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ISRIERI'S PROFILE

Isrieri
"My father told me this would happen."
6155
-Mysterious forum member since 2012

-Occasionally appears

-Has yet to make an RPG

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What is the file size of most of your games ?

Smallest Game: 431 KB

I have simple tastes.

EDIT: There is no Delete button. There is only Edit button.

Bad Moments in Good Games?

Autoscrolling segments.

Screenchot_2.png

A bit of advice about that though: You should probably make text events to split the longer messages up and make them more enticing to read. This one would work better as 3 message boxes instead of just 1.

Or you could just shorten the message.
Or you could just split it up between 3 different npcs.

Mario and the War Factories

I ALREADY KNOW WHO THE FINAL BOSS IS YOU MAKE IT TOO EASY SEIROMEM! XD

The screenshots you have up look interesting. I'll be looking forward to trying this out.

Super Talking Time Bros 1+2

Finished playing 'em both. TT2 was a huge improvement over the first. This is high-quality level design that everyone should aspire to.

I'd also like to contribute to the next Talking Time project if it ever gets into the production stage.

Super Mario Bros. Seekers Of The Legendary Star

A release date so soon? Isrieri can't read? GET HYPED RMN DENIZENS.
This looks to be a lot of fun. I will play it when it comes out.

BTW: SMBX has a built in screenshot function, the F12 key I think. In case you didn't know.

Super Mario Eternal Chaos - SMBX

I played through the first few levels or so. And I think I can see what that year in development was spent on. The levels are all, graphically and aesthetically, extremely impressive and gorgeous to look at, but the actual meat and potatoes within each level seems to be lacking a bit to me.

All of the levels are a pretty good length for what seems to be a 20 or so level game. But a lot of the content came across to me a bit like filler: there's not a whole lot to some of them save for stretches of land filled with enemies. Although that could be because it was just the earlier worlds.

But if there's one suggestion that I can give that I strongly push, it would be to put more powerups in the levels. Its possible to have a level with few powerups so the player has to struggle a bit, but the levels clearly aren't designed around that! The ratio of enemies to powerups, and level length, don't mesh properly. So only sticking a max of 2 powerups total in a long level with lots of enemies on moving platforms isn't really a good idea. Easily fixed by sprinkling some more in there.

Plus I think there might be a bug with the level doors: I had about 9-ish or so stars but the next level told me a I needed one more to enter. I went and triple-checked all the levels I'd been to previously and I definitely got them all. So go make sure that you did your math right. I really like the potential of this game and think it could be really really good. I may give it another go in the future.

What are you jamming to?

Little things that can ruin your day?

I am a dishwasher. Its one thing to come into work every day with a pileup of dishes a meter high, but its that no one keeps it neat and stacks the plates on top of each other that gets to me. Its just a great big mess begging to topple over into a million pieces. IT DOESN'T HAVE TO BE LIKE THAT!

...That and people who don't type properly.
I don't mean like misspelling things or going "lol" I mean "o wow howd u get ur handz on dat girl shuv off yo!!11!"
See? I don't even know how to do it right.