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RPG Maker VX Ace Lite Cook Off!

And now to cook this scrumptious goose egg :D

Deception

right up left up, I believe... don't miss the murasame sword (boss fight for it) and the toy flute in that area!!

Deception

Oh! And the character randomization, to clear any questions, allows for you to have ANY class of main character and then goes on to create a preset party (one of a variety of groupings, depending on your answers). These two functions are unrelated, so it is entirely possible to get two of the same class in your lineup..!

RPG Maker VX Ace Lite Cook Off!

author=Liberty
You know, as much as I liked the idea of the quiz and random peeps, you probably would have been better off making some characters instead and fitting them to the battles. That way it probably would have been better balanced with less likelihood of getting killed off before the first boss fight.

Like I've said a few times already - take a fight and multiply the difficulty of it by 2 or 3 times. That's how hard someone else playing your game will find it. You know all the enemies attacks. The player doesn't.

Also keep in mind that while it's nice to present a challenge now and then during battles, too much of a one will end up in multiple deaths and the player no longer feeling excitement when battles appear. Instead they will feel dread and then boredom.

Add easier, filler fights if you must, but always remember that while you want to keep the player challenged, you also want them to get to the end of your game eventually. To do that they need to feel that some progress has been made.

Backtracking through areas that are constantly hard no matter what level you get to really hurts the players' feeling of progress.

I might actually write an article on things to avoid when making a game, but then I do believe there have been any number of articles just like it so what's the point?


Thanks for playing... just got through the whole video playlist (For Deception). I could go through and pick apart every point (wah wah wah) but instead I will try to keep it objective!

Some things that you point out as negative were on purpose ("mapping errors" that you encountered in the 8th video - the earlier one was a mistake, large stores, and the weaker fire breath skill come to mind).

Some things that were a large portion of the game only occurred after one grabbed the airship (Crafting system).

Some areas you explored and belittled were accessible early on in the game, though occupied and relevant at a later point.

To be fair, the game is long. The encounter frequency may be over-the-top for some one who does not want combat strategy to be significant to game progression, but that would take 5 minutes to modify in order to allow completion and judging of the overall game rather than just 1/3 of it...

That being said, I appreciate you taking the time to make your process transparent and accessible.

The spelling falcion is not altered, by the by, from the editor package but Leather Hat (initially leather hap) is... :)

Deception

thanks for playing..!


yeah i noticed the airship lets you land on any town and then game is doneski...

I wanted to make it as long as I could in the time period given, and due to the limitations it seems to have gotten a bit distended.

My next game is going to be completely different style...

RPG Maker VX Ace Lite Cook Off!

or go get the rule book ;)

there are six players per play through, by the by, and several optional side missions... getting the mithral armor and weapons kind of breaks the game...

On my test run I got the radioactive crystal AND the Murasame sword equipped to the ninja with a mithral claw in the other hand and it was just absurd...

thanks for the feedback :)

Deception

Volcano dungeon - it's a maze. There are numbers in the flooring that tell you how far you have come (there are 10 total).

The Dungeon with the rifle is just that. You should be able to go back out the way you came.

The vampire castle is the place to go. Traditionally, vampires are pretty resilient and retreat back to their coffin when you defeat them initially... so look in the basement (also don't miss your 6th character who is trapped in there somewhere! the fifth one is in Namek Town, and you may have to pay them to come along with you, depending on who you got!!)

RPG Maker VX Ace Lite Cook Off!

author=calunio
author=JBrow
The first dungeon (there are many, all others have a save but the last one) had no save point because hey - first dungeon.
What's that supposed to mean? :/


It's meager by comparison to the others. If you shmooze around the first floor and get the presents there, then go back to town and grab some items and heals, then come back and foray on down to the second level, you get a chance to save.

author=Craze
JBrow
Also, do I not get points for the scope of the game, given the time limitation of the contest? I had asked about this at the outset - and everyone said it was 'open ended.'
execution execution execution

(i haven't played your game yet, jus' sayin')


kk thanks... Mayhaps I fell into the trap of making the epic quest too soon in my development experience :)

RPG Maker VX Ace Lite Cook Off!

author=Liberty
Okay, so I got as far into Deception as I can without wanting to kill myself. No offence, man, but that game is pretty long and if I'm to fairly judge all of these games I'd better get my ass into gear. 10 episodes is more than enough (imo) for the time being.



Yeah, I had said it was long...
I watched 6 of your videos so far, and in response to your commentary (monsters trying to rape you and such), your starting party was definitely challenging!

The first dungeon (there are many, all others have a save but the last one) had no save point because hey - first dungeon.

At first you can save in the town to facilitate party selection (if you get two knights and don't want them for example, you can save right away and try again). Subsequently, as per the 'classic' style I was trying to emulate (old school FF games) you can save only in the field or at a statue save point.

The doors (you mention that there are door Events/NPCs) I would have put in place if there was not the limitation to the number of events per map. As it is, the lite version limitations are such that having an NPC door sucks up the events in a real hurry... so every town would feel like the pub in the first town (no people, just doors).

The spacing you mention for the interiors of the buildings in town is duly noted. I tried to mimic the size and shape of the external buildings in the (pre-gen) maps that I was using with the interiors in this game.

And, as to the remark about not being "Special"... the number of random encounters as you wander about is proportioned to the bosses later on. If some one likes grinding, encounter frequency could be altered... but the bosses are pretty challenging if your party is under leveled.

Thank you for taking the time to get to where you did... If you finish, I would appreciate any other feedback.

Also, do I not get points for the scope of the game, given the time limitation of the contest? I had asked about this at the outset - and everyone said it was 'open ended.'

Thanks again!

RPG Maker VX Ace Lite Cook Off!

author=Aegix_Drakan
Wow. This thread got kinda...silent.

*blows a party horn in it*

What's everyone playing? I'm partway through deception, personally. But I'm kinda stuck since I don't know how to progress the story. 0_o I'm at the second town, trying to get the guild guy's attention, but...I can't make anything happen...


Try talking to people in the second town OTHER than the fellow who is preoccupied with his bill payments. He may switch to geico later of his own accord...
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