INFECTIONFILES'S PROFILE
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Infection
author=Bandito
Dude you should make your game independent from having the rtp 2000.
I probably will have it independent some day, but for now I've found it easier and much less a hassle for everyone else when the RTP is included.
Whatchu Workin' On? Tell us!
RPG MAKER 2000
I totally agree with you about everything you said here.
I love rm2k. :']
And I'm glad more people than myself still do.
I love rm2k. :']
And I'm glad more people than myself still do.
Battlemockupedit2.PNG
Thanks everyone for your thoughts and opinions!
I'll be sure to work on it to make everything work better together, not sure when or if I'll be able to correctly recolor them to fit the background, but i'll try!
The gun really is grainy, but it isn't too bad in game because it only comes up for a second, just very obvious in this still frame.
I also think I'm just gonna get rid of the fakey blood overall! maybe even the gun...
I'll be sure to work on it to make everything work better together, not sure when or if I'll be able to correctly recolor them to fit the background, but i'll try!
The gun really is grainy, but it isn't too bad in game because it only comes up for a second, just very obvious in this still frame.
I also think I'm just gonna get rid of the fakey blood overall! maybe even the gun...
Battlemockupedit2.PNG
Thanks Saya!
And I felt the same way about some of your concerns: I'll try toning the zombies down to a darker tone, and I actually wasn't too sure of the bullet wounds myself, I kinda did it last minute, I might just remove it.
The resolution is kinda clashy, lots of different rips. they don't exactly match 100% but I think they work well together imo.
And I felt the same way about some of your concerns: I'll try toning the zombies down to a darker tone, and I actually wasn't too sure of the bullet wounds myself, I kinda did it last minute, I might just remove it.
The resolution is kinda clashy, lots of different rips. they don't exactly match 100% but I think they work well together imo.
Infection v2.0 Update! / Original Infection Cancelled
author=NewBlack
Sandbox rpg-maker zombie survival sounds like more fun than a linear progression :)
Looks like you're putting more emphasis on actually surviving - with the cooking/crafting professions.
Yes, I agree! I thought so too, as I know RM players get lost easily without direction, lol. ;P
I really am, I want this game to be unique in that sense, Oblivion meets zombie apocalypse.
I know it will be hard and tough work, but I really want to have a shining zombie game.
I'm always looking for more suggestions too!
Infection v2.0 Update! / Original Infection Cancelled
my responses are obviously the bolded ones-
I'm glad you liked it and had "plenty of fun" with it. :] thats what I like to hear.
author=JosephSeraphThanks for your prompt feedback! I really appreciate it man, i'll definitely take all suggestions into consideration and fixin'
Played a little and found flaws are:
>I can't save, not even in . Am I supposed to find a save point or what?
You are only able to save in the Safe Zone, not sure why it wouldn't be working for you though. :\ It works fine for me.
>I don't know what my purchases do. Both Chips and Jerky cost the same ammount of SP, but one is a lot more useful than the other.
They should be the same, 10HP recovery for both, having different stuff is really just to have variety. But I think the jerky is just a small bug that i forgot to fix, thanks!
>Zombies' walking speed is messed up. I mean, I think the frequency is too high for the speed. (or the inverse) I can't recall exactly how it's called on the maker, but due to that they walk REALLY fast, but stopping for gor-knows-what-reason for every half a second. And that's not nice. >:
huh, I really don't find the zombies speed too fast, I actually sped them up slightly from the original, thought they were too easy to avoid, even though the objective in this version is to fight them.
i'll look into lowering their speeds though, I have made the mapping a lot tighter.
>Skip intro please.
>Oh, about the intro, I think you should rework it.
lol, the intro. I wasn't even going to have a intro for this version demo, I literally added it in the last second before putting up an edited version of 2.0. i'll definitely change it, make it better, I totally agree with you here.
>Facesets. Hell no white background! Just click on the white while putting then on the maker. The white looks really ugly.
aw, you think so? :[ I kinda like the white. what color would you suggest? just black? probably would fit more.
Those were all the flaws I could think of, sadly. It wasn't of much help, but I guess you can still fiddle around with my annoying complaints so to make the game nicer lol xD
Anyways, I was able to have plenty of fun with this game. ^¬^
It's nice. :D
I'm glad you liked it and had "plenty of fun" with it. :] thats what I like to hear.
infectionscreen03.PNG
author=NewBlack
I like the HUD stuff you've got going on for objectives.
And it looks pretty fine on my monitor anyway :)
Thanks man! :]
I'm proud of it myself, doesn't make the gameplay feel so aimless imo.
And good, I'm sure it will look different on all monitors depending on the brightness settings.
guess it will be a player preference to change it!














