest and all I can say is that it took more time than you'd think a simple 'go down into the basement and kill slimes' quest would. Though I suppose that had to do with the mechanics of accuracy in this game. I suppose accuracy is actually important in this particular game unless you want to miss like crazy.
Anyway, items seem to work differently for each character? Like Elk ring increases the Hp of Human Fighter/Halfling Rogue but drops the SP of Elf Mage by 1. Or maybe it's just because the former two have low SP to start with? A Bronze Dagger is +2 Atk/-2 Spd in the hands of the Human Fighter but is only +1 Atk/-3 Spd when given to the Halfling Rogue (why does a lightweight weapon lower your Spd anyway?).
In the chest where you get Wood weapons, I notice I got one for each of the weapons you have equipped. A way to refund you somewhat for spending money on starter equipment I suppose.
When leveling up gets you more skill points, it's a no-brainer to get the exp boost passive ASAP. This is especially true in those upgrade games like Temple Run where you try to go as far as possible, then spend the coins you earned on stuff so you go even farther next time. So yeah, got Quick Learner for everyone even though that meant my Elf Mage couldn't use any spells til I leveled up.
Does Filch only take gold or can it snag items too? I'm guessing no or at least not the variant in games like Final Fantasy that can snatch rare equipment. After all, that would unbalance this game if you didn't pick the Rogue. Wait... if you take gold from the enemy, aren't you actually taking what they already would give you for defeating them?
How much does Filch take? I suppose extra gold is always nice though ultimately by end-game you have more than you need (unless there's stuff that pays gold to deal higher than normal damage or an expensive but permanent mercenary). Not like my characters are fully-outfitted when the next upgrade of equipment is available. I'm of the mentality that I don't really need armor for the most part so that's half off the expenses right there (only bought an axe and dagger for the first quest). In most games, the monsters are so weak that it's more effective to be able to kill them faster anyway. Though I suppose it'll be more important here (at least for squishy mages) since it won't be a simple 'spam normal attack to win'.
How damage does Ultimate Strike? 'full attack damage' doesn't tell me much.
What does charisma stat do? Speechcraft?
The random target skills like Chain Lightning can reduce an enemy's HP to 0... and then strike them again since they don't die until after the attack is finished. Not so bad when you're fighting one enemy but against multiple enemies that can waste a hit or two. Granted, random target skills suck and you should skip them over for the all-target skills but just thought I'd mention it.
So Elves have higher magic or is it SP? I assume the latter since all mages start off with 4 Magick regardless of race. Which kind of makes a Elf Mage moot when you can make a Human Mage. The fact that one starts off with one less skill pt and the other two additional ones kind of cinches it. The way race+class interact is kind of strange sometimes like trying to make a Dwarf Mage. They have 13 Armor as a Fighter but when you swap them to Mage they have 4... like every other race. Not that I'd make a Dwarf Mage but just pointing it out. Making a non-Rogue Halfling results in a high Spd drop.
So I feel like Elves got penalized with -1 skill point for no reason. Dwarves are resistant to a status (poison) and are tough but slow. Elves are resistant to Charm and are strong in magic but weak in body. Halflings are Silence-resistant and have less attack but more speed. The three are balanced with the same parameters (+stat/-stat) yet Elves get -1 skill pt.
If you don't have high enough Perception to notice hidden doors when you first get there, can you come back when the stat is higher? Or is it permanently inaccessible unless you locate it the first time around?
Does Feral Rage's atk/def boost come from the buff or is it from the Rage status (will curing it remove the boosts)?
How long do the Mage's Element Shrouds last?
Stun is not the same as paralysis?
Suggestions:
Have HP Skills (cost percent instead of set amount).
Have more risky skills like Powersurge. Like a skill that stuns you on the turn after you use it or a buff that drops your defense but raises your attack and something else. Maybe even something like Earthquake which will hit not only enemies but allies as well.
Have equipment that gives you a skill so long as you're wearing it. Also equipment that sacrifices something for improved stats/effects. Like maybe an armor that decreases the effectiveness of healing skills/potions on the wearer but offers superb armor/aura defenses and maybe status resist.
Include a beast race (I like animal-eared humanoids; don't judge me!)
Dual-wielding with the offhand/shield slot?
Weapon/passive with a chance to inflict poison.
Anyway, items seem to work differently for each character? Like Elk ring increases the Hp of Human Fighter/Halfling Rogue but drops the SP of Elf Mage by 1. Or maybe it's just because the former two have low SP to start with? A Bronze Dagger is +2 Atk/-2 Spd in the hands of the Human Fighter but is only +1 Atk/-3 Spd when given to the Halfling Rogue (why does a lightweight weapon lower your Spd anyway?).
In the chest where you get Wood weapons, I notice I got one for each of the weapons you have equipped. A way to refund you somewhat for spending money on starter equipment I suppose.
When leveling up gets you more skill points, it's a no-brainer to get the exp boost passive ASAP. This is especially true in those upgrade games like Temple Run where you try to go as far as possible, then spend the coins you earned on stuff so you go even farther next time. So yeah, got Quick Learner for everyone even though that meant my Elf Mage couldn't use any spells til I leveled up.
Does Filch only take gold or can it snag items too? I'm guessing no or at least not the variant in games like Final Fantasy that can snatch rare equipment. After all, that would unbalance this game if you didn't pick the Rogue. Wait... if you take gold from the enemy, aren't you actually taking what they already would give you for defeating them?
How much does Filch take? I suppose extra gold is always nice though ultimately by end-game you have more than you need (unless there's stuff that pays gold to deal higher than normal damage or an expensive but permanent mercenary). Not like my characters are fully-outfitted when the next upgrade of equipment is available. I'm of the mentality that I don't really need armor for the most part so that's half off the expenses right there (only bought an axe and dagger for the first quest). In most games, the monsters are so weak that it's more effective to be able to kill them faster anyway. Though I suppose it'll be more important here (at least for squishy mages) since it won't be a simple 'spam normal attack to win'.
How damage does Ultimate Strike? 'full attack damage' doesn't tell me much.
What does charisma stat do? Speechcraft?
The random target skills like Chain Lightning can reduce an enemy's HP to 0... and then strike them again since they don't die until after the attack is finished. Not so bad when you're fighting one enemy but against multiple enemies that can waste a hit or two. Granted, random target skills suck and you should skip them over for the all-target skills but just thought I'd mention it.
So Elves have higher magic or is it SP? I assume the latter since all mages start off with 4 Magick regardless of race. Which kind of makes a Elf Mage moot when you can make a Human Mage. The fact that one starts off with one less skill pt and the other two additional ones kind of cinches it. The way race+class interact is kind of strange sometimes like trying to make a Dwarf Mage. They have 13 Armor as a Fighter but when you swap them to Mage they have 4... like every other race. Not that I'd make a Dwarf Mage but just pointing it out. Making a non-Rogue Halfling results in a high Spd drop.
So I feel like Elves got penalized with -1 skill point for no reason. Dwarves are resistant to a status (poison) and are tough but slow. Elves are resistant to Charm and are strong in magic but weak in body. Halflings are Silence-resistant and have less attack but more speed. The three are balanced with the same parameters (+stat/-stat) yet Elves get -1 skill pt.
If you don't have high enough Perception to notice hidden doors when you first get there, can you come back when the stat is higher? Or is it permanently inaccessible unless you locate it the first time around?
Does Feral Rage's atk/def boost come from the buff or is it from the Rage status (will curing it remove the boosts)?
How long do the Mage's Element Shrouds last?
Stun is not the same as paralysis?
Suggestions:
Have HP Skills (cost percent instead of set amount).
Have more risky skills like Powersurge. Like a skill that stuns you on the turn after you use it or a buff that drops your defense but raises your attack and something else. Maybe even something like Earthquake which will hit not only enemies but allies as well.
Have equipment that gives you a skill so long as you're wearing it. Also equipment that sacrifices something for improved stats/effects. Like maybe an armor that decreases the effectiveness of healing skills/potions on the wearer but offers superb armor/aura defenses and maybe status resist.
Include a beast race (I like animal-eared humanoids; don't judge me!)
Dual-wielding with the offhand/shield slot?
Weapon/passive with a chance to inflict poison.
Nightmare
Okay, so I finally got around to finishing it... like 2 weeks later. Short game but considering the 9 challenge, that's to be expected. Battles are easy which makes the NPCs' dialogue about cautioning you to stock up on items and how dangerous the enemies are to be kind of... laughable?
The forest battle background seems out of place in a nightmare since it's quite well-lit in an otherwise dark game. The cartoon-like enemies also don't really fit the atmosphere. Neither is the "funky" normal battle music for that matter.
The dialogue spoken by the phantoms sounded like something a corny stereotypical villain would say, especially the ending.
The equipment wasn't very diverse in effects/skills. I know you could only make 9 of them but still. The chain challenges, while a neat way to reward you, are kind of moot when you get better equipment from fighting plot battles (when the phantoms are released). Not to mention how the start with half your health/no MP penalties are easily subverted with a HP/MP potion respectively.
And speaking of those phantoms, I expected them to all be bosses but only the last one is. Kind of a disappointment to find the first three are just normal encounter enemies. Like when you read: "Three phantoms have taken residence in the Mayor's Manor, The Ruins, and The Town." you kind of expect them to be bosses since it sounds like a classic RPG plot where the hero must go and expel the demon lords from those areas.
The forest battle background seems out of place in a nightmare since it's quite well-lit in an otherwise dark game. The cartoon-like enemies also don't really fit the atmosphere. Neither is the "funky" normal battle music for that matter.
The dialogue spoken by the phantoms sounded like something a corny stereotypical villain would say, especially the ending.
The equipment wasn't very diverse in effects/skills. I know you could only make 9 of them but still. The chain challenges, while a neat way to reward you, are kind of moot when you get better equipment from fighting plot battles (when the phantoms are released). Not to mention how the start with half your health/no MP penalties are easily subverted with a HP/MP potion respectively.
And speaking of those phantoms, I expected them to all be bosses but only the last one is. Kind of a disappointment to find the first three are just normal encounter enemies. Like when you read: "Three phantoms have taken residence in the Mayor's Manor, The Ruins, and The Town." you kind of expect them to be bosses since it sounds like a classic RPG plot where the hero must go and expel the demon lords from those areas.