ISRIERI'S PROFILE

Isrieri
"My father told me this would happen."
6155
-Mysterious forum member since 2012

-Occasionally appears

-Has yet to make an RPG

Search

Filter

Super RMN Bros. 3

from Ratty524
I was thrown into a confusing mess of a game that didn't understand what it was supposed to be.

I still don't understand why everyone seems to be so surprised about this. Its a giant collab of 20 something people over the internet with no rules. If this many people find that to be a detriment to the overall experience then I say that the freestyle approach the RMN series is taking just needs to go out the window.

from Ratty524
You should design this compilation to be friendly to both new players who aren't experienced with mario games and those who are.

In my opinion that's probably asking waaay to much. Considering how difficult it's turning out to just get a big project like this organized. Probably better to just stick with one or the other, mainly the former. Still, that's a good goal to aim for.

author=halibabica
Also, I don't hate red coin hunts, but I can get why some people do. Goomba Caves was definitely overblown with it, and Block Sea could've done better with just eight.

Block Sea would've been even better with no red coins at all.

author=DarklordKeinor
Plus, this project was my first time using the SMBX engine, so I think I did pretty good. The good news Apa649 is that this made for a good learning experience.

May I just say that is an exceedingly good sign of things to come. And that I agree! This has been an excellent learning experience.

author=halibabica
Also, I'm a terrible gauge at difficulty because I'm too frickin' godly at SMBX.

My friend, I can completely understand.

Lets Play Super RMN Bros. 3 (Complete)

author=ldida1
Hacksers obviously stole them.


The truth is far more embarrassing.

I will be redoing this though! Make no mistake! It just might taker longer than expected. Keep checking back: I'm a fast worker.

Lets Play Super RMN Bros. 3 (Complete)

Just want to note: This'll probably be the only video of this I submit to the site. The rest will be up on youtube to see.


EDIT: Scratch that actually. I DID have the whole thing ready. But now all the episodes have vanished from my computer! I am most upset about this. :( I'll have to re-record the majority of it and try again later.

52.png

This is true. They're all like that. For the "unpolished" feeling.

Really Hard Questions!

If we squish ants and kill flies. What do we say to the aliens when they want to squish us?

Super RMN Bros. 3 Review

author=nin8halos
Spinning Hazard was horrible!

Its not THAT bad. It made me laugh and I had a good time at least. Some other levels were far worse.

MUSHROOM FACTORY
FOR INSTANCE
>:(

Super RMN Bros. 3 Review

Everyone needs to read this whole review. Its very educational.
I don't know why everyone hates on Spinning Hazard so much: That's one of my favorite levels out of this whole project.

Also, RMN 1's hub was definitely worse. Nothing more miserable than a hub world where you can die.

Super RMN Bros. 3

I'm interested. Life is keeping me pretty busy right now, but I can certainly contribute a little bit.

Super RMN Bros. 3

author=halibabica
I am such a bastard diabolical genius.

*Sees angry comments*
*Goes to try The Unreachable Star*
*Hears music*
*Gets joke*
*Dies multiple times*
*Goes into editor to look at level*
*Applauds*

author=nin8halos
I lose interest in 80% of the projects I start, mostly because I realize that the premise isn't good enough. We need an idea that's really, really great.

I'm not much of an idea man either. More-so when the idea needs to be a good one. I'm of the opinion that you don't really need a fantastic idea to make a good mario game: Just enough creativity to make levels that are entertaining all throughout whatever game you make. It doesn't have to be a long one (In fact a shorter one is probably better).